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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-15-2013, 04:43 PM
leitmotiv leitmotiv is offline
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Default Hate to be a sourpuss

I have finally been able to take my sim computer out of its storage box, and long after all the old hares I am airborne with "Dover".

I went from initial delight to total disgust. The problem is almost everything.

My faithful Microsoft force feedback stick, which has performed sterling work in every flight sim since "Il-2", goes limp in "Dover" like a broken arm. Every now and then it kicks into life, but most of the time it is AWOL.

I use CH pedals and a CH throttle. Both work fine with the sim after they gave me a bit of logging grief. When I tried to use my CH throttle quadrant---total failure. I was able to get it recognized by the game, and I was able to check the features to see that they worked on the D performance displays---everything looked A-OK. When I tried to use them, only some of the engine controls moved a bit in the cockpits. My aircraft stalled and crashed. To have a great throttle quadrant, and not be able to use it with all the twins is a major bummer.

The Blenheim IV, one of my favorites, cannot be made to bomb ships---even bona fide Axis ships! I built a "Channel Stop" (the infamous Blenheim massacre of 1941-42 when they were used to try to interdict Axis shipping in the Channel) mission with Axis tankers with quad 20s, armed fishing boats, and fruitlessly tried to get the German minesweeper to be an escort---my computer crashed each time I selected it! I used the pseudo corvette of the mods. With such an array of Axis shipping one would think the Blenny would be raring to go. No dice. It bombed the hell out of empty Calais (where is the shipping?!), or any land target, but when I hit release at point-blank range from a fat tanker, nothing happened! The blasted thing dropped tools on me, and refused to play the game. I tried and tried (most of the time I was blown out of the sky, as was fitting, because Channel Stop was a massacre), but I was never able to get a piece of a tanker. My wing .303 refused to spit AP, DeWilde, and red tracer---I could only get it to shoot the default ammunition. I was able to fit up a Ju 88 with the bombs of my choice. I could not modify the fuel tankage of any aircraft or the fuze settings of any bomb. Now, to add more insult to injury, the Blenheim won't even drop bombs on land.

This has driven me around the bend, and I have belabored my friends who use D for information until they probably hate me.

At first, I suspected the Team Fusion mods so I purged 'em and reinstalled D, to no avail. I have done at least half a dozen reinstalls, and have hunted for every D file, and purged them to try to get the cleanest install.

My suspicion is that this is a classic case of something in the innards of my computer sending D into a tizzy. This once happened with "Il-2" a couple years ago. I upgraded my computer, and "Il-2" quit working until a patch was released which cured everything.

Here are the specs of my computer:

GPU: GeForce GTX 660 Ti
CPU: Intel(R) Core(TM) i7 920 @ 2.67GHz
RAM: 11.99 GB
Windows 7

Contrary to the disaster D has been, ROF plays flawlessly and beautifully. Were this not the case, I'd suspect that it was critical failure in my computer.
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  #2  
Old 06-15-2013, 05:51 PM
ATAG_Dutch ATAG_Dutch is offline
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Woah. That's way too many different issues in one post. As you've seen from Frey's vid, everything functions fine once you're set up.

My advice would to sign up here;

http://theairtacticalassaultgroup.com/forum/forum.php

Then ask first about your controls setup, and we can take it from there. I have a G940, so have no knowledge of of multiple control setups.
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  #3  
Old 06-15-2013, 07:32 PM
bolox bolox is offline
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CoD's GUI for controls isn't the most intuitive, but it does work well when setup properly- and it can utilize more controllers than IL2.

FFB is not something I use, so I will let others comment on this, but IIRC there is a 'trick' involving full movement of stick that cures this.

Setup:-
starting with the basics- you are assigning the axes properly?
http://www.justflight.com/supportfaq...liffs-of-dover
also when you have them assigned you are hitting APPLY? not hitting 'back' which will revert any changes you have made.

http://forum.1cpublishing.eu/showpos...31&postcount=3
might help re sensitivity etc.

Your CH controls- are they setup as a combined device through CH manager, or are they being seen as separate devices?
Also you mention using a CH throttle aswell as a quadrant- I suspect when you tried to assign the quadrant after assigning throttle you are going to have a conflict.
Throttle axis controls all throttles, throttle#1 only controls #1, if both are assigned confusion may result with the last signal overiding.
Use the CLEAR button to clear throttle axis if you wish to use quadrant.

I can also see a potential problem or 2 in your channel stop mission - ie you have used a mod ship then removed mods-This might be a problem

conf ini for mods is also kept in a separate location so changes made to one will not affect the other. In Documents/1C SoftClub folder there are 2 subfolders if you have applied the TF mod:
the original 'il-2 sturmovic cliffs of dover' which affects the original game, and one with '-MOD' suffix for TF version of the game.
(When you get setup with the original setup and you wish in the future to reapply TF mod the copy the ini files into the MOD folder.)

