Quote:
Originally Posted by maxqubit
Some ppl have argued there is a way around (the Api???) cause they stated that the deadzone was fixed in HAWX (never played that game though)
|
It was me that made this statement about HAWX (as I own the title). The offical patch notes for the game state that there was issues with the deadzone on all versions and that UBI did indeed fix the issue specifically. I dont know actually how they did this, as I dont know much about coding for 360 specifically but it was done.
In the 1.0 version I was never able to get level flight in game, I always was climbing or diving slightly no matter how gently I moved the pad due to the huge deadzone. In the updated version (1.2 iirc) I am able to get stable level flight now by a gentle push on the pad.