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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-12-2009, 04:52 PM
Lucas_From_Hell Lucas_From_Hell is offline
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Quote:
Originally Posted by secretone View Post
Pictures, recordings of historical figures (Churchill, Hitler etc.) and events taking place at the time so as to create the bigger picture. Newsreel or radio broadcast format simulated perhaps.
I don't know if it will be possible, as I think Hitler's image is forbidden in some countries (I don't know it in details, but I'm sure I've heard stuff regarding to this before). Maybe if they set it as an option it would be OK, but I'm not sure. If I remember correctly, this was also the reason why swastikas are missing on IL-2. Can anyone confirm this?

About the suggestions, I have an interesting idea, but it would only work properly if there's a way to set a one in a million probability of this happening.

Setting real human-like actions to the AI. People ofter only worry with tactics, and they forget the respect that airmen had between them.

In a less rare (but still much unusual) scenario, enemy aircraft ceasing the attack when noticing their target is in serious trouble, and attackign would be acting cowardly.

In a very rare case, the airman from the opposing side could even approach the aircraft, wave wings, or maybe doing some hand signals, and break away.

And now, adding the one in a million chance I've mentioned, facts like escorting them to safety, as happened with Rudorffer twice, once escorting, and once being escorted.

I'm not aware of all the limitations of the engine, so I don't know if this is anything close to being possible, but these are features that would give a much more human feel to the simulator.
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  #2  
Old 11-12-2009, 05:13 PM
Mango Mango is offline
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Feathered and others have some excellent ideas here! And for the most part, it should not require much more coding and resources.

Just look at how much more fun FSX was with the introduction of missions, and all they did was throw a bunch of voice recordings over some scripts and triggers. Very little custom animations were required, just this vehicles goes here and that plane flies there kind of thing. A large part of the immersion comes from what we hear over the radio.

As others have said, setting up challenges that were unique to the Battle of Britain and placing more emphasis on communicating with control would make a huge difference. The player should feel very distinctly that this is 1940 Britain, not any other theatre. The situation is desperate, the weather is crap, and invasion is a very real possibility!

Feathered's account of "Working Radar Control in Online Play:" makes my hair stand up. Somehow the sharp, concise exchanges with radar control makes things much more exciting (at least it did in Battle of Britain movie 1969). Imagine trying to process all this information coming over the radio while orienting yourself in the clouds, scanning for enemies and dealing with an unreliable engine.

Peoples ideas here for non combat missions are excellent too. Having the odd recon mission between interception sorties will help mix things up.
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  #3  
Old 11-12-2009, 06:02 PM
Chivas Chivas is offline
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Triggers, Triggers, Triggers

Option to turn off instant Refly

Refuel, Rearm, Repair with an option for user defined turnaround times

Lively Airfields...I'd hoped for ground crew, but I understand your limits at this time
You could however have refuel trucks and equipment driven to meet you at the turnaround hard stand for refueling and rearming after landing and taxiing to a dispersal point.

Let say we hit a formation of bombers over Manston that are heading to London. I would like to land at Manston rearm and refuel and hit the same bomber group heading home after their mission.

Do you plan on ground crew in some future addon in the series?

A very acurate ingame map for navigation using the mark 1 eyeball.

An Off-line 24/7 campaign that you can keep running, fast forward, or pause. Jumping into any flight at any time or just taking off from any airfield with or without wingman to do your own thing.

An On-line 24/7 campaign where the AI are performing normal attack and defend BOB missions were players could jump into any AI aircraft at any time. Or take off alone or in groups for frejag and jabo missions with triggers to intercept if detected.

The only real difference between the Off-line On-line campaigns is user defined options and server defined options, and the amount of players that can join.

Last edited by Chivas; 11-12-2009 at 06:15 PM.
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  #4  
Old 11-12-2009, 06:14 PM
ruxtmp ruxtmp is offline
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How about cut scenes for when you are shot down, crash, die, promoted, earn medals, instead of a text just saying what happens.

Rescued - scenes showing you being picked up by destroyer, rescue dingy, float plane, or if you do not go for a swim walking back to base, hitching a ride etc.

Captured - shows your pilot being escorted away to a POW camp, picked up at sea, being held at gun point by a angry farmer etc.

MIA- lost at sea scene showing you floating away never to be found, maybe with a search and rescue team almost finding you but turning away too early.

Death - military funeral scene, telegram notice being delivered to family, etc.

Crash at airfield - fire trucks, ambulance, other vehicles and personnel running to your plane to rescue you.

Wounded pilot landing - ambulance racing to your aircraft as you pull off the runway etc.

Last edited by ruxtmp; 11-12-2009 at 06:22 PM.
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  #5  
Old 11-15-2009, 06:39 AM
bhunter2112 bhunter2112 is offline
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This thread got me to sign in again and make a comment - probly 2 years since that happened.

Historical is the key for me. The missions probably were very similar. You were not a fighter pilot one day and a bomber pilot the next. Even the fighters were trained in certain areas and armed as such. But it's a game so...

What I want to see. A mission with a soul. Just a little tidbit of info came get you into the flight. Your wingman is a noob...watchout for him. Topcover for a HE115 searescue of a fellow pilot. Running into an ace you have been briefed on. Scramble for takeoff.. a damaged bomber is heading slowly back over the Channel to France...get it .. cover arrive
historical radio chatter.


