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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

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  #1  
Old 04-11-2011, 05:54 PM
Tianx Tianx is offline
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Default Worthless spells

List out your worst nightmare:

1) Book of Evil: Any use for 1 time spell cast?
2) Fit of Energy: 3 AP max for 20 mana?
3) Pygmy: Why not use Helplessness?

Almost useless spells:
1) Doom: Some usage but probably better using Helplessness
2) Kamikaze: Used to work well in KB:L, feel like it's reduced to nil now.
3) Peacefulness: At least it's cheap but don't really see its use
4) Avenging Angels: Way too mana costly. Pain mirror is better
5) Life Light: Mana costly and limited usage. Need more range and duration to be effective.
6) Magical Axe: Only better than Ghost Blade in terms of mana at level 1
7) Weakness: Lvl 3 is a mass spell but really don't see any use.
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Old 04-11-2011, 06:15 PM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by Tianx View Post
List out your worst nightmare:

1) Book of Evil: Any use for 1 time spell cast?
2) Fit of Energy: 3 AP max for 20 mana?
3) Pygmy: Why not use Helplessness?
I have used Fit of Energy to give solo stacks to attacks per turn, which is nice. I can't recall ever casting Pygmy...

Quote:

Almost useless spells:
1) Doom: Some usage but probably better using Helplessness
2) Kamikaze: Used to work well in KB:L, feel like it's reduced to nil now.
3) Peacefulness: At least it's cheap but don't really see its use
4) Avenging Angels: Way too mana costly. Pain mirror is better
5) Life Light: Mana costly and limited usage. Need more range and duration to be effective.
6) Magical Axe: Only better than Ghost Blade in terms of mana at level 1
7) Weakness: Lvl 3 is a mass spell but really don't see any use.
Life light is a fine spell, you can time efficiently heal two stacks of level 5 units with it... and sure, damage any undead in the area.

Other bad spells: Precision, Berserker, Call of Nature, pain Mirror (good against Archies, but that's it), Poison Spit... I'm sure there are even more.
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Old 04-11-2011, 06:43 PM
Tianx Tianx is offline
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Why not use Speed instead of of Fit of Energy?
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Old 04-11-2011, 09:08 PM
ckdamascus ckdamascus is offline
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Woo boy, can of worms.

FIT OF ENERGY
I don't use it that much, but I believe Fit of Energy gives you another turn to attack. You never cast it in the beginning. You cast it after your stack has already moved. Think of it like a Second Wind from Paladins. Can be handy for super damaging high critical archers.

PYGMY
Pygmy is perhaps one of the best spells for me.

Pygmy reduces the enemy attack power by a significant amount and lowers the HP, which means you can spell nuke for additional damage.

All your spells will now do 66.6% more damage.

I believe it was... DG? Or perhaps Impy... one of them told me their old combo.

Pygmy + Death Star.

That said, I would sometimes use a stoneskined unit to smash into a pygmied enemy, knowing that their retaliation would be weakened.

Also, Helplessness does you NO good if your attack is +60 over their defense, so you need to use Pygmy to do an additional 66.6% damage over your 200% damage boost from +60 attack over defense.

I would commonly use Pygmy for my Warrior Pure Archer attack team since I would routinely have +60 attack over their defense.

PRECISION
Precision - sometimes this is useful for pure archer teams since it will last longer and lets you hit anyone. If you use a de-buff, you might "overkill" that stack. I agree it isn't that best though.

BERSERKER
Berseker - excellent to use for Demonologists demonic summons.

DOOM
Ok, I agree this is sometimes not as useful especially since I usually have a high critical hit rate. Do not forget though, criticals count as a "bless" spell too!

PEACEFULNESS
Use it with Sacrifice.

LIFELIGHT
Agree with Zechno. You have no idea how awesome this spell is when you roll with the Shrek Team (Ogres, Trolls, and Orc Chieftains).

PAIN MIRROR
Archdemons that Halve you would strongly disagree about the power of Pain Mirror. Agreed that some of my armies can cope with the Archdemons enough so it is not necessary, but some of my armies cannot, and Pain Mirror helps tremendously in that regard.
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Old 04-13-2011, 12:15 AM
Tianx Tianx is offline
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Why would Life Light be awesome for Shrek team? Care to explain a bit
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Old 04-13-2011, 12:46 AM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by Tianx View Post
Why would Life Light be awesome for Shrek team? Care to explain a bit
Same reason Zechnophobe mentioned. You can heal multiple Level 5s with it.

Admittedly it is a bit more situational than "zomg, this is the Way of the Shrek".

My Shrek Team usually has very high physical resistance, so healing them is quite useful.

I also usually roll with Rune Mages as that is the primary method of revival.

It is not too unusual to have all 3 giant stacks to be hurt. Life Light lets me heal all 3 of them in a single round.

If the enemy got up close to my rune mages too, I can end up healing 4 level 5 units in a single round. Very handy since Warriors cannot doublecast.

Shrek team is usually very fast... fast, strong... and furious. ROAR!
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