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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 12-18-2009, 04:06 PM
trueshotcaller trueshotcaller is offline
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Quote:
Originally Posted by haitch40 View Post
the p47 is one of the best planes in the game if you use it correctly

dont be fooled into thinking its good at dogfights its not but it wasnt designed for that it was designed as an interceptor it was designed to take on enemy bombers and leave p51s to deal with the 109's

i have a little table here showing each class of plane

air supieriority fighters split into 2 catogories bnz eg 109 and tnb eg spit

interceptors designed to take out bombers eg me262 m163 p47 and the il2 is prety good at this too

strike planes/ dive bombers eg ju87 il2

light /medium bombers eg a20g blenheim

heavy bombers eg b17g masive payload and lots of protection
where is your table posted? or, is that the table (above) you're referring to?
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  #2  
Old 12-18-2009, 04:58 PM
haitch40 haitch40 is offline
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Originally Posted by trueshotcaller View Post
where is your table posted? or, is that the table (above) you're referring to?
yes i wrote out the table rather than fidlling about
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  #3  
Old 12-18-2009, 08:29 PM
trueshotcaller trueshotcaller is offline
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Quote:
Originally Posted by haitch40 View Post
yes i wrote out the table rather than fidlling about
cool, thanks!
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  #4  
Old 12-18-2009, 09:04 PM
lost cause
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I don't know. It just has too large a turning radius. Every time I try to pull it tighter, slowing down or using a little rudder, it stalls violently. In a straight line, it isn't any faster than the best fighters. Diving and trying to get lead in a target is damn hard. Congrats if you can do it consistetly. I keep trying this plane and the 51 in practise hoping to find some trick or something that would get my American fighters into the combat hunt. False hope so far. They just won't turn in sharp enough and that stalling is a bitch. Maybe the blackouts will help these two become more effective in anything other than strike, which hardly anybody is playing in sim.
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  #5  
Old 12-19-2009, 12:05 AM
gbtstr gbtstr is offline
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Quote:
Originally Posted by lost cause View Post
I don't know. It just has too large a turning radius. Every time I try to pull it tighter, slowing down or using a little rudder, it stalls violently. In a straight line, it isn't any faster than the best fighters. Diving and trying to get lead in a target is damn hard. Congrats if you can do it consistetly. I keep trying this plane and the 51 in practise hoping to find some trick or something that would get my American fighters into the combat hunt. False hope so far. They just won't turn in sharp enough and that stalling is a bitch. Maybe the blackouts will help these two become more effective in anything other than strike, which hardly anybody is playing in sim.
That's been my experience, too.

I don't even try the Stang online, but I've taken the Jug up several times. It doesn't seem to have the speed it should - should be able to hit 300-400mph in level flight at low to mid altitude, more like 450mph up high. I don't recall seeing close to those numbers without standing on the WEP, or nosing over into a dive. And, the dives aren't all that impressive. Story was, if you wanted to climb a Jug up from 20K to 30K, the fastest way was to dive to 15K, then zoom up to 30K. Roll rate was reportedly very good in the Jug, but it only seems average in game - probably worse than the 109 and Spit (the non-clipped wing Spits could be out-rolled by a P-47). Turn fight, forget it. I don't think the Jug ought to be able to out-corner many of its opponents, but it ought to be more competitive than it is. Your best bet to get a kill is to head out from the fight a couple miles, turn around and come diving in on somebody who is distracted and flying a relatively straight path. Most of the time, your superior armor is what you'll be using as some asshole in a Spit or 109 sits in your six and chews your tail.

Very disappointing to have the Jug there, but be so under-represented. Maybe they modeled an extra fuel tank there...and forgot it had a turbocharger...and a PW R-2800...and ailerons/elevators. At least the Stang is getting fixed. Don't know about the Jug.

Only had one high altitude fight in a training mission. Took a Spit IX against a 262. Fight started a 30,000' and ended after about five minutes around 15,000' after I finally got the corner on him. I seemed to be just hanging on the blades up at 30,000' while the 262 could've engaged and disengaged at will if the computer wasn't flying it in big loops. The Jug ought to be able to show her stuff up at that height, but I wonder if the game will reflect that.
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  #6  
Old 12-19-2009, 01:54 AM
Factor Factor is offline
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This clip will make you fly the P 47 for a bit.........






Last edited by Factor; 12-19-2009 at 02:37 AM.
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  #7  
Old 12-19-2009, 02:34 AM
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Robotic Pope Robotic Pope is offline
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Should be nicknamed Bullet sponge not Jug lol. And that Egon Meyer in the FW190 made me laugh, taking timeouts between bursts to wave to the other pilot.
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  #8  
Old 12-19-2009, 09:37 AM
haitch40 haitch40 is offline
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i love these one of my faveourite dogfights episodes its a shame no more are being produced after ratings dropped
btw i quite like the jug now i have it but then its basicaly a spit with tons of armor diferent weapons a fat body and a more powerful engine (look at the wings they are very similar to a spit)
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