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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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I would like one more game based on the current engine - then a totally new one
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#2
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"and since there’s still no word regarding the third entry in the series, the concepts upon which The Legend and Armored Princess were built leave the door wide open for a possible Heroes of Might and Magic 6"
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#3
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Some fairly simple changes I'd like to see:
1) Ents lose the PLANT trait and gain the TREEFOLK trait. Treefolk gives -25% fire resistance, but +80% poison resistance. It does NOT make them immune to resurrection (Treefolk have souls). 2) Pirates and Seadogs have the Nimble activated skill. Reload 3, grants them 100% dodge for one turn. 3) Necromancers can use their raise dead ability on an undead stack to cause it to regain health, and res dead(deader?) units. 4) Remove Resurrection Spell. Instead make Healing spell level 3 able to resurrect level 1-4 units as well as heal whatever damage it deals. Now Heal level three costs 20 mana. (3/2/20 mana cost) 5) Hyena scavenge ability works similar to the bandit ability to teleport to chests. Moves to the location, -1 AP, but still can go. 6) Hunters and Elves gain similar abilities: Doubleshot. For elf, is a reload 3 ability that lets them take a shot against an opponent, but doesn't end turn (Effectively letting them shoot twice, but at two different targets if they want). Hunter version has 3 charges, no reload time. 7) Alchemist Holy water can be used on ally to heal it (no res) and give it +1 speed for two turns. Eight) Giants lose 'run' ability. Earthquake ability now causes giant to 'jump' to a cell within a range of 3, and then do earthquake damage from there. 9) Druids get +2 Initiative. 10) Level 1 Spiders and Level 2 Snakes gain "Natural Animal" ability that gives them +1 Movement in green areas (forests, grassland, etc). 11) Royal thorns summon less thorns, but have two abilities "Sow Warriors" and "Sow Hunters". 12) Hunter gains "Ensnare" ability that places trap on battlefield (damage dependant on number of hunters). 1 Charge. Abilities that improve trap spell, also improve this trap. 13) New Order Spell "Holy Anger" that causes the target to get +5/10/15 attack against demons and undead, and to generate +1/2/3 additional rage on all its attacks. Lasts 2/3/4 turns. 14) New Human Units, Griffon Rider. Level 5. Has ability "Dive" which causes it to dive into a square within 4 spaces, and do damage to all neighboring units, and push them back a square. Has ability "Paragon". When it kills an enemy with a melee attack, gives all human units +1 AP. |
#4
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I'd like a multiplayer feature to be added, if only to have head-to-head battles with two character builds.
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#5
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Another good one I thought of. Make the 'summoner' skill also give the summoned units +1/2/3 morale, so that it has an effect on the phoenix and book of evil. (Assuming a sequel would have some kind of summoner special).
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#6
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A better AI on enemy heroes..
Lower their UBER stats, but make them place traps and cast dragon Slayer when facing a single Black Dragon instead of castin Geyser. I like the fact that you easily win impossible fights due to the superior human brain, but I think the heroes should be buffed AI- wise Make summoned units count as "spell damage". It annoyed me that I just finished a game using only 4 different units but could see all the Demon spawns from Demon Portal. -More like fixes rather than new ideas, but I hope for a 3rd game with the same engine. |
#7
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Or they could make the phoenix HOMM'ish, meaning the dmg and healt of the unit is determined by a combination of intelligence and the summoner skill |
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