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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Hi ... this may seem a pretty dim question to some of you but Ive had the same 19inch 4:3 ratio Lcd screen for 6 years. I want to get the best size / ratio to make the most of Sow when it comes out and I guess from other games in general. Im in the UK and I generally dont buy the latest and greatest but go for good value tried and trusted.
Its the ratio that I really unsure about. Will Bob look right on a wide screen format monitor ? I dont want stretch to fit nonsence .. round things gotta be round right ? ... What do you all use / recommend ?? Cheers |
#2
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The only problem with wide screen monitors is the FOV distortion at the sides, but that doesn't usually happen unless you have 2 or three monitors set up side by side. Personally get anything by HP/ASUS that's on sale. If you want to go big and beautiful, get any of the large Dell screens. They're the best (in my opinoin) but will cost you a bit more. With every bigish investment, always look for the reviews online. I find review results from forums are the most trustworthy. |
#3
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I can second the Dell for good image quality.
I have had the 2209WA for a year or two, it's 22" and runs at 1680x1050 (it's a 16:10 aspect ratio). They have released a follow up series with 23" monitors that also feature displayport connectors (mine only has DVI and analog). The good thing about these Dells is that they give you IPS panel performance at lower prices. They use an e-IPS panel type which has most of the advantages of the IPS design but at a lower price. The only problem with IPS is that the bigger ones tend to get pricier. However, for 22"-24" sizes i think the benefits of no color distortion and true 180 degree viewing angles justifies the slight price difference. |
#4
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I do not even want to think about what kind of hardware you will need to run SOW on a 24" LCD's native resolution with everything maxed. Sounds like a good way to blow $3-4K.
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#5
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I'm no expert, but I was under the impression that the expensive IPS panels were not the great for gaming because of their high response times and input lag.
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#6
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well i warmly recommend 16:10 1920X1200.
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#7
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Your point is right and that's why i opted for a screen with a lower resolution, since i will be having to run everything at the monitor's native res i wanted something that's good enough but not high enough to warrant a graphics card upgrade with every new game. It's also a 16:10 monitor which gives me a bit more vertical space that will come in handy when scanning upwards for boogies (i don't mind the horizontal black bars when watching movies at all). Quote:
Generally speaking, the way TFT LCD specs are defined and measured is a joke and highly misleading to the buyer. The 2ms response times you see quoted on the horrible image quality TN panels are black to white response times. That means they are the measurements taken under optimal conditions, as black to white (a full rotation of the liquid crystal) is the fastest transition possible. Grey to grey response times are what matters most (ie, adjusting of colours in a gradual way by moving the crystals from one in-between position to the next), but they are also the hardest ones to achieve and manufacturers rarely put them on specs because it doesn't look good having a "8ms" stamp on the box. Input lag is a totally different thing as well. This has to do with how much time it takes for the image to be "fed" to the LCD matrix and not how fast the matrix can show a changing image (which is response time). Ironically enough, monitors with high input lag are usually monitors that incorporate some kind of "anti-blurring" technique: if their response times are slow, they keep 1-2 frames in a buffer and running an algorithm on them they can sort of "pre-align" their crystals between the currently displayed frame and the next 2 frames in order to ensure fluid switching of frames. The effect this has is that it messes with color fidelity, plus you are seeing 2 frames into the past. That's why it's called input lag. When you're playing IL2 with such a monitor, you are actually seeing 2 frames behind other players. Contrary to network lag the game world is still moving, but what you see is 2 frames old. Not too good for competitive/combat games as you can see. I'm happy to say that my IPS has minimal input lag. Easiest way to measure it is have a clock/timer running full screen on two monitors, a CRT (CRTs have no input lag whatsoever) and a TFT. Take photos every 10 seconds or so, divide the total runtime with the discrepancy between the two timers and you can find out what your input lag is. To make my monitor blur i have to specifically try to force the issue: i take my trackclip pro in my hand and move it frantically left and right across the TrackIR camera, ok, then it blurs a bit if i keep this up for 4-5 seconds. However, this is a non-issue as the speed required to do this would leave me with a dislocated neck if i was normally wearing the trackclip on my headphones, ie i will never need to or even be able to request that fast a change in rendering from my monitor, so it's ok. Seriously, IPS panels are getting cheaper (certain sub-types that is) and they are very much worth it. It's the closest thing available to CRT image quality and it has TRUE 180 degree viewing angles with absolutely no blurring/color shifting at all. The e-IPS panels are the low cost ones, look for one of those. If you are interested in 120Hz refresh rates to use nVidia's 3d goggles, you'll have to wait for the x-IPS panels. |
#8
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Looking at a price search engine where I am and doing a straight currency conversion, there are 24" LCD's @ 1920x1080 or 1920x1200, going from 130 to over 250 GBP, while the 22" range (@1680x1050 in general) goes from about 110 to over 250 GBP. I personally think a 24" monitor would be the minimum I'd want to look at. I think too if you could run a monitor at 1680x1050 (22") you could probably run one at 1920x1200 (24") without much or any compromising of image settings. (Not saying you can though, as you didn't mention what video-card you're using.) Any higher resolution than that and you would need some serious video-card power to run modern games at good frame-rates, and you'd be looking at 27-30" monitors anyway which aren't in the value for money segment you said you were interested in. It's harder to recommend a brand though. There are some brands I personally would never even consider buying, because I just happen to think they're crap, or good but too expensive, but that's just me. And at the end of the day it's always at least a bit of a gamble whichever one you go with. An interesting fact, though I don't know if the numbers have changed, is that despite all the different brand names, there are only about three LCD screen manufacturers in the whole world. So what we really get to choose is basically the outer shell those screens are housed in, as the actual screens themselves are shared between the different end-producers. Generally speaking, that means when you're paying less money for that no-name brand monitor you're paying for the cheapest components they can get away with putting behind, and around, a last-pick-of-the batch screen. And when you're dealing with something that can be knocked right out by the failure of even the most insignificant of those components, it probably does pay to go with a more reputable brand. What those brands are depends on where you are to some extent. I went with Samsung myself. Last edited by Les; 11-02-2010 at 08:28 PM. |
#9
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My .2
I had a Samsung T240 (24" 1920x1200) that I gave to my wife and bought a 22" 120Hz Samsung 2233Rz with 1680x1050 for myself that I use now and that I like a lot... So why go down? Two arguments for me: I really like the 120Hz and when I bought it a year ago no 120Hz 24" where available - it's better than one might think, feels like the old CRT days! Going down also makes you computer faster ![]() ![]() The monitor I had on track before buying the Rz was the HP ZR24W... I use a large IPS monitor at work and IPS kicks the living daylights out of TN panels when talking color and image quality... But no 120Hz and 2ms grey-to-grey there unfortunately! |
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