Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Cryostasis

Cryostasis First-person shooter meets survival horror set on a frozen Soviet ice-breaker trapped in the ice on the North Pole.

Reply
 
Thread Tools Display Modes
  #11  
Old 09-17-2009, 09:14 PM
Au{R}oN Au{R}oN is offline
Approved Member
 
Join Date: Aug 2009
Posts: 34
Default

Quote:
Originally Posted by Xiaopang View Post
uhm again....other thread. why do you think you can't raise the values higher? there is no particle counter to show you when you max out an option
Yes there is a particles counter, and it freeze @22k (for water)

Default water particles is 20k, you can raise it to 22k, after that value, nothing happen, BUT if you have multiple emitter, you can obtain more than 22k of water particles, i reach 54k, and not tried over.

Last edited by Au{R}oN; 09-17-2009 at 09:26 PM.
Reply With Quote
  #12  
Old 09-18-2009, 02:19 AM
Xiaopang Xiaopang is offline
Approved Member
 
Join Date: Aug 2009
Posts: 32
Default

how do you activate the particle counter?
Reply With Quote
  #13  
Old 09-18-2009, 06:46 PM
Au{R}oN Au{R}oN is offline
Approved Member
 
Join Date: Aug 2009
Posts: 34
Default



Quote:
Originally Posted by Xiaopang View Post
how do you activate the particle counter?
As you can see the system can handle nearly 60.000 particles, @60 FPS, from 20k to 60k the drop is just 8~9 FPS, so particles number can be increased A LOT, anyway, the command is

d.showstats 8

There lot of parameter available... from 1 to 20, each parameter show different debug information, this is really usefull, with that i succesfully implemented a very 'primitive' blood mod.
Reply With Quote
  #14  
Old 09-23-2009, 02:32 AM
Xiaopang Xiaopang is offline
Approved Member
 
Join Date: Aug 2009
Posts: 32
Default

wow, that is a nice discovery! congratulations. somehow i must have overlooked this option. i always had a feeling that more particles would be possible, although 60.000 seems to be quite a number. fluidmark only benchmarks graphics cards with 30.000 particles. still, i'd like to see the particle count pushed past the 100.000 mark. what graphics card are you running the game on?
Reply With Quote
  #15  
Old 09-23-2009, 02:15 PM
Au{R}oN Au{R}oN is offline
Approved Member
 
Join Date: Aug 2009
Posts: 34
Default

Here my system spec
http://valid.canardpc.com/show_oc.php?id=451679

The GPU is an overclocked (not too much) GTX 280

edit:


Last edited by Au{R}oN; 09-23-2009 at 09:15 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:37 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.