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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #1  
Old 05-21-2010, 09:01 AM
milter milter is offline
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Question Does enemy army size grow over time?

Hi guys, this is rather a noob question.
Does army size (hero or guarding units) grow over time?
So is it good to be fast or does game time just affect high score?

thx milter
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  #2  
Old 05-21-2010, 12:34 PM
rancor26 rancor26 is offline
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No, enemy army size is determined at the beginning of your game and it won't change after that.
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  #3  
Old 05-21-2010, 01:12 PM
milter milter is offline
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Quote:
Originally Posted by rancor26 View Post
No, enemy army size is determined at the beginning of your game and it won't change after that.
i see, thx for the quick answer
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Old 05-21-2010, 03:46 PM
jake21 jake21 is offline
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Hum. This seems to be true; but I remember playing a game not too long ago where it was not true (i.e, the groups did grow over time). Alas I cannot remember the game (not too long ago could have been several years). I'm pretty sure KB-L was the same way (static) but what games do allow for dynamic growth ?
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  #5  
Old 05-21-2010, 04:33 PM
Razorflame Razorflame is offline
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this is mostly true but not always

sometimes enemy armies grow
based on your unit count and combination

and sometimes even how many runes you spend

since i don't know the real factor for armies growing i can't tell u the details

but for example
i had a mage game
where i hardly used runes for a challenge
but for a gremlin fight i had too


before the i invested runes
the gremlin towers had 2k hp

(didn't check the units but i think those were fixed numbers)

after i invested runes and went to the same battle again

the gremlin towers had 5k hp lol
making it ALOT harder
rofl
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  #6  
Old 05-21-2010, 10:01 PM
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Zechnophobe Zechnophobe is offline
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I think you are more likely as not just mistaking which gremlin fight it was. LIke you upgraded a different item than you recall.

All armies on the maps are static at the very least, and nothing 'scales'. If Rune usage could have possibly made a difference, it would only have been the makeup of the army you fought. Since Gremlin towers are based on the size of the defending force, that could have, in hypothesis, changed them.

I really don't think it's true though.
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Old 05-21-2010, 10:13 PM
Razorflame Razorflame is offline
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not sure if i still got the save
but it did change
i tested it
i'm not telling lies m8

was from ordinary sword too rune sword
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  #8  
Old 05-22-2010, 07:28 AM
rancor26 rancor26 is offline
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Quote:
Originally Posted by Razorflame View Post
not sure if i still got the save
but it did change
i tested it
i'm not telling lies m8

was from ordinary sword too rune sword
I don't know about "special" fights like gremlin fights but regular armies on maps will never change.
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  #9  
Old 05-24-2010, 03:32 AM
loreangelicus loreangelicus is offline
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Regular fights (hero and non-hero) never change composition, but gremlin fights do change. I can personally vouch for this as I had 2 flame necklaces that I suppressed in succession; one net me 2,743 XP while another net me 4,318 XP due to generating more enemies (see attached screenshots).
Attached Images
File Type: jpg battle 23 - flame necklace 1 - AK.jpg (560.7 KB, 28 views)
File Type: jpg battle 24 - flame necklace 2 - AK.jpg (542.6 KB, 21 views)
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  #10  
Old 05-24-2010, 05:51 AM
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Zechnophobe Zechnophobe is offline
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Well, that isn't really the question though, the question is whether or not suppressing the same flame necklace will ever have two different fights. Obviously two different items could have two different battles.
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