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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I'm working on two campaigns side by side right now and while one is finished, the other is just getting started and I'm looking for a little creative help.
Although I don't tend to do off the wall sort of missions I do want to offer some potentially interesting or unique combat situations if I can. What are some of those "cool" moments that have happened to some of you as you've played through missions and campaigns? Stuff that sticks out in your mind. When you're scripting a campaign it's useful to pay heed to these moments and to try and capture them now and again.
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Find my missions and much more at Mission4Today.com |
#2
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Surprises are good. New models of enemy planes showing up without warning. Targets of opportunity presenting themselves on the way to or from a patrol area. Going after a flight of bombers and getting bounced by their escorts.
One thing I hate in some campaign is always entering a fight at a clear disadvantage or on even terms. Those things happen...but shouldn't the advantage be on the player's side sometimes too? Other surprises that lead to important judgment decisions center around coming into contact with additional enemy flights after the "main battle" in a mission. especially if you are leading your flight, you have to decided if fuel and ammo make another fight possible or if discretion is the better part of valor....and running if you can ![]() In one of the best campaigns I have flown, the first few missions were training type missions. For newer players, those missions would have been very informative. For veterans, you are forced to fly aircraft that you would not normally pick. Those are the things that seem to make a campaign memorable to me. Most of the things that I remember are "different" types of kills or surprise snap shots which I am not sure one could set up in a campaign....they just sort of happen. Splitter |
#3
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I'm working on a co-op at the moment where we will ground pounding in the main battle zone while several flights of B-24's are going to dropping 16 x 500lber's from 20,000ft into the area as well.
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#4
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Generally the same as splitter as far as campaign interest and variation is concerened. I don't have the time to do my own campaigns but I did on the old CFS series. The only one that I did that was different required pilot 'decision making' based on real time events. Mission success was based on not killing a 'friendly' which is the opposite to most campaign missions. In a nutshell, I used moving enemy armour to set the time limit and these would surround and over run an allied position if not halted. If the enemy ground armour reaches its objective you will certainly kill a friendly and its mission failed.
Pilot decisions involved selection of route, ground defences, etc, identifying the target zone (Damaged C47, palls of smoke and allied light armour dotted around it) wether to engage/assist/evade when the flight was intercepted. On reaching the target area - observing which of the flanking enemy columns posed the most immediate threat, were there any targets that could prevent their progress. It all took time - and there wasn't a lot of it......anyway I am wittering so will get me hat and coat.......... ![]() |
#5
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Deceive the player
![]() Have the player briefed for a very tough mission for example. When they arrive, let's say at the ground attack area, everything is already wrecked. A lone enemy recon plane is low, slow, and unarmed. Give them a few minutes to shoot it up. Then that's when the enemy fighter A/C show up. Or alternatively, that's when a whole slew of unarmed enemy transports parade by, and the player has wasted time and ammo on the hapless recon plane, and might miss the most glorious sitting duck target of his career! |
#6
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Some great ideas! Keep sharing!
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Find my missions and much more at Mission4Today.com |
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