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#11
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I do too, eh.
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#12
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So to put that into laymen's terms for us laymen, does that mean that the stall/spin characteristics are too easy or too tough? Its always felt to me like tight turns spin out too easily in the game, but then, what do I know? A cautionary note though, I don't know how far you are into the game or if you're just on the demo or what but the P-51 is not indicative of the flight models as a whole, there is something wrong with the Mustang that is being fixed.
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#13
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War Emergency Power is very real, and definately should be included in the game....and if your really after realism maybe you should just try this:
Ahh bugger it i cant find the video. Theres this place in pricksville USA that lets you take planes up in the air and using laser technology and stuff lets you simulate real dogfights, looks pretty cool, kinda like an aerial game of laser tag. |
#14
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^ Pricksville USA?
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#15
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Something I've noticed, when watching gun camera footage, the plane firing seems remarkably stable, not yawing wildly back and forth with the slightest rudder input. So to the OP, as a pilot, would a plane behave like they do in the game? I would love it if we could adjust rudder sensitivity as well, it might help. As it stands, if you try to use your rudder to tweak your aim a bit, you start to yaw like crazy. Some planes are worse than others.
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#16
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#17
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Kinda what I thought, wich is why I wish you could turn down the rudder sensitivity. In the game it seems like it doesn't take much input at all to make a big change. I've also heard if you're flying with the aviator control set up, you don't really get incremental control over the rudder, it's just 0 or all the way over to either side. |
#18
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Yeah the bit in america where all the pricks live. The bit inbetween and including the west coast and the east coast.
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#19
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Who's the prick? Last edited by Riceball; 10-17-2009 at 10:25 PM. |
#20
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That sounds like you pretty much took it seriously.
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