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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-08-2010, 10:27 PM
Feuerfalke Feuerfalke is offline
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My next toy is displayed in the add on top of the Thrustmaster-Site:

www.thrustmaster.com
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Old 01-08-2010, 10:29 PM
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Sokol1 Sokol1 is offline
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http://www.thrustmaster.com/Upload/1...e/430/anim.swf

Sokol1
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Old 01-08-2010, 10:43 PM
genbrien genbrien is offline
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Originally Posted by Feuerfalke View Post
My next toy is displayed in the add on top of the Thrustmaster-Site:

www.thrustmaster.com

looks good, but will the stick move or be like the X65 ?
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Old 01-09-2010, 12:31 AM
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zapatista zapatista is offline
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any further news on the new CH HOTAS ? looked very similar to the thrustmaster one iirc
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Old 01-10-2010, 12:12 PM
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Sokol1 Sokol1 is offline
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Quote:
...looks good, but will the stick move or be like the X65
Accord James Nut (autor of Fox software for Cougar) say in SimHQ, Warthog move.
Use HALL sensors in all axis.

Sokol1
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Old 01-10-2010, 04:11 PM
MikkOwl MikkOwl is offline
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So one of the A-10 sticks could even potentially have force feedback? That'd be awesome (competition is good, and it will further spur the development and implementation of quality updated force feedback in sims). I wouldn't mind having an A-10 stick and throttle, it's not that far removed from Luftwaffe WW2 stuff. Force feedback is a must. But so is rudder pedals, and the price can't be too crazy.

That Saitek does not appeal to me. Force sensing is fine for jets that are fly by wire, but for wire controlled planes, especially WW2 era, it's as bad or worse than a spring centered stick. No control forces, no airframe vibrations and shocks felt, no buffeting/impending tear up from diving too fast, no turbulence, no lightening when the boms are released and no delicious rattling or major thuds when firing multiple machineguns or cannons.
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Old 01-12-2010, 07:12 AM
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GF_Mastiff GF_Mastiff is offline
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Originally Posted by MikkOwl View Post
That Saitek does not appeal to me. Force sensing is fine for jets that are fly by wire, but for wire controlled planes, especially WW2 era, it's as bad or worse than a spring centered stick. No control forces, no airframe vibrations and shocks felt, no buffeting/impending tear up from diving too fast, no turbulence, no lightening when the boms are released and no delicious rattling or major thuds when firing multiple machineguns or cannons.
What sim allows you to feel all that?
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Old 01-12-2010, 08:36 AM
MikkOwl MikkOwl is offline
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Quote:
Originally Posted by GF_Mastiff View Post
What sim allows you to feel all that?
Age old IL-2 1946 that I got off steam does the following:

1. Moving from center, there's more and more resistance in the stick the faster the plane is traveling through the air. Also seems to be individual to the type of plane used (Bf 110 stiffens up fast). When near stall or at stall, or standing still on the ground or at the top of a zoom, there's no resistance at all, totally limp. - It does however not make use of the whole range of speeds (I guess because sticks weren't that strong with FF back in the late 90's when the game + FF API was implemented), only between 130km/h to 300km/h from limp to full in most cases. Even bigger flaw is that the spring centering effect has a deadzone approx 5x5 cm on a G940, much larger than the 2x2cm centering that the G940 stick is capable of. Next gen Force Feedback hardware without the software to match it.

2. Firing machine guns or cannons causes instant vibrations. Both at the same time (depending on the plane) can be a handful, if the force feedback not set too weakly.

3. Buffeting (unstable airflow over the wings) is felt and matches the motion on the screen exactly, as well as in intensity. Similarly, when landing gear is down, it's impossible not to notice the very obvious shaking. Hauling around hard pretty much always results in some shaking, getting worse until it stalls out. Combined with the weakening of the resistance in the stick just as it is about to stall helps the pilot get a feel (not just visual or sound) for where the limit is.

4. When pushing the airframe's maximum speed (by diving) depending on how much the plane can handle, nasty vibrations are felt, increasing in intensity until the plane starts to disintegrate from exceeding max safe speed. - This one is the one that creeps me out the most.

5. Getting hit by any kind of projectile from enemy MG's, cannons, near flak explosions or actual direct hits from flak, there's a sudden thud, matching the sound and screen effect.

6. Releasing ordnance (free fall bombs) causes the stick to suddenly pull back, as if 'lightened'. This has a bug in it that causes Button 1 on the stick to perform the same effect until ending the mission, no matter what Button 1 is actually bound to.

7. Landing gear against surface causes vibrations matching the speed the plane is traveling, and the roughness of the ground (if I remember correctly). Similarly when ditching and sliding against the ground. Can make it more difficult to land and take off for sure.

8. Rough airflow, like in/under clouds and if the weather is unstable (mostly at low altitudes) gives sudden, reoccuring jolts pulling on the stick for a brief instant, and makes it hard to fly completely straight.

--

It is still a simplified model of force feedback. It always uses the center of the joystick no matter where the forces acting on the control surfaces makes it want to go (real sticks have no real 'center' from back then as far as forces were concerned, depended on how they were trimmed and the airspeed). As such, trimming doesn't make much of a difference in forces felt. The Mg's and cannons also use some basic default profiles and don't always match the number of weapons and the RPM of the weapons, nor their position in the plane.

EDIT: I think the propeller at low RPM can also make it vibrate in a low frequency way. When coming in for final landing approach with flaps down, gear out and going slow, propeller almost idling, feels terrifying. There's next to no resistance in the stick at all, but it's moving about from the turbulent airflow of the landing gear/flaps and the rumbing of the propeller. Having gotten used to the idea that shake = bad and no resistance = bad (stall imminent) causes those red flags to be raised . In general, any shake/vibration seen from the cockpit view is reproduced in the stick.

Having read all this, you can also imagine why force feedback is something that appeals to people flying planes that are not fly-by-wire. Although I see no reason why they could not have at least the vibration, rumbling etc in a force sensing stick like the new saitek - and while at it, put it in the throttle and rudder unit as well.

Last edited by MikkOwl; 01-12-2010 at 08:45 AM.
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  #9  
Old 01-10-2010, 03:26 PM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by genbrien View Post
looks good, but will the stick move or be like the X65 ?
Moving stick, most certainly - hopefully there is more information available soon.
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