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Cryostasis First-person shooter meets survival horror set on a frozen Soviet ice-breaker trapped in the ice on the North Pole.

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  #11  
Old 09-17-2009, 09:14 PM
Au{R}oN Au{R}oN is offline
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Quote:
Originally Posted by Xiaopang View Post
uhm again....other thread. why do you think you can't raise the values higher? there is no particle counter to show you when you max out an option
Yes there is a particles counter, and it freeze @22k (for water)

Default water particles is 20k, you can raise it to 22k, after that value, nothing happen, BUT if you have multiple emitter, you can obtain more than 22k of water particles, i reach 54k, and not tried over.

Last edited by Au{R}oN; 09-17-2009 at 09:26 PM.
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  #12  
Old 09-18-2009, 02:19 AM
Xiaopang Xiaopang is offline
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how do you activate the particle counter?
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  #13  
Old 09-18-2009, 06:46 PM
Au{R}oN Au{R}oN is offline
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Quote:
Originally Posted by Xiaopang View Post
how do you activate the particle counter?
As you can see the system can handle nearly 60.000 particles, @60 FPS, from 20k to 60k the drop is just 8~9 FPS, so particles number can be increased A LOT, anyway, the command is

d.showstats 8

There lot of parameter available... from 1 to 20, each parameter show different debug information, this is really usefull, with that i succesfully implemented a very 'primitive' blood mod.
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  #14  
Old 09-23-2009, 02:32 AM
Xiaopang Xiaopang is offline
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wow, that is a nice discovery! congratulations. somehow i must have overlooked this option. i always had a feeling that more particles would be possible, although 60.000 seems to be quite a number. fluidmark only benchmarks graphics cards with 30.000 particles. still, i'd like to see the particle count pushed past the 100.000 mark. what graphics card are you running the game on?
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  #15  
Old 09-23-2009, 02:15 PM
Au{R}oN Au{R}oN is offline
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Here my system spec
http://valid.canardpc.com/show_oc.php?id=451679

The GPU is an overclocked (not too much) GTX 280

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Last edited by Au{R}oN; 09-23-2009 at 09:15 PM.
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