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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 11-21-2009, 05:26 PM
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Robotic Pope Robotic Pope is offline
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Speed is quite realistic in this game I think. Playing in sim the other day online dogfight with SEE (evangeluse) I was paying around flying with WEP following roads and touching down with the undercaridge at 280mph feels crazy fast.
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  #2  
Old 11-21-2009, 06:26 PM
winny winny is offline
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I've been spending more time in sim which means that I've been spending more time closer to the ground (sometimes I think I'm playing a Tank game!). And It does get a lot quicker, I'm thinking it's more to do with the scale of the ground objects than anything else.
Ta boffins!

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Old 11-21-2009, 08:03 PM
HauptmannMolders HauptmannMolders is offline
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I've noticed this as well a bit but what is really wrong is the speed with which your plane plows into the ground after you bailed 30 seconds before. I have to assume any plane in this game would dropping nearly vertically, unmanned from 5000ft or so would be moving in the 500-600mph range by the time the hit the ground no? Maybe the issue is the gravity model in this case...
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Old 11-21-2009, 08:09 PM
Ancient Seraph Ancient Seraph is offline
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Quote:
Originally Posted by HauptmannMolders View Post
I've noticed this as well a bit but what is really wrong is the speed with which your plane plows into the ground after you bailed 30 seconds before. I have to assume any plane in this game would dropping nearly vertically, unmanned from 5000ft or so would be moving in the 500-600mph range by the time the hit the ground no? Maybe the issue is the gravity model in this case...
Not sure about this.. No idea what the terminal velocity is for one of those things, and if they get into a spin or similar it might decrease their speed. And even without a pilot a plane produces lift etc. In 1946 your plane could continue flying up, stall, down, up again due to speed if you bailed with full power still on.
And I'm guessing the gravity model won't be too off.. this would affect the flight models waay too much, and it seems quite easy to just get it right.
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Old 11-21-2009, 10:15 PM
InfiniteStates InfiniteStates is offline
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I haven't noticed problems with the gravity model myself. Just the other day I was messing about in a jet (trying to get a screen shot for that other thread) and I accidently clipped my belly on the ground trying to pull out of a dive. It was the most gentle of collisions but it made the camera move out with the "Crashed. X to continue text".

But the jet was just gliding along at an altitude of about 20m. I just had to sit and watch and wait for it to hit the ground. 35 seconds it lasted in that unmanned glide
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  #6  
Old 11-22-2009, 03:28 AM
trk29 trk29 is offline
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Originally Posted by InfiniteStates View Post
I haven't noticed problems with the gravity model myself. Just the other day I was messing about in a jet (trying to get a screen shot for that other thread) and I accidently clipped my belly on the ground trying to pull out of a dive. It was the most gentle of collisions but it made the camera move out with the "Crashed. X to continue text".

But the jet was just gliding along at an altitude of about 20m. I just had to sit and watch and wait for it to hit the ground. 35 seconds it lasted in that unmanned glide
I did something similar in a 262 I was flying at a pretty high speed don't remember how fast though, and got down really close to the water and set it down, my engines and wings went under water and then I pulled back up I did this several times without crashing. I did take screen shots but I deleted them to make space.
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  #7  
Old 11-22-2009, 10:19 AM
haitch40 haitch40 is offline
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the plane isnt going faster but try looking out the window of a passenger jet a few mins after take off
it does not seem fast
but if you go like 150mph in a car it seems very fast
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  #8  
Old 11-22-2009, 01:05 PM
kozzm0 kozzm0 is offline
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Quote:
Originally Posted by InfiniteStates View Post
I haven't noticed problems with the gravity model myself. Just the other day I was messing about in a jet (trying to get a screen shot for that other thread) and I accidently clipped my belly on the ground trying to pull out of a dive. It was the most gentle of collisions but it made the camera move out with the "Crashed. X to continue text".

But the jet was just gliding along at an altitude of about 20m. I just had to sit and watch and wait for it to hit the ground. 35 seconds it lasted in that unmanned glide
I've actually bumped the ground and NOT crashed. I was impressed with the accuracy of the physics. Just barely brushed the ground in a turn, made my plane bounce up and roll just a bit, and kept on flying.

I think the performance at low speeds is realistic, except that WEP makes it possible to vertical zoom from low speed where it shouldn't be possible. Too easy to climb, affects the tactics of the fights quite a bit, reduces the advantage of altitude.
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