Quote:
Originally Posted by Robotic Pope
I think that is what Gazz means by saying if one person takes a jet, someone on the other side needs to not because theyre unbalanced but becase they are balanced on a different scale that makes them vulnerable only to other jets but more difficult for the jets to kill a prop.
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Sort of. What I meant is that the mentality of most players (note: most, not all) I play against online goes something like this;
You're in a Team Battle lobby, waiting for the start. A player joins. He immediately selects an Me-262. Chances are, one other player will switch to a jet too, because they feel because there's a jet in the game, they'll need a jet to counter it. And then it's like a dominoe effect, as everyone else goes through the same mentality, untill it's only you flying a prop. It's a case of everyone getting (or trying to get) an edge over their opponents through plane choice, rather than pilot skill.
It's almost the same with strike games. I was playing with my friend earlier, and he was flying the IL-4. As I was working on the 100 109 kills, I was providing cover. Generally two players would join; one in a fighter (normally a Hurricane with rockets or bombs), and someone in a bomber. But the bomber pilot almost immediately switched to a fighter too, obviously looking to score some easy kills, as essentially they thought "ha, two fighters vs one fighter and a bomber - an easy win". Fortunately, these games are much more fun that Jet Vs Jet games, which meant I was either fighting off two fighters in a spiralling dogfight that dropped to less than 50 feet at times, or watching these hapless fighters being owned by the IL-4's rear guns (yes, this was on arcade).
And I have to ask, which one of those sounds better?
Off topic, why the hell has the Spitfire XVI got a cockpit view of it's own when the 109 is much more popular online, and is used in one of the Single Missions?