While playing CTA I've noticed
a lot of people crashing on a failed attempt to land. To be really honest, most of the attempts just look pathetic. I'm guessing this is because people either don't practice, or don't know the basics. So, here are the basics:
- Most important!: Speed. This is what I think is the reason many people crash. They swoop down from the spawnpoint and just pull back on the stick above the ground and hope they 'land'. Doesn't work this way. You'll have to lose your speed before trying to put your plane on the ground. Just make some horizontal S's or a 360 or what not. There is a landing speed topic going on, but my advice is just to get it to 200-250 km/h. Most planes can handle a slightly slower speed, but that's not really necessary.
- Second most important: Flare. Flaring is the 'technique' where you go from a descending flight into a horizontal flight just above the runway. Look up any landing of any plane on youtube and you'll find an example. Basically what you have to do is pull back on the stick when you're just above the runway, and try to keep it as close to the runway as possible for as long as possible. The airplane will lose it's speed, and thus lift, and will eventually go down by itself. The closer you are to the ground, the smoother the landing.
- Do not descent too fast. This differs a lot per plane, but be sure you know how far in advance to level your airplane. Pulling out of a dive 40ft above the runway and land is certainly possible, but not advisable. If you're not too good at landings, be sure you pull out of a dive or steep descent some distance before the airfield, so you can make your final approach nice and easy. This will also make it easier to flare, as you won't have to jerk back on the stick at just the right time. You can smoothly pull back on the stick as the airplane loses speed and altitude.
- A controller is advisable. At least before the update, since you can brake on the ground with a controller, and not (yet) with a joystick.
- Practice. Cliché but true: practice makes perfect. The landscape of IL2 is usually smooth enough to be able to land just about anywhere where there's no trees or buildings, so you can practice anywhere you want.
- 3rd person view is practical. When you use third person you can see your own shadow over the airfield, enabling you to make a perfectly smooth touchdown, since this is the best height reference there is.
- Gear. Don't forget it. I just put this here for all you wise-asses out there
.
- Sim Mode: Landing Flaps. If you select flaps after selecting landing gear down, the flaps will go down to Landing flaps. This will cause an increase in lift and drag, helping you to slow down without stalling. Thanks King Jareth
I fly mostly in realistic, so these tips
definitely apply to that mode. I have made landings on sim, and did not find these much different, apart from the 3rd person obviously. I have not made any landings in arcade, and so I have no idea if they are much different. I can't imagine they are. I might try it out sometime soon and I'll edit this post if I notice anything much different.
If anyone has anything to add, please feel free.