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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-02-2012, 02:20 PM
smink1701 smink1701 is offline
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Default BS...Read Me for new patch?

BSm, thanks again for the update. Any chance of getting a RM today?
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  #2  
Old 07-02-2012, 07:56 PM
Tavingon Tavingon is offline
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Originally Posted by smink1701 View Post
BSm, thanks again for the update. Any chance of getting a RM today?
Thumbs up from me.. Ive heard stuff in game and been blown away by the new tracers (really is that good) but I want to hear all the other fascinating nips and tucks which have been wrapped up under the hood! Tell us and we can tessssst it. Fantastiche.
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  #3  
Old 07-03-2012, 07:50 AM
BlackSix BlackSix is offline
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I'm waiting ReadMe myself.
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  #4  
Old 07-03-2012, 01:55 PM
tintifaxl tintifaxl is offline
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It seems to me the list of changes is rather difficult to compile, by the ammount of time it takes.
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  #5  
Old 07-03-2012, 03:23 PM
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kristorf kristorf is offline
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It seems to me the list of changes is rather difficult to compile, by the ammount of time it takes.
Possibly because they need to find whats been taken away as well as added??

Thing is that I really want to be posotive about this game, but the constant backward steps prevents it, that and the lack of coop usage on the main part (Channel map) just seems to defeat the object of the game itself
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Last edited by kristorf; 07-03-2012 at 04:01 PM.
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  #6  
Old 07-03-2012, 04:52 PM
BigC208 BigC208 is offline
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Originally Posted by kristorf View Post
Possibly because they need to find whats been taken away as well as added??

Thing is that I really want to be posotive about this game, but the constant backward steps prevents it, that and the lack of coop usage on the main part (Channel map) just seems to defeat the object of the game itself
Here Khristorf I'll give you something positive. AI barrel rolls from hell have been fixed. Makes shooting down AI a lot more realistic and easier. There's less stutter when flying close to the ground. Wich brings me to my second point.

I wonder if there is a setting to enlarge the spawn ring diameter. It seems that the terrain autogen has a circle where inside the circle trees are planted from the start. Outside the circle they pop up and disapear as you come and go. Very anoying and probably adjustable.

Hoping to see a mini fix for the autogen soon.
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  #7  
Old 07-03-2012, 05:14 PM
senseispcc senseispcc is offline
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Here Khristorf I'll give you something positive. AI barrel rolls from hell have been fixed. Makes shooting down AI a lot more realistic and easier. There's less stutter when flying close to the ground. Wich brings me to my second point.

I wonder if there is a setting to enlarge the spawn ring diameter. It seems that the terrain autogen has a circle where inside the circle trees are planted from the start. Outside the circle they pop up and disapear as you come and go. Very anoying and probably adjustable.

Hoping to see a mini fix for the autogen soon.
Fast, please very fast, prety please...
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  #8  
Old 07-03-2012, 05:48 PM
tintifaxl tintifaxl is offline
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Possibly because they need to find whats been taken away as well as added??
If I'd make an educated guess, I'd say you're right.

Where I work all I need to do is to push on a button to tell jira to compile the release notes for a given version. That's very handy.
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  #9  
Old 07-03-2012, 09:56 PM
Tavingon Tavingon is offline
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Seconded, the bat rolls are gone!
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  #10  
Old 07-03-2012, 10:38 PM
trademe900 trademe900 is offline
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Yes, extremely happy about the F16 barrel rolls. I can now actually enjoy this for the first time. Just because of that one little thing this patch is a success for me... along with 100 octane aircraft. How hard was that 1c??

Last edited by trademe900; 07-03-2012 at 10:44 PM.
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