But that's running ahead, let's get controls working properly before looking at the other issues you are having
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  #4  
Old 06-15-2013, 07:55 PM
hugso hugso is offline
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Do you have the setting turned off that only enables you to operate two controls at one time? I think it is called anthropomorphic settings, or similar. I mention it because I had problems with controls not responding and gins not firing and thought it was a fault, but turning off this annoying feature did the trick. I haven't flown CoD since last year, but since recently coming across Team Fusion's mod I will give it a go when Have a spare moment. Looks as if we might be able to use the DeviceLink mod too, which would be very helpful.
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  #5  
Old 06-16-2013, 07:01 AM
leitmotiv leitmotiv is offline
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No, I never have the two throttles installed at the same time. I intended to do what I used to do in FSX: use my single throttle for single-engine aircraft and the quadrant for twins.

Maybe I have to delete the settings for the single throttle? I am surprised these would be a problem without the single throttle being installed.

I have used the CH Manager for years. I frequently unplug, replug, and calibrate my CH pedals and stick just to keep them honest. I have had no trouble with them in Dover. I installed all peripherals exactly as per instructions. The only CH product which will not work is the quadrant. It had been run through the Manager and calibrated.

The curious matter about the CH quadrant is that it is recognized by Dover in the Controls Axis, and I am able to test them for functionality using the gauges in Controls Axis. It checks out 100%, yet does not work at all in play.

As for the corvette, I purged all Mod files, and I did not use it in the most recent attempts to get the Blenheim to bomb over water. Now it won't even bomb over land. I saw on the Team Fusion a thread about bombing. One poster claimed the changes for fuel, bullets, bombs, and fuzes do not work well offline, but work perfectly online. Yeaggghhhhhhh.
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  #6  
Old 06-16-2013, 07:39 AM
leitmotiv leitmotiv is offline
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OK, I deleted the control axis for the single throttle. It was, of course, unplugged as well. I had calibrated my throttle quadrant. I tried it against the test gauges in Controls with my previous settings for it---all were a big 0.

I attempted to re-log the levers into Control Axis, and the setting for the single CH throttle immediately popped into the window before I could move a throttle lever. I finally was able to move a lever quicker, was able to get the proper info into the window, but when I tested the throttle it was showing only a partial movement on the test gauges. Logging the levers properly proved impossible.

So much for a throttle quadrant. I am curious, has anybody been able to get a throttle quadrant, CH or other, to work in this game?

There is still the matter of the game losing force-feedback on my Microsoft stick. In nine years of flight simming with every one available in that period, I have never lost force-feedback in a stick. This is definitely new.

I suspect there is some arcane techno conflict here. ROF and the Third Wire flight sim I currently have installed both work perfectly, and ROF is certainly a complex monster. Clearly, my equipment is working.
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  #7  
Old 07-03-2013, 01:23 AM
MD_Titus MD_Titus is offline
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Quote:
Originally Posted by hugso View Post
Do you have the setting turned off that only enables you to operate two controls at one time? I think it is called anthropomorphic settings, or similar. I mention it because I had problems with controls not responding and gins not firing and thought it was a fault, but turning off this annoying feature did the trick. I haven't flown CoD since last year, but since recently coming across Team Fusion's mod I will give it a go when Have a spare moment. Looks as if we might be able to use the DeviceLink mod too, which would be very helpful.
look for thjis, it essentially models only having two hands and a far less ergonomic lay out. could well cause the control issues you're having.
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  #8  
Old 06-20-2013, 12:36 AM
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Sokol1 Sokol1 is offline
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Quote:
Originally Posted by leitmotiv View Post

I built a "Channel Stop" (the infamous Blenheim massacre of 1941-42 when they were used to try to interdict Axis shipping in the Channel) mission with Axis tankers with quad 20s, armed fishing boats,...
This mission seems interesting, you can share the .mis file?

Quote:
...
Blenny would be raring to go. No dice. It bombed the hell out of empty Calais (where is the shipping?!), or any land target, but when I hit release at point-blank range from a fat tanker, nothing happened!
Perhaps using high altitude bombs fuse?

Sokol1
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  #9  
Old 06-20-2013, 12:07 PM
Skoshi Tiger Skoshi Tiger is offline
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In the Blenheim I regulary bomb shipping.

My favourate loadout is the "4XGP Bomb, 250lb., MKIV."

If you are bombing from low level make sure you set the fuse to the "No28. IIx Pistol Everready". Remember to set it to 11 seconds or you will have a hard time.

If you are skip bombing get as close to 90 degrees to the side of the ship as posible, otherwise the bombs can (and will) ricochett of the side of the ship.

Against tankers it is not uncommon to get 4 ships out of 4 bombs.

In the Geman bombers, make sure you arm the bombs before dropping them otherwise they will not go off.

If you're into multiplayer get on to ATAG with teamspeak, It's a hoot when you can get a flight of bombers together!

One of my gripes about bombing in CoD is that there is no sound or other indication that it has left the plane when you press the tit.
Cheers!

Last edited by Skoshi Tiger; 06-20-2013 at 12:10 PM.
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  #10  
Old 06-22-2013, 11:29 AM
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Osprey Osprey is offline
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1. Have you bound the quadrant axis to controls which the aircraft actually uses in game? There are loads of redundant controls. Just try it by binding to roll/pitch/yaw.
2. FFB does come and go, it always goes if you alt+tab to desktop and back. You can 'restore' it with a hi yo-yo since it kicks in again once you've slowed down. OK, it's a silly move for no reason but take the chance to check your 6
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