I want to make a kill/damaged claim after a mission.
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  #6  
Old 11-15-2009, 08:35 AM
blottogg blottogg is offline
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Good idea, Ilya. Thanks for asking for input.

Nothing really new from me, but to repeat some of the suggestions I've seen in this thread and like:

- Secondary explosions. A stick of bombs from an He-111 walking across an airfield, and plowing up nothing but dirt until one bomb hits an ammo bunker. There's nothing better than instant feedback on your targeting. This could apply to ammunition and bombs inside airborne aircraft, too. Nothing gratuitous, but where appropriate for the amount of damage taken, and the explosive nature of the point of impact.

- Fratricide. This might be annoying (especially if it's your wingman shooting you down by mistake), but from reading historical accounts, this happened fairly often. Give us a reason for all the recognition stripes and colors, besides really cool paint schemes from the skinners. In other words, make the Ai make human-like mistakes, instead of computer-like mistakes. To steal a line from the beginning of 'Rustler's Rhapsody': "For starters, maybe he wouldn't be so damn perfect all the time."

- For historical accuracy, some squadrons during some periods will have the same mission type day after day. Others will be more dynamic, and controllable by the player. Examples of the latter include Rhubarb, armed recce and Frei Jagd type missions. Motorcycle gang tactics, cruising an area armed and looking for trouble.

- After a swirling dogfight, finding a friendly Ai fighter and joining up on him for mutual support while leaving the area.

- I'm not sure how to implement it, but if players on non-recce missions see something of interest, give them the opportunity to report it, and possibly have that report generate a mission to attack it (or at least photograph it) later. This might encourage folks to look around, instead of just droning from waypoint to waypoint. For example, while escorting bombers to airfield target X, the player notices a supply dump 5 km south of the target airfield. Or a group of ships in port making steam in preparation to depart.

- Lost aircraft going the wrong way, and occasionally landing at the wrong field. This happened with allied aircraft landing at a different (friendly) field fairly often, and much more rarely with aircraft landing at an enemy airfield.

- The ability to commandeer a subordinate's aircraft after yours has been damaged, or suffers a mechanical problem before takeoff. Rank Has Its Privileges, though this could have repercussions on the junior pilot's experience and skill.

- I like the idea of landing to rescue a downed squadron-mate too. This opportunity would be historically very rare, and very difficult.

That would be the bottom line for most of these "holy sh**" moments in general. They should be rare enough to be realistic, but not so rare that the player never encounters any of them. One of your biggest tricks is going to be finding the balance between over-saturation, and historical rarity. Good luck, and I look forward to your efforts.

Last edited by blottogg; 11-15-2009 at 08:37 AM.
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  #7  
Old 11-15-2009, 10:54 AM
ECV56_Lancelot ECV56_Lancelot is offline
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- Water falling over the windshield when you pass through a water column created by a bombas explosion over water. It could even make your engine couf or shut it down, if you absorb too much water.
I dont know the techinical detail of how much water the engines could absorb without shutting down.

To all people asking for AI mistakes, please, be carefull with what you ask. Because later on with the sim in our hands, we start to get threads everywhere complaining about "stupid AI shot me down", or crash over a mountain or the ground when it was chased by another aircraft, or complaining that they don't shoot down anything, or that they shoot down everything before i get the chance to shoot down an aircraft, and so on.
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  #8  
Old 12-17-2009, 05:03 AM
wannabetheace wannabetheace is offline
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Quote:
Originally Posted by bhunter2112 View Post
This thread got me to sign in again and make a comment - probly 2 years since that happened.

Historical is the key for me. The missions probably were very similar. You were not a fighter pilot one day and a bomber pilot the next. Even the fighters were trained in certain areas and armed as such. But it's a game so...

What I want to see. A mission with a soul. Just a little tidbit of info came get you into the flight. Your wingman is a noob...watchout for him. Topcover for a HE115 searescue of a fellow pilot. Running into an ace you have been briefed on. Scramble for takeoff.. a damaged bomber is heading slowly back over the Channel to France...get it .. cover arrive
historical radio chatter.


I want to make a kill/damaged claim after a mission.
Well, I agree with the idea that a mission with a soul.

Here is my 2cent.
How about encountering with enemy ace who is teasing you. Of course he should be top class ace like German Hans Joachim Marseille or French ace Marcel Albert . Moreover he is in perfect position to shoot you down but doesn't want an easy kill or he just fed up with killing rookies so he just decided to play and make fun of you . Finally he wave at you and let you live and banks away or some kind like friend&foe just to show some individual's personality.

And you can meet him again where his plane is damaged and it's your choice to finish him off or give him a treat you owe..etc
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  #9  
Old 12-17-2009, 08:08 AM
vpmedia vpmedia is offline
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unpredictable random events & long term playability is what every game needs

(this is where even the big development firms fail, for example for me CoD6 was one day fun and now I'm back to IL-2 1946, 5th year)
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  #10  
Old 11-18-2009, 06:46 PM
Avimimus Avimimus is offline
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It's surprising how much I've wanted a monocle - ever since the I.A.R. 81 was released as a flyable, actually.
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