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IL-2 Sturmovik The famous combat flight simulator.

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  #81  
Old 10-05-2009, 07:03 PM
csThor csThor is offline
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Wink

Not necessarily. The BMW 801 D-2 was not cleared for the full 1700PS Take-Off performance right away, but was derated (= blocking Take-Off and Emergency performance settings via putting a screw into the throttle's way). This was done to minimize the danger of engine damage and to prolong its life which eased logistical questions. But of course pilots had different ideas about it and so they chose power (when necessary) over safety in numbers.
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  #82  
Old 10-05-2009, 07:49 PM
LesniHU LesniHU is offline
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Quote:
Originally Posted by SturmKreator View Post
totally agreed with tihs comment, i say the same as you said, fw190 in the real life is capable to reach 1800hp without any boost, in the game the fw190A have only 1400hp, 400hp less, thats is the reason
Wrong.
-less hp can be compensated by other parameters from both engine and airframe parameters and usually is (does it reach correct max speed even with low hp? Why?)
-ingame FW190A4 does not have only 1400hp, it has more than 1800.
You can't rely on one number from some stranger on internet without knowing context and meaning of other numbers around.


@ramstein: if you still have that info, please post it on forum or send to DT mail. It could be very interesting read.
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  #83  
Old 10-05-2009, 07:58 PM
ramstein ramstein is offline
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Quote:
Originally Posted by LesniHU View Post
Wrong.
-less hp can be compensated by other parameters from both engine and airframe parameters and usually is (does it reach correct max speed even with low hp? Why?)
-ingame FW190A4 does not .....................................

@ramstein: if you still have that info, please post it on forum or send to DT mail. It could be very interesting read.
well, I know the person who has it, or had it, I am pretty sure they were exaserbated after the whole thinhg, and not sure if they will help again... they pretty much gave up and was resigned to the problems never being fixed.. I wil ask them very soon, if they would provide it, but I am pretty sure the package they have and submitted was not just a forum post, it was very heavy information.. so They would probably need direct communication... and it would have to be taken serious... not just forum banter.. this person is a professional...
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  #84  
Old 10-05-2009, 08:42 PM
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FC99 FC99 is offline
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Quote:
Originally Posted by Kwiatek View Post
Is it a hope that old planes also would be corrected in future - mostly in performance values ? I mean at least such planes:

- Spitfires MK V - atually we have hybride version with too low speed at sea level and too good climb rate - it doesnt not represent any known data for Spits MK V

- Fw 190 A series - acceleration bug - all Fw 190 A accelerate too slow in game. I know where it is these bug in Fw 190 A FM data ( it was actually fixed in some new added ones)

- many 109 types has wrong data and not accurate performance ( e.x 109 E-4, 109 G-2, 109 6 A/S)

- P-51 with its wing broken during high speed manouvers and directional unstabilty - it could be fixed in simple way
We will try to fix everything that we can and that it can be backuped with documentation.

Spits-If you have some info about the Spits you can PM me, I know that it is possible to find lot of info at "Spitfireperformance" but if you have already found most representative variants than you could save me some time. Mostly interested in MkV and early MkIX.

FW-I would hardly call it a bug although low speed acceleration could be better IMO. I don't see,though, how would that improvement be of much help for average pilot unless you over do it. If I'm not mistaken you made some FW's for Ultrapack and just by looking at FM files I would say that these FW's are too optimistic. You can PM me what you think would be realistic performance of FW and I'll see what can be done.

Bf109-they are strange in general, major rework of whole family wouldn't hurt IMO.

P51-now I'm curious, I would love to hear what you think should be done to make plane behave correctly.

FC
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  #85  
Old 10-05-2009, 09:00 PM
II/JG54_Emil II/JG54_Emil is offline
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This is a good resource for FW-190 fans:
http://old.acompletewasteofspace.com...=viewforum&f=8
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  #86  
Old 10-06-2009, 12:46 AM
tango2delta tango2delta is offline
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Thank you very much Team!
My FPS are the best i have ever seen, and the aircraft flicker is gone, and now i am able to run water 2. I could not run perfect with 4.08 or 4.09 beta.
Thanks for what ever your team did.
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  #87  
Old 10-06-2009, 09:47 AM
lep1981 lep1981 is offline
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Hello guys and Developer team,

One observation I have concerning to the Fw-190 D9 and refering to its turning rate and handling, it's its tendency to stall with a very gentle pulling of the stick. As historical references show, the "Dora" while being slower in the rolling ability compared to its earlier versions ( Fw A series) it was superior in every other way, including of course, turning rate, climbing, etc etc... Most of these characteristics I find accurate in the game, however the turning ability I consider it to be a bit messed up, and I believe the Dora show offer a bit more control in turns than it currently does in game.

For developing references you can visit:

http://germanmilitaryhistory.devhub....-fw-190-d-dora

Thanks!
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  #88  
Old 10-06-2009, 10:53 PM
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SlipBall SlipBall is offline
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Default like a new game...again!

Just wanted to say thankyou to Oleg and the D team. So much new, so many new choice's when useing, it really is like a new sim for me. It sure will keep me busy till SOW appears on the market, thanks again.
~S~
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  #89  
Old 10-06-2009, 10:55 PM
dflion dflion is offline
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Default Dora 9 turning ability in game

Thanks for posting the article on the Dora 9 'lep 1981'. This summary very accurately describes the performance of the Dora 9.
I think the aircraft is very faithfully modelled in the game and just takes practice to get a grip on it.
If you keep up your speed in a turning fight it will hold its own with the Spitfire. If you turn too sharply it will easily flick into a spin, which is fatal if you are near the ground - this is what happened to a lot of young inexperienced German pilots in III/JG54 and I/JG26.

For Team Daidalos I would like them to fix a couple of things with the aircraft. (I am enjoying the fantastic 4.09 upgrade - well done)

The AI aircraft from a distance have a large 'graphic hole' in the fuselage. This has been a fault all the way through the history of the game. I would also like to see the aircraft model modified to carry a 250kg bomb and droptank?

DFLion
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  #90  
Old 10-07-2009, 10:48 AM
ramstein ramstein is offline
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Exclamation

Quote:
Originally Posted by csThor View Post
Problem: Anecdotal stuff can't be used to base FM numbers on it.



That's actually quite a low blow. There are more than a few axis aircraft which do have serious issues as well and most were not even acknowledged, either. Having FM/DM issues is no question of Red or Blue (or even nation or not), but simply a result of a myriad of issues Maddox Games as a business entity had to deal with and which all impacted on how deeply they could afford to delve into issues. I'm learning something new every day over at the Daidalos board and some things are becoming logical if you look at them from the perspective of a developer who has to calculate manpower and financial input vs potential financial gain.
I said aeronautical (sorry, the first time I spelled it wrong..) info, I did not say ancedotal... please re-read.._

also, I talked to him and he said he would be willing to give it another go and communicate with the people who are making the patches..

Is there an e-mail address I can pass on to the pilot and engineer so he can chat with you (the powers that be..and send you the info you need?

Thanx..
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Last edited by ramstein; 10-07-2009 at 12:43 PM.
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