#11
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I was thinking that it'd be nice to retool the Human troop list a bit, including providing the Humans with a level 5 troop. Here are my thoughts:
VERSION ONE Swordsmen - Add 'Shield' passive ability that reduces all archer damage by 20% (the human version of 'Bone', essentially) Guardsmen - Rename to Captain. Remove 'Smashing Blow' ability and replace it with two Charges:1 abilities (Dragon Arrows - as per spell, gives a unit of bowmen dragon arrows ability; Superior Weapons - gives a melee unit that uses weapons a one charge ability that does basic attack damage but ignores 30% resistance). Horsemen - Gains the 'Second Wind' ability (taken from Paladin) which is renamed to 'Follow me!' Paladin - Promoted to level 5 unit, with commensurate increase in Leadership cost and Health, etc. Loses the 'Second Wind' ability, gains 'Defender of the Faith' (+20% resistance to adjacent troops or all human troops or some version therein) VERSION TWO Knights - Renamed to Gallowglass or Heavy Infantry or Greatswords. Lose 'Dragon Slayer' passive ability. Gain either 'Furious' or 'Terror' passive ability. Horsemen - Renamed to Knight. Gains 'Dragon Slayer' passive ability. Promoted to level 5 unit with commensurate increase in Leadership cost, Health, etc. Gains 'Splendor' ability (+1 morale to all human units, potentially with a supplementary -1 morale to dragons/demons or something if that's not enough for a level 5?). Potentially have the base attack affect both the adjoining hex and the one behind it (similar to the Red Dragon's base attack) to represent the whole charge/lance action. There are a lot of other tweaks that could be done, as well. Basically, the idea is to give the Humans more of an identity, and to give them a complete troop structure, as it were. The Humans become about defense, synergy and morale. A very noble, human endeavor! Last edited by Scaramouche; 02-05-2010 at 04:39 AM. |
#12
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I kinda like the horseman becoming the level 5 unit
In fact, it'S the one that make sense since it'S the only one which got something more then the other pedestrian units, since it's on horse. I think making the horseman the ultimate dragon slayer should be in order! But I think everyone miss the fact that there is a level 5 unit for human, it's the Phenix you get from the level 3 spell! Another option should be making the Royal griffin a level 5 unit. The only thing I'd tweak is the summon ability, making it reloadable with time like the summon ability of the Royal thorn (maybe that's way to good tough...!) I think it's the easiest one to implement since Royla Griffin are not sold that often compare to horseman/knight/ paladin PS Is it me or there's a place for a lower version of the ArchMage... the Mage! Should have made ArchMAge little bit tougher nut more expansive and put a level 2 Mage |
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