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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Good afternoon everyone. Sorry it took so long to get to your questions. Finally got some spare time on a quiet weekend. Went through a bunch of them, still have a lot left. Hopefully will get to them tomorrow.
I also answered a bunch of Russian-language questions on sukhoi.ru. Sorry, no energy to translate them into English. Hopefully someone might help me out and provide a translation for me. http://www.sukhoi.ru/forum/showthrea...72#post1902572 Here are the answers to your questions. Quote:
Cliffs of Dover was intended to be a sandbox game more than anything, expansive, open, giving complete freedom to the players. If you’ll remember, the original Il-2 owed much of its success to user-made content. We aimed for the same with Cliffs of Dover. Instead of building complex single-player content in-house, we gave the tools to the community. Cliffs of Dover has a much better mission builder with scripting support, supports complex moddable briefings and debriefings, and so on. Unfortunately 3rd party support never materialized the way we hoped it would, and we ourselves cannot at this point go back and redo single player. Still, I strongly disagree with your criticism of the single-player. The two campaigns, quick mission builder, and the full mission builder offer a lot in terms of single-player. Standard? I’ve played plenty of AAA games where the entire single-player content is under 20 hours with 0 replay value, and I didn’t even feel like finishing the entire thing. At the same time I’ve logged way more than 20 hours in quick mission builder alone. What does that say about industry standards? Quote:
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And regarding not using our products in the future if we do not redo co-op now. I believe the majority in this community actually will. If we offer a much more comprehensive co-op experience in a future product, and especially if such an experience still allows you a trip back in time to fly some Spits and 109s over the Channel, well, I really hope that most people will want to get the sequel. To reiterate - I've never said that we'll never address co-op, I've only said we cannot do it within the Cliffs of Dover project. Quote:
You should be getting excellent FPS in the game with your top of the line system. Quote:
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I was not a part of the decision making process about any flyable aircraft in Cliffs of Dover so I cannot answer this question. Quote:
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In other words, there’s never a situation where writing a flight manual for Cliffs of Dover is a good idea. Quote:
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Whether it’s reasonable is a more complex question to answer. The vocal minority always claims (and sincerely believes) that they represent the silent majority. We have our own opinion of what the silent majority wants however, and that often clashes with the forum consensus. At other times forum criticism can be unreasonable simply because some forum posters just don’t understand the simple realities of running a business. So, in short, forum criticism is almost always fair, but not always reasonable. Quote:
Just upgrade to Win 7, please. Quote:
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Then the entire team can happily go and look for a new job, preferably in a third world country where it’ll be easier to hide from our investors. Quote:
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Because I know there isn’t. Quote:
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We can only do it on a map that’s not as tree-y as the Channel. Quote:
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So do expect a more sane approach in the sequels. Quote:
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Obviously no one here wants to repeat the Cliffs of Dover release fiasco. We really do want to get it right next time. Quote:
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Do want to add however that the occasional rumors that pop up around here simply mystify me. Why would anyone go through the trouble of doing all that? Lame and so very very creepy. Quote:
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[Edit] Part II http://forum.1cpublishing.eu/showthr...d=1#post465681 Last edited by luthier; 10-01-2012 at 02:49 AM. |
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Thanks for the feedback and info luthier!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#3
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So from what I basically readfrom this is
It's just about as fixed as we can be bothered to fix it (or are capable of) , if you don't like it tough, we want your money???
