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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Well Gentlemen,
Oleg and team, It seems that every thing in Battle Of Britain - Storm Of War will be exceeding all expectations of the virtual pilot! But there is something that is making this simulator a combat simulator - THE EXPLOSIONS!!! The explosions have simple logic - all physical objects fly away from one point in the middle of a imaginable sphere in equally retardant manner, and their trajectory is curved by the Earth gravity. Also air wave blast effect affects all objects around. Will we see such magnificent EXPLOSIONS with all debris and earth peaces flying in to the air hundreds of meters in to the sky, as we can see them in to the old WWI and WWII documentary films? If real physics of the explosion is modeled the Battle of Britain will be the not only the Ultimate flight simulator, but also the Ultimate War simulator! Here is what I see as basic points for developing realistic explosions: 1. Explosions in to the air; 2. Explosions on to the surface of water; 3. Explosions under the water; 4. Explosions on to the surface of the earth; 5. Explosions under the surface of the earth. Oleg, just imagine 1000 kg bomb exploding 6 meters below the ground and hundreds of stones flying in to the sky, and slowly falling down. What a PLEASURE! ALL THAT I MEANT IN MY POST, IS HERE / THANKS TO Tone71!!! / Enjoy the real Battle Of Britain EXPLOSION in seconds: 0:53 on this YouTube video: OLEG'S Answer to this topic: Oleg Maddox Senior Member Join Date: Oct 2007 Posts: 624 "We again calculate real pices flying in different sides. But with more complex DM it is now more accurate." Thanks Oleg! ![]() ~S! <------BG-09------<<< Last edited by BG-09; 07-03-2010 at 12:06 PM. |
#2
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those are final effects, their the last things to be put into the game, and the likelyhood is we won't see those kindsa things till the thing is finished beta and gone gold. so far all oleg has shown us are models, with only the intention of showing us models, specifically stating that everything else is just because thats the only way to show the models, and that everything else has nothing to do with the final version of sow... in other words... he makes screenshots to show one specific detail most of the time, therefor the only way ur gonna see explosions and stuff is if oleg specifically wants to show you the explosions, and those explosions will be in the final game.
Last edited by AKA_Tenn; 06-25-2010 at 08:11 AM. |
#3
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BG-09, you start your post saying as though stuff to do with explosions is going to happen and how much detail it will have etc, then you ask if it is going to happen.
Have I missed an annoucement about the explosion physics? or are you asking for these details, cos it sounds like its way beyond what is currently possible for the average pc. A stick of 6 500lb bombs all exploding with the extended physics particals you are talking about would bring most average pc's to their knees surely? |
#4
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Do they actually have bombs exploding 6m below the ground.. For deep targets (the earthquake 20Klbs) that's OK, but bombs preferably should explode on or a few metres above the surface for maximum effect (as with modern day missiles..ect)
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#5
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They definately had contact and delayed action fuses for the bombs. Getting a bomb to detonate above ground was a bit iffy, I've seen pictures of bombs with contact fuses extending a yard or so out the front of the bomb. (Daisy cutters???)
There is a WWII war time documentry film called "Mission for today", in it they talk about bombing factories, they explain through use of drawings that with contact fuses the bombs detonate on the roof of the factories causing minimal damage to plant and machinery. By using delayed action fuses the bombs detonate at the ground level for maximum damage. Cheers! |
#6
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Hi all. Been a lurker here for a few years now, waiting patiently for the release of BoB:SoW. Have read many posts with interest but haven't felt much need to reply until now.
I thought this might be of interest to some; here in the UK a TV series was recently aired called Blitz Street, where the effect of various WWII bombs was measured on a mock 1940's street. I have included a link to a YouTube vid that summarises the effect of 3 bombs but I urge anyone interested in the subject to look for the full episodes. Overview. Summary of SC-50, SC-500 and SC-1000 Tone. Last edited by Tone71; 06-27-2010 at 12:00 PM. Reason: Added Overview video link |
#7
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'Real' explosions! An absolutely essential point worth spending time implementing. As I think this was one if not the only real recurring weakness in the previous, albeit still going strong, IL-2. With time only becoming more apparent. So in this perhaps late stage of development. I hope Oleg and Co. took the time to consider how all their beautiful scenery will and can be destroyed with great drama and sways of ultra-violence.
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#8
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I once saw an animated gif of a (probably ww1) tank which gets lifted up in the air and flipped over after a near miss from a bomb but I can't find the gif anymore.
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#9
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![]() Quote:
T.
__________________
My whole life, all I've wanted to do is fly. Bomb stuff. Shoot people down. - - Topper Harley |
#10
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hopin also that explosions happening in air, like cannon fire on plane, happens much faster than in il-2 now.
those slow puffs doesnt seem like real explosions, at all. animation is too slow, way too slow. even firecrackers make faster flash than these in game ![]() maybe dev team should check few explosion vids, ill add one for example. even on slow motion you dont see the flash of explosion, only the end result which is black smoke. as we know, explosives burn several kilometres per second. in il-2, it feels like 10m per second. |
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