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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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![]() Last edited by Foo'bar; 11-12-2009 at 10:58 AM. |
#2
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I think Ilya means something different. I think mostly he needs mission ideas
![]() Please check email (though nothing constructive there lololol). |
#3
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Also, general ideas on what to do when are also interesting. I don't even know what they could be, just looking for something to spark some interest. Something that blows up unexpectedly, something that makes a visual impact, interesting target type, etc. In short, we remain totally committed to historical accuracy and incredible attention to detail, but that doesn't mean we can't improve immersion by modeling something really cool here and there. |
#4
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And another thing would be nice, random trigger. For example you fly to a certain area the trigger is used and here comes the random trigger, you have stationed 3 planes near the area where the player is, but the random trigger says wich one is spawned, not all just one and all of the 3 can have different planes, skill, altitude etc. With this randomisation the same simple mission is actually three missions in one. -CH- |
#5
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![]() Cannon ammunition in fw190 wings being "ignited" p51 50 cal fire. Look at some of this footage. I think catastrophic failures like these with realistic probability of occuring would be absolutely heart racing when they do happen. Combine that with a nasty boom and shockwave through your "buttkicker" feedback mounted to your flight seat - woo hoo! You can just about feel the intensity of some of those violent explosions. I think it is currently modelled in IL2 but the wing just kinda pops off - no satisfaction. Surely the fw190 wasn't the only plane this occurred on. What about planes carrying bombs? Did any catastrophic events occasionally occur there? Also, I second the previous poster who mentioned the running into flocks of birds - that would be realistic and intense. Last edited by fuzzychickens; 11-12-2009 at 08:20 PM. |
#6
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Oh, and VERY SIMPLE commands by manouvers. I mean, i.e. reaction on friendly fire. You sweep your wings and then see your friend leveling with you, taking hand to canopy and flying away. It would be very nice to see
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#7
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Well, considering the initial wish:
This is what I always felt was important for SP-experience: It's an absolute immersion killer, if you can be sure you're alone in the sky, maybe one other friendly squad and 1-4 enemy squads, maybe, but groundtargets only at your base and in your targetarea. In games like Falcon, however, you have a feeling of being part of an actual war going on. There are numerous other plans and groups acting together, bombing targets, capping, etc. Also the enemy territory is never empty. You see convoys heading for the front, ships on the sea, and literally hundreds of units fighting on the ground along the fence-line. It makes a huge difference, e.g. when just flying from Germany to England staring at the sea below and actually seeing or even reporting shipping and watch other units attack those. Maybe even submarines or speedboats nearby. On the british side, what about squadrons being on alert. When your group runs into trouble, you can call for assistance. In SilentHunter this also combines with being witness of important battles or operations. That's also definitely great for immersion. As part of that, the most thrilling and intense moments I had, were when going into combat, taking of or enroute to the fence-line and you see other planes returning, smoking, engines out, attempting belly-landings, etc. Also damages to groundunits, equipment and buildings staying that way over missions. |
#8
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Missions by their very nature are repetitive; brief, take off, fly to wp1, 2, 3, 4, action, land, debrief.
As stated what changes this are triggers, events etc so you can always through in different possibilities and variations on the mission by adding in % probably factors. Allowing mission triggers to control weather changes (if possible in the weather engine), failures, events by flying into different patrol zones that you weren’t briefed to. Of course we do not know what mission tools are available for SoW so it can be difficult to provide some ideas that may be feasible. However single player missions that have dynamic components can really provide some interesting missions that have a brief, but will be different for say… at least 4 times. The method of brief and debriefs will be interesting to see what happens in this space (personally would love to see a mission planning components with the ability to print the map out with the waypoints drawn out etc etc). |
#9
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Great thread! I've read some great and interesting suggestions.
I can think of some things however its hard to determine whether these would be scripted/triggered events vs. things that could happen dynamically. Anyway, some preliminary thoughts... -How about a friendly pilot who goes absolutely crazy or loses his nerve? -How about a friendly pilot who defects to the enemy? -How about a friendly pilot crashing on take off? I guess the above would have to be relayed somehow through radio comms or else people would blame this stuff on flaky AI. -How about blowing out a tire and inducing a ground loop on takeoff or landing? I guess this could be more related to the DM than a scripted event. -I think seeing blood splatter on the inside of the cockpit after being injured could be shocking. Maybe you could even bleed out or lose consciousness. -Perhaps you could bail out and strike your plane, killing or injuring you. ________ Ship Sale Last edited by Necrobaron; 04-26-2011 at 07:24 AM. |
#10
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well, thanks for asking:
- returning smoking bomber/recon plane over the Channel coming from the opposite direction, maybe escorted by few fighters - seeing a returning smoking fighter coming home, while waiting for takeoff - being jumped by a pair of fighters at unexpected locations where you feel secure otherwise - seeing few aircraft battle over your field while takeoff, your side is in advantage - seeing convoy of ships being attacked by stukas or coast artillery - german speedboat formation engaging ships - smoking/burning damaged ship, leaking oil maybe, sailors in lifeboats - floatplanes operating, rescue operation in progress, pilots in water - huge smoke columns in the distance, distant artillery fire - trafic on the roads being attacked - fishing boats operating and being attacked - barrage balloon being hit by pair of fighters - sudden starfing attacks out of nowhere - enemy plane hitting ground while escaping in panic at low alt (for rookie pilots) - enemy aircraft scrambling from airfields when attacked - groups of horses/cows/sheep near farms/rural areas You need very visible/oblivious things which capture the players attention imho smaller details remain ofter unrecognized by the user. Last edited by vpmedia; 11-16-2009 at 06:23 AM. |
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