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7,62 Tactical action game, sequel to Brigade E5 |
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#1
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I've decided to share my tactics about this very much dicussed mission. It's one of the hardest in the game since 25% of your allies have to survive.
I'm playing for the Rebels and as you can see I only have 2 mercs, my CQB guy and a sniper. ![]() I move my CQB guy to the right flank, sprinting all the way to avoid enemy fire. ![]() I move the sniper to this position. I've found that it gives you good cover from the worst enemy snipers, but at the same time it gives you a clear view of the battlefield. ![]() I let my sniper pick them off as they appear. I'll leave him for now, but I constantly pick new targets for him as he kills the one he's shooting at. ![]() My CQB guy starts working his way towards the truck, laying waste to the enemy that's in his way. ![]() Shooting from the hip is very important. ![]() Kill one, them move on. ![]() There are more enemies to the left, but I ignore them, the rebels will take care of them. ![]() This is the position I was trying to get to. It gives good cover and lets you throw nades at the snipers behind the trucks. ![]() And throw a few nades at them. From here it won't turn your allies hostile. ![]() Time to move in and mop up. ![]() Well, that's how I play that mission. There are other ways but I've found that this works best if you are alone or only have 2 mercs. If I solo I follow the path of the QCB guy. |
#2
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How many men did you lose?
I've never played this from the Rebel side.. in fact, I've never worked for the rebels. The game can be quite unforgiving when it comes to the number of enemies you have to fight. When I have to choose between defending a town against a rebel force with the help of the local garrison and attacking that same town without a rebel force as backup .. I think my next mission is actually the ambush mission, but from the government side. I usually just dump my sniper in front and have him pick off people, and have the rest support the government. With this outsourced.ini tweak : Code:
Q10DisableFriendlyFire = "1" //on/off, disable friendly fire for convoy missino reb&gov I remember in vanilla I had to reload about a billion times because I accidentally fired a burst too close to a friendly.. and again.. and again.. If I get a proper strategy worked out, I'll post my AAR. Though I think I'll post my AAR regardless. |
#3
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None, I usually only have 2 or 3 guys when I'm playing, never needed more. And if you have less team members your mercs does a lot more which leads to better skills faster. In this mission it's more important to move fast than to have a lot of mercs. I think I finished this battle in a little more than a minute of game time. Speed is the key
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The friendly Fire thing should work, there is no compatibility issue with that part of the BSM and Outsourced code. |
#4
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I meant how many did the rebels lose
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#5
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Hehe, in that case I would guess a handful. The enemies dint have much time to shoot at them, my CQB guy made sure of that. Hip-shot bursts at close range are deadly with the 6.8 caliber AR, IIRC 4 of them died within a few seconds by the trucks. The AI makes them run for cover if you run at them fast, in this case it cost them their life))
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#6
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I concur that speedy skirmishers will win this mission. Well, my own merc is always of that type, they are the most interesting to play. Packing a light, fast short gun, even pistol gets used a lot and a bunch of 'nades.
A heavy weapons specialist with RG-6 launcher can be very useful to take off the edge at the start of the mission. Some aerial bombardment, multiple 40mm nades pop out very quickly, and the runners have enough time to get into close range comfortably. With the BSM mod a copy of this mission also comes up as a Bobling mission, that one is very delicate because the mission objective is placed on the ground and even nearby explosions, especially heavy nades will push the gold bar through the floor and make the mission unwinnable. |
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