Aircraft stall way to easy?? game dosent 'feel' like IL:2
Ok i just tried the IL:2 Demo on xbox, and man simulator mode is harder than simulation mode on IL:2 PC , i dunno whats goin on here but ive been playing IL:2 since it was first released on the PC years ago, and never had this problem.
Now im very much used to playing IL:2 with a pad, I used to use an old Gravis Exterminator back in the day as it had slider for throttle and analog shoulder paddles things for rudder, and i used to fly with realism on max, recently ive been playing IL:2 1946 with a modified origional Xbox pad, and can also fly on full realism without a problem.
But as soon as i tried BOP i was stalling out almost every turn and the flat spins are almost impossible to recover from?? also no blackout/red out? no flutter sounds? im guessing it could be due to the fact ive got no Audio or visual que's to when im pushing the plane to hard??
If not there is something very wrong here, ive tried lowering the sensitivity of elevators and ailerons to no avail, im hoping this demo is not how the final game is going to be, because if it is im going to stick to 1946 as its actually fun to fly the planes.
I dont really know but this dosent feel like IL:2 at all guys, its kinda a shame as i dont really want to play on arcade mode, as i could just play blazing angels.
Im hoping there is still some fine tuning to do with the control inputs, and maby few more tweaks to the flight model. And im really hoping we get to map our own controls!! id like to use the shoulder buttons for rudder.
Overall i hope the DEV's have some more tweaks to make, since the game isnt due out for a month, but ive got a horrible feeling this is how the final game is going to be and your going to have alot of dissapointed IL:2 fans.
On a good note tho the visuals are outstanding (apart from the tracers need to stand out more, hard to see where your rounds are heading)
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