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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 12-05-2009, 11:26 PM
Raw Kryptonite Raw Kryptonite is offline
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I think some are confusing OGF with AC6. One is a sim, one is arcade. It did have an arcade setting to simplify flight controls, but in the end it held you back so much it would probably just get you killed.
OGF has the best control layout on the controller as well. I don't know why flight games don't all use it. Brilliant game. I never thought I'd get done with Hell mode. I only wish we'd get another one or some dlc with more planes and missions.
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Old 12-05-2009, 11:34 PM
trk29 trk29 is offline
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Quote:
Originally Posted by Raw Kryptonite View Post
I think some are confusing OGF with AC6. One is a sim, one is arcade. It did have an arcade setting to simplify flight controls, but in the end it held you back so much it would probably just get you killed.
OGF has the best control layout on the controller as well. I don't know why flight games don't all use it. Brilliant game. I never thought I'd get done with Hell mode. I only wish we'd get another one or some dlc with more planes and missions.

Hey if you could post the control layout so when we get the patch we can copy this over to BOP because I don't like the AV8R layout.
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  #3  
Old 12-06-2009, 07:03 AM
Raw Kryptonite Raw Kryptonite is offline
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Originally Posted by trk29 View Post
Hey if you could post the control layout so when we get the patch we can copy this over to BOP because I don't like the AV8R layout.
The main thing (talking 360 controller here) is that the throttle was incremental up or down with the shoulder buttons. It would stay put like it should until you throttled up/down again. The triggers are the rudder control, which makes it very natural feeling. Other buttons control other operations, flare/chaff, guns etc. D-pad select targets, landing gear, special function for that plane (VTOL on F-35 for example). Y button cycled radar, and most importantly hold Y down to turn OFF the radar so you aren't radiating to every fighter in the area. Made a HUGE difference, especially in MP. We would play some guns/heatseeker only rounds that were a lot of fun. The Strike game type was excellent. Bomb bases/airstrips/AA weapons/enemy Navy while defending your own. AI would fill in empty teams (4 teams of 2 players). A central neutral island anyone could refuel, rearm at, as long as your base hasn't been taken out. Great game.

I'm certain flynlion is thinking Ace Combat. All weapons in OGF are realistic, not the rail guns and swarm missiles like AC6. LOL You could even over-arm an A-10 and barely get it off the ground, much less maneuver without risking dropping out of the sky like a rock.

OGF A-10 mission: (pretty long mission for OGF)


OGF F-15E, yeah, I'm on the burners pretty much the whole time.



AC6 A-10 mission, very different: But it sure is pretty. No, those aren't nukes. LOL

Last edited by Raw Kryptonite; 12-06-2009 at 07:14 AM.
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Old 12-06-2009, 11:30 AM
Houndstone Hawk Houndstone Hawk is offline
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Superb videos Kryptonite!!!!
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  #5  
Old 12-06-2009, 03:05 PM
Raw Kryptonite Raw Kryptonite is offline
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Superb videos Kryptonite!!!!
Thanks!

One other thing I like is that setting up a full sized room, the MP map would be HUGE. It could take a long time to get to the action (after taking off I might add)--and it was fun that way. Every jet had a different rate of fuel consumption and fuel capacity. Some would have to have external tanks, others would want them to be able to get up and loiter, or to run afterburners to get to the target quickly. The F-14's ran through it pretty fast IIRC, but an F-15 or F-22 carried a good load. Best part: if you got into some action before the external fuel tanks automatically dropped, you could drop them *manually*. We tested dropping them on an airstrip and they do explode if dropped with fuel in them. LOL
If only our P-51 in BOP could be so easily fixed!
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