As Oleg say:
"2. In Il-2 the sound engine was designed for HiEnd sound cards. It was so different sounding on Hi End and on regular cards.... On simple motherboard cards of some producers the panning was so simple, that we was unable to control it or regulate the distance... and some people begun to use it... In BoB we will have completely new sound engine that will not depending of type of sound card. We simply did own panning code, etc..."
If you like use this exploit google SoundExt.occlusions=0 or attenuation=0, afaik lots of squads know how to use, but dont like say to all community as logreaders etc.etc
PD. I hate exploits and dont use it
Last edited by AA_Absolute; 09-14-2009 at 10:57 AM.
|