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Regards Chris ![]() http://www.aircombatgroup.co.uk/index.php Gigabyte z77-d3h, Intel Core i5-3570K 3.40GHz (OC 4.2GHz), Corsair Vengeance Low Profile 24GB DDR3 PC3-12800C9 1600MHz Dual Channel Kit , Samsung 120GB SSD 840 SATA 6Gb/s Basic, Seagate Barracuda 7200RPM 1TB SATA 6Gb/s 64MB, Cooling Silencer Mk II 750W '80 Plus Silver' PSU, GTX580 3gb OC |
#4
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4. Could you tell us how you test your alpha/beta patches before release, many of them have broken has much as they have fixed and your customers are left scratching their heads wondering how you could of missed some of the most obvious bugs, such as the hurricane not starting. Also could you tell me what online servers you or your employees use to test the game. Ooh somebody’s real grouchy. (and somebody has no answer for a real question? Why be so bloody disrespectful? It's a real issue and a bug. Your attitude stinks with that answer) Quote: 2. Have you had serious problems re-writing the various code routines? As clearly shown by some of our beta patches in the past, no, of course not, why would you ever think that? (Have you seen this thread? : http://forum.1cpublishing.eu/showthread.php?t=34623 and this one: http://forum.1cpublishing.eu/showthread.php?t=34626 and this one: http://forum.1cpublishing.eu/showthread.php?t=34643 Just asking) Quote: Are you ever going to fix the severe particle effects fps issues without resorting to making the effect look like it was made with lego? (blows a raspberry). (Pathetic answer. Maybe you should go back to posting a music video again? Seriously this is so childish I think you think this community is a joke?) Quote: 1. What specifically is preventing clouds from being depicted in a volume and quality that is competitive with other sims currently on the market? Are you saying there is a sim out there today that has clouds of better quality at greater volume, and offering better performance? I.e. matches all three criteria, quality, volume, and FPS? Because I know there isn’t. (Actually, there is one that is substantially better at depicting clouds in volume, density, altitude and realism! http://forum.1cpublishing.eu/showthread.php?t=34239 ) Quote: Precisely how many separate projects does Maddox Games intend to work on at one time? Is the rumoured MMO to be developed by MG also? I cannot talk about the sequel until the official announcement, sorry. Do want to add however that the occasional rumors that pop up around here simply mystify me. Why would anyone go through the trouble of doing all that? Lame and so very very creepy. (Because we never hear anything from you?) Quote: 1. Will dev fix the pop up trees and buildings or provide greater view distance for people with high end cards? 2. Why do you have pop up buildings and not fade in. People in bombers can't fly higher than 3'000m because targets pop up seconds before they must drop bombs. We are aware of the issue, especially in relation to bombers. (and you are doing what about it??????????) Quote: If your team cannot fix this first game, and give us what was originally promised/expected, what is there to show us that the new game will be any better, and worth our support, dedication, and more importantly, our money? Don’t give us your money on day 1. (Agreed.)
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an interesting read, and amusing in parts as well!
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#6
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Not as amusing as those who still don't understand the purpose of a BETA patch and therefor having a hissyfit about some of the answers
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__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#7
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Luthier, your replies would qualify as a guilty pleasure if you were only a junior developer. As things stand, they are magnificent...a kind of traditional New Orleans jazz funeral dancing down the street, trombones blowing....
Someone please wield the permanent ban-hammer, and swiftly. (I will check in for your follow-ups, Luthier, just for crash-value. I think I have had more entertainment with these than I ever had with the game). |
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I see no reason to be polite to people who are going out of their way to be rude to me. The game sold two and half copies in the last month and had 74 returns (I just pulled those numbers out of thin air by the way). Honestly, if I just replied witha picture of me mooning and flipping off the questions thread, the net result would be pretty much the same. The situation sucks. I see no reason to sugarcoat it with bull. I don't want to go make empty promises or try to prove that black is white. We released a faulty game. We did more than even seemed possible to fix its faults and add improvements, but in the end it was not enough. There has to come a point where we begin to focus on the future, and Cliffs of Dover just becomes something we can all learn from. I am sincerely very sorry we didn't do enough to keep you guys happy. Everyone in the team feels exactly the same way. |
#9
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Luthier your answers to our questions suck.blowing a rasberry at a real question is childish and shows you have no respect for this community.Most of your answers were really ignorant.maybe that is why your sound guy left. how can you soar with eagles when you work with turkeys? Last edited by BH_woodstock; 10-01-2012 at 03:50 PM. |
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Which, quite frankly, is the ONLY reason as to why I'll consider picking up BoM. Honest, straight answers. |
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