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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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"It's main purpose is to stop enemy units not to kill them completely"
That may well be the way you find most useful for the trap spell but that has nothing to do with the idea of achieving the trap medal. The medal and it's bonuses are a reward for using the spell creatively! The idea that you're proposing requires little creativity and is unfairly biased towards mages. If that's the way you want to use it then fine don't worry about the medal. If you're prepared to use it creatively then the medal rewards you for that. Pure and simple. IMHO, the Grand Strategy and Trap Medal's feel great every time you level them up because you had to work hard to get there. On the other hand, the others are nice when they level but there's just not that same satisfaction. BTW The Trap Spell for a mage with high intellect can deliver well over 8000 damage and poison! That certainly is more than just a friendly grab around the ankle! ![]() EDIT: Damm DGD got me again! Last edited by travelingoz; 11-24-2009 at 07:41 PM. Reason: DGD got me again! |
#2
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Sorry mate
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#3
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Me too!
![]() Also it's great fun ambushing those pesky assassins with a trap placed in the right place too! ![]() Last edited by travelingoz; 11-24-2009 at 08:19 PM. |
#4
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Also this game(KBAP) is seriously biased towards Warriors so a little help with mages is a welcome respite. I think we are discussing what the proper way should be for medal requirements. And nobody is proposing to make requirements easy that is why in earlier posted somebody pointed out we should increase the requirements to a high no. like 700 and something and make the counter count whenever the trap is sprung. Last edited by supersonu1; 11-24-2009 at 08:50 PM. |
#5
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Indeed. However, if you master the sneaking tactic, you will find the game as a mage much more rewarding. Now I'm halfway through the game on impossible as a mage, no losses whatsoever and I doubt I spent more than 60-70k on troops for 31 levels. Sacrifice, target, Traps and Stone skin for the win!
At least for now. |
#6
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I had my first encounter with executioners today, and I discovered, to my dismay, that their ability text has an error. They have an ability called terrify, which, according to the description text (sorry, I don't remember the exact wording) works something like a similar ability belonging to devilfish, namely that they have a chance of casting fear on the enemy when they attack. However, I discovered that what it actually means is that when an enemy attacks the executioner, there is a chance that they will have fear cast on them, which doesn't seem to make a difference, but it does, since that means that your ranged troops on the other side of the battlefield can get fear cast on them just by attacking the executioner.
The wording was something like "On attacking, there is a 30% chance that enemies of level 1-4 will become terrified etc etc", which is terribly ambiguous, since it is not clear who is doing the attacking; and the existence of devilfish would tend to make one assume that it is the executioner's attacks that cause this effect. |
#7
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Oh yeah, this is true. Demologists occasionally summon executioners... and it's like BAM time when they do. Infinite retal, awesome support abilities... they are amazingly good units. They often get attacked a lot, retaliate a lot, and due to their fear ability, weaken an opposing armies ability to fight back. Fear most anything, and your dragons are free to swoop about.
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