Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-27-2009, 02:05 PM
HenFre HenFre is offline
Approved Member
 
Join Date: Oct 2007
Location: Denmark, Aalborg
Posts: 150
Default

No philip.ed. Perhaps I did not describe the question clearly enough

In the editor in il-2 you can control vehicles through waypoints and I was just wondering if this would be possible with humans in SOW:BOB.
Reply With Quote
  #2  
Old 10-27-2009, 02:08 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by HenFre View Post
No philip.ed. Perhaps I did not describe the question clearly enough

In the editor in il-2 you can control vehicles through waypoints and I was just wondering if this would be possible with humans in SOW:BOB.
If there will be humans walking around then probably yes, like the cars also would be possible
Reply With Quote
  #3  
Old 10-27-2009, 02:09 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Quote:
Originally Posted by HenFre View Post
No philip.ed. Perhaps I did not describe the question clearly enough

In the editor in il-2 you can control vehicles through waypoints and I was just wondering if this would be possible with humans in SOW:BOB.
Ahh, that makes sense

I'll tell you what would be a real immersion factor in SoW. If ever a BoF addon was made, how cool would it be to land to find the airfield completely destroyed and to have some erk shouting 'get in the bloody truck!'. Then you can get in the truck, be driven to another airfield and start operating from there. I've never played a game, apart from maybe BoB2 WoV, where I have had to move airfields because my one was too badly damaged.

This brings me on to another question: oleg, will airfields have the ability to be damaged to the extent where there are bomb craters on the field, and even unexploded bombs?

Last edited by philip.ed; 10-27-2009 at 02:44 PM. Reason: typing error
Reply With Quote
  #4  
Old 10-27-2009, 02:42 PM
proton45's Avatar
proton45 proton45 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 651
Default

God, I'm having fun reading this stuff...thanks Oleg!!!
Reply With Quote
  #5  
Old 10-27-2009, 02:44 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Quote:
Originally Posted by proton45 View Post
God, I'm having fun reading this stuff...thanks Oleg!!!
Same, I keep on refeshing my browser as it says that oleg is still online LOL
Reply With Quote
  #6  
Old 10-27-2009, 03:19 PM
150GCT_Veltro's Avatar
150GCT_Veltro 150GCT_Veltro is offline
Approved Member
 
Join Date: Oct 2007
Posts: 274
Default

About multiplayer.

Would be possible have a different (improved) score system, where we can register also factories, airfields, arbours ecc. ecc. as destroyed targets or better area?
This feature could be usefull for online events and not only for BoB. For ex, blue must destroy 75% of London industrial area, and red of course must defend the same area. This should be possible in a dog server with a time limit.

Actualy in SEOW campaigns we do it putting a car inside the factories, hangar, house, fuel depot ecc. ecc..
Reply With Quote
  #7  
Old 10-27-2009, 03:40 PM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

Quote:
blue must destroy 75% of London industrial area
Destroy... 75%...

I didn't know Germans had nuclear bombs in BoB.



It was posted before that BoB has completely different scoresystem. Since static emplacements like radars, airfields and bunkers are now a priority target, as opposed to the primarily CAS and tank-busting on the eastern front, I bet static objects will be an important part of this new scoring system.

Last edited by Feuerfalke; 10-27-2009 at 03:42 PM.
Reply With Quote
  #8  
Old 10-27-2009, 03:57 PM
150GCT_Veltro's Avatar
150GCT_Veltro 150GCT_Veltro is offline
Approved Member
 
Join Date: Oct 2007
Posts: 274
Default

Quote:
Originally Posted by Feuerfalke View Post
Destroy... 75%...

I didn't know Germans had nuclear bombs in BoB.



It was posted before that BoB has completely different scoresystem. Since static emplacements like radars, airfields and bunkers are now a priority target, as opposed to the primarily CAS and tank-busting on the eastern front, I bet static objects will be an important part of this new scoring system.
75% is an example......

Yes, so: can we scored an idustrial (generic) area? When you say static objects, are you talking about the static objects we already have on the map as default static objects?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:19 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.