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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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For me nothing much has changed, maybe the sounds have improved very slightly but the micro stutters are still there. Had hopes that there would be some Sli/crossfire support, not yet it seems. Game play is ok up high but not down low when chasing an escaping bomber or fighter. In fact down very low I think the stutters have got worse (need some more testing).
Rick |
#2
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Initial impression for me.
Better AVG FPS. Still micro stutters. On playing Black death, first run goes ok, when getting out of track, entering menu and going back, playing the track again gives horrible stutters and freezes.
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Q9550 @ 3.4 Coolermaster 850w PSu Sapphire HD6970 2GB 8Gb Ram B.Dragon Kingston SSD Win 7 64 Logitech G940 Saitek Quadrant |
#3
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Is this a bug report thread?
![]() Well, so far so good, as the beta, a step into the right direction. I hoped the with the beta brought back blue ATI lines would have been fixed with the official patch and the RAF radio bug in combination with the custom menu had been an issue of the beta, but well, lets hope for the next patch. Netcode lag causing the ghostcons is still present. ;( Were the cockpit glas shadows already in the beta? I didn´t miss them... ![]() I have no performance problems since the first beta anymore, but still the launcher.exe crashes after about 2hours on our server with 30-40 AIs in air on the channel map.
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http://cornedebrouwer.nl/cf48e Last edited by SNAFU; 10-17-2011 at 09:12 PM. |
#4
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Well for me it's the same as the Beta. It's just official. Moving the ball forward though
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#5
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Still haven't gotten the update from Steam yet..humm.
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#6
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Big change in the 109s' engine and weapons sounds, much weedier. Gunnery seems easier, does'nt feel like your banging away with mk 108 canons anymore
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#7
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I do believe the manual prop pitch issue in the E4 is fixed now, didn't try auto pitch, but I flew for about 90 minutes now and I cannot see the dial continuing to advance by itself when I put the prop pitch to the middle position, dial speed seems to be ok now as well.
Other than that maybe the sounds are a little better, no performance issues here, can't tell yet if performance is better (got to try my test mission with lots of planes and clouds)but it's certainly not worse. Oh and maybe I can mention this here, we not only got an official patch but IL2DCE has gotten an update today as well ![]() |
#8
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But the sound.. much Much MUCH better wrt planes nearby.. I can actully hear them now when they next to me As for the micro-stutters.. I think that means differnet things to different people.. There will allways be a stutter here and there in any game! As in IL-2 when someone joins online, you get that stutter (pause).. Than there is the slide show pause/stutter you get over the highly detailed ground objects.. But that is an easy fix! And there are two ways to fix it! one get a new video card, two turn down the detail. Its that simple! Hopfully once they optimise the code you will be able to turn the detail back up a bit. Quote:
See above, two ways to fix that.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#9
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Just had a great night on ATAG server.
As soon as I started my engine at Hawkinge, a 109 came howling down strafing the airfield, including me. I was so gobsmacked with the sound of the attack, with the whistle and growl of the DB overlayed by the rattle and chug of the guns, I wasn't even upset about having to start over. First impressions? Bloody marvellous. If they've sorted the track editor too, I'm good (I'll try that tomorrow). ![]() |
#10
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![]() Quote:
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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