Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-24-2011, 06:29 PM
Seeker Seeker is offline
Approved Member
 
Join Date: Oct 2007
Posts: 213
Default Prop pitch

So that's how it works:

Reply With Quote
  #2  
Old 01-25-2011, 04:40 AM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

These guys do some awesome work. We combat types can slag off FSX all we like but if you really want to know how a certain aircraft used to fly with all it's quirks and small nuances, you pray that they take it up as a project and go buy the add-on.

I don't have FSX but i fly it on a friend's PC whenever i visit him, i think he has most of their accusim enhanced aircraft and i've spent hours in the Piper cub and the Boeing stratocruiser, with a bit of time in the P47 as well. There's just so much more to it than slam the throttle forward as it's evident from this video alone that we've been missing all these years. Imagine how much more hectic and interesting combat gameplay would be with such an engine model.

That being said, i'm highly optimistic about Cliffs of Dover including such features. Remember that leaked Spitfire video, the first in-game footage we ever saw? Well, the RPM indicator blade in Oleg's spitfire exhibited a very similar behavior with the one we see in the A2A video.

Granted, the needles jump around a bit more, but this could be either due to the game version being still in tuning stage when the video was captured, or Oleg's dynamic weather:
If the ambient airflow over the prop has such an impact on the RPM, imagine what happens in turbulence and wind gusts. Incidentally, that first video showed flight near clouds where turbulence can often occur, plus the airspeed needle also jumps around a lot, which is a further indication of flying through rough air

Just for comparison's sake and as a reminder:


In the new sim, if Oleg's team can give us enhanced FM/DM and combat quality over Il2's already excellent standards, along with A2A add-on quality for how things run under the hood, i think we'll be talking about a true masterpiece within the first month of release.

Also, look at how much we gleaned from just comparing two videos, the CoD one being a year old. This is the most exciting stuff about the features of the new sim, how the planes will fly and what kind of an effect the additional workload will have on our, let's be honest here - spoiled, flying habits.

These are the bits and pieces that will make CoD a truly next-gen simulator (and also make that 150 page manual in the collector's edition a must read, i guess it will be in the normal version as a pdf file too) of which we know almost nothing, yet most people in the forum focus mainly on graphics and eye candy only. As for me, well, i don't mind if the field colours are a bit off, colours are easy to correct in a future patch. What i can't wait to do is learn to fly all over again, immersed in a new level of complexity that's so much closer to flying a real aircraft.

I mean, if it's a small science in its own right to even fly the plane from A to B, imagine how much this will cut down on the boredom during the quiet parts of each mission and how much more realistic combat we'll get, with people actually disengaging due to workload or preventing a damaged sub-system for causing a cascade of other failures, nursing a wounded aircraft back to base
Reply With Quote
  #3  
Old 01-25-2011, 09:21 AM
pupo162 pupo162 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,188
Default

thanks for the video.

finally understood the prop pitch thingy.


Im not widhing for that ammount of detail for COD, but i wish for some of it to be there, specially for planes with fixed and 2-thingy pitch to be penalized in performance when comapred to constant RPM units.

cheers
Reply With Quote
  #4  
Old 01-25-2011, 10:34 AM
JG53Frankyboy JG53Frankyboy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,162
Default

actual almost all, IF not all , Spitfire Mk.I and Hurricane Mk.I had CSP units during the BoB......
it was no invitation of the Mk.II


and i guess in CoD there will be more than CSP in game - in the Moskau Gameshowvidoes where 3 Mk.I Spitfires (and as Mk.II)and 2 Hurricane Mk.I as flyable available


after that vidoe now try to guess the workload of a Bf109 pilot when he had only a manual pitch propeller - he had to be his own "governour"
Reply With Quote
  #5  
Old 01-25-2011, 12:45 PM
Azimech's Avatar
Azimech Azimech is offline
Approved Member
 
Join Date: Sep 2009
Location: Leerdam, The Netherlands
Posts: 428
Thumbs up

Beautiful video!
Reply With Quote
  #6  
Old 01-25-2011, 01:10 PM
JG4_Helofly JG4_Helofly is offline
Approved Member
 
Join Date: Oct 2007
Posts: 141
Default

That's nice. Looks like a simulation were you actually have to fly the plane
Some IL2 player will be shocked when realising that there is more then stick back, full throttle and fire!
Reply With Quote
  #7  
Old 01-25-2011, 03:57 PM
Crash Crash is offline
Registered Member
 
Join Date: Jan 2010
Posts: 4
Default

I'm very optomistic that the fm will be a giant leap ahead of il2 and will change the way we all fly.

I'll be very happy to spend many hours relearning how to fly properly and am sure I'll be mown of of the sky frequently in the process
Reply With Quote
  #8  
Old 01-25-2011, 04:19 PM
Biggs Biggs is offline
Approved Member
 
Join Date: Feb 2008
Location: United States
Posts: 351
Default

Quote:
Originally Posted by JG53Frankyboy View Post
actual almost all, IF not all , Spitfire Mk.I and Hurricane Mk.I had CSP units during the BoB......
it was no invitation of the Mk.II
thats right, i believe most 11 group (front line squadrons) had Rotol constant speed units by july.
Reply With Quote
  #9  
Old 01-25-2011, 05:36 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

If the new engine model is anything like what we see in the video, not even CSP propellers are going to save us the first few times and to be honest, i'm really looking forward to "dying" in a variety of new ways but also exploiting the same thing against the opposition.

Imagine you're flying online and you hear "break right" on the radio", you look back to your 5 o'clock and see an enemy aircraft on a dive towards you with its guns blazing.
The usual fighter combat tactic of turning into the attack (by now a mere instinctive reaction after so many years of flight simming) is triggered, you slam the throttle forward and execute your break turn and then...what's that "whaaaaaaAAAAAAAAAAAAAAAA" noise?
The governor can't keep up with the sudden increase in power, you reach 4000 RPM and break the prop governor. You end up with a runaway prop, the engine is fried and the other guy just got a kill without firing a single shot...he just gives you a small burst so the game can register the kill, waves his wings at you and zooms back up into the blue.

It's going to be awesome
Reply With Quote
  #10  
Old 01-25-2011, 05:59 PM
Rainmaker Rainmaker is offline
Approved Member
 
Join Date: Oct 2010
Posts: 43
Default

What is this A2A simulation game????! I WANT THAT GAME. Imagine if prop. pitch will be simulated for the red planes in il2... or imagine if prop pitch like this comes in Cliffs of Dover!!! This could be awesome
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:47 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.