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#51
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I am sure most people arn't trying to ram you, just trying to shoot you and don't pull away in time.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#52
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![]() Oh well thanks for clarifying. So even pc sticks that have the twist feature for the ps3 are going to be like this? Maybe you could send them a note to have that changed and make them the same? And let them know their sticks are not correct between consoles? Last edited by trk29; 09-13-2009 at 07:26 PM. |
#53
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Awesome, thanks Anton! Good to finally know about the dead zone reason on 360 too. Microsoft is weird sometimes about the most random things! Really enjoying the game!!
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#54
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I have sent Saitek a email with my concerns I hope everybody with a ps3 and AV8R 03 will do the same. Here is what I sent them
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#55
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I think they just need to create a quality flight stick for use on the consoles. I'm not happy with the build quality, layout and general feel of the Aviator. Force feedback would be nice, especially in a pre-fly-by-wire flight game.
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#56
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Gonna be some p****d off Saitek owners out there... |
#57
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Great news on the update. The custom buttons is a much needed addition to the game. It will be interesting to see how the "half" hold camera look works, I have a feeling it will be a great addition.
Any news on updating the MP code? |
#58
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well im a little disapointed they havent update the mp to include a lobby system so you dont have to keep sending out game invites after every match
think this is going to b the major thorn in the side for this game as the mp aspect is letting this game down ![]() |
#59
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This is false, connect a AV8R-03 to a pc then go to the joystict calibration and you will see the rudder output is analog
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#60
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Anton, can you go into detail about what exactly PC flightstick support for PS3 means?
Do this mean I can hook up a CH products flight stick, throttle, and rudder pedals to the ps3 and be able to map these controls? Or use a logitech G940? Just curious to what extent you intend to support PC flight sticks. |
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