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#1
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Are MP add-ins possible now?
Any more news? |
#2
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New :
AiGroup has now a method int GetCurrentWayPoint() so its possible to get the current Waypoint from an AiGroup or AiAirGroup. There are no changes at the strategy.dll, so i don't think its possible to use Addins in Multiplayer, but more tests needed. Its too early to say ![]() |
#3
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From a quick test:
- Aircraft selection by user interface still doesn't work if aircraft to far away (e.g. channel map) - AI still doesn't recognize the take-off of a human client until autopilot is enabled for a second after take-off - There is a response for the radio commands so they seem to work (well after the clean up there is not so much left) I wonder if the disappearing radio menu for red side was fixed. |
#4
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hey Kodiak....does this mean, that it would be now possible to "destroy"/"disappear" ground vehicles and trains, after they have reached their last waypoint?
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#5
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I think so, but i need to test it, first.
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#6
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#7
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What do you mean by MUlti Player add-ins? Please explain.
__________________
Core i7 3930K @ 4.8GHz; 16Gb DDR3 (Vengeance); nVidia GTX580; OS disk: 150Gb 10000rpm; SIM disk: 300Gb 10000rpm; Windows 7 x64 Ultimate |
#8
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For single player you can create your own GUI etc. this is not possible for multiplayer at the moment. We waiting for an Addin Example from the Devs if its possible
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#9
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Sweet! I had no idea it was possible to build custom UI for SP. Are there any examples of this anywhere?
__________________
Core i7 3930K @ 4.8GHz; 16Gb DDR3 (Vengeance); nVidia GTX580; OS disk: 150Gb 10000rpm; SIM disk: 300Gb 10000rpm; Windows 7 x64 Ultimate |
#10
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![]() Quote:
http://www.mediafire.com/file/zyu7as...stCampaign.rar |
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