Quote:
Originally Posted by mazex
Let me guess that you are a CH user?  Well, as it is not spring loaded it does not have the ability to do a roll with zero elevator input like a fighterstick, but does a real plane have that?  Compared to the MSFFB2 it feels the same, maybe with a feeling that a loop with no aileron deflection is easier than a roll with no elevator... maybe... No problem for me that is used to the MSFFB2 since long, but I remember going from a CH stick to the MSFFB2 way back when that I also noted what you describe...
Regards /Mazex
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Yes, that is true, but flight sims don't act on your inner ear to make you aware of unintentional control input like real flying does.
Anyways, I wonder if there is a way to sping load the center dead space that occurs before FFB takes over, would that improve gunnery?