Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Men of War

Men of War New World War II strategy game

Reply
 
Thread Tools Display Modes
  #1  
Old 09-25-2009, 08:55 AM
Nikita Nikita is offline
Registered Member
 
Join Date: Sep 2009
Posts: 5
Default Units disappearing

Salute all!

I'm a new player in this awesome game and in this forum. Last night I played a MP mission and observed a weird thing.

I was behind a destroyed tank when I saw it disappear completely.

Is this a bug, or something that can be tweaked?

Thanks for you attention.
Reply With Quote
  #2  
Old 09-25-2009, 12:45 PM
Morgoth Morgoth is offline
Approved Member
 
Join Date: Mar 2008
Location: UK Royal Leamington Spa
Posts: 249
Default

Quote:
Originally Posted by Nikita View Post
Salute all!

I'm a new player in this awesome game and in this forum. Last night I played a MP mission and observed a weird thing.

I was behind a destroyed tank when I saw it disappear completely.

Is this a bug, or something that can be tweaked?

Thanks for you attention.
Lol no its not a bug,on multiplayer the units,all the dead or destroyed units do eventualy disappear,i think its to do with helping the game to keep running smoothly,as on multiplayer your system is using more resources than on single player.
Reply With Quote
  #3  
Old 09-25-2009, 01:13 PM
Nikita Nikita is offline
Registered Member
 
Join Date: Sep 2009
Posts: 5
Default

I think it is a step backwards from FOW about realism.

Is there a way to solve this? Something to tune it and decide what disable and what not.

FOW, in MP, worked fine without units disappearing.
Reply With Quote
  #4  
Old 09-25-2009, 01:38 PM
Morgoth Morgoth is offline
Approved Member
 
Join Date: Mar 2008
Location: UK Royal Leamington Spa
Posts: 249
Default

Quote:
Originally Posted by Nikita View Post
I think it is a step backwards from FOW about realism.

Is there a way to solve this? Something to tune it and decide what disable and what not.

FOW, in MP, worked fine without units disappearing.
But there were less units generaly involved on FOW & on smaller maps.
Reply With Quote
  #5  
Old 09-25-2009, 04:38 PM
Nikita Nikita is offline
Registered Member
 
Join Date: Sep 2009
Posts: 5
Default

Ok, but any way to solve it?

It's not fine to be discovered behind a tank that not exist.
Reply With Quote
  #6  
Old 09-25-2009, 06:46 PM
Morgoth Morgoth is offline
Approved Member
 
Join Date: Mar 2008
Location: UK Royal Leamington Spa
Posts: 249
Default

Quote:
Originally Posted by Nikita View Post
Ok, but any way to solve it?

It's not fine to be discovered behind a tank that not exist.
Yes,take cover behind a building or hedge instead lol.
Reply With Quote
  #7  
Old 10-26-2009, 12:16 PM
Korsakov829 Korsakov829 is offline
Approved Member
 
Join Date: Sep 2009
Posts: 1,021
Default

You could try to make a mod. Or you can find one that already extends time for vehicles and corpses or disables them from disapearing.
Reply With Quote
  #8  
Old 10-26-2009, 01:42 PM
szebus szebus is offline
Approved Member
 
Join Date: Aug 2008
Posts: 146
Default

You can edit this anytime on the gamefiles, but then in multiplay you will find desincronization and dropped out from game by an error.

For more info about editing this option, search www.digitalmindsoft.eu
Reply With Quote
  #9  
Old 11-15-2009, 08:18 AM
nilloc93 nilloc93 is offline
Approved Member
 
Join Date: May 2009
Posts: 22
Default

yeah its frustrating when you have a part of your cover go "poof" but i found if you bump a blown up tank/armored thing with another vehicle (move it) then its "dissapearing" timer seems to reset.
i used this to my advantage hile i had a truck push a blown up P4 across a field with 12 infantry behind it
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:48 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.