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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 04-03-2010, 11:39 PM
Nanaki Nanaki is offline
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Join Date: Mar 2010
Posts: 338
Default Changing Motherships

Looking at the motherships, I am a bit dissapointed in that they all seem the same... the early ones have the exact same loadout, 2 Big guns, 3 Turrets, 3 Systems, while the later ones have also, the exact same loadout, 2 Big Guns, 4 Turrets, 4 Systems (although the KFNI and Corporate motherships seem to be lacking one big gun...)

I have been thinking about changing the motherships so that they are more distinct, but at the same time I would like to also balance the late-game motherships (At the moment, the Manticore and the Lion cruisers seem to outmatch everything else).

Here are the list of motherships, Catigorized.
Naturally, the HMQueen and Arba are not included as they are not motherships.

Initial Mothership:
Mastiff

Optional Early-game Mothership:
Astarte

Final Motherships:
KFNI Star Wolf
Triada Rhino
Lion Cruiser MK3 (Yes, I know it is listed as a MK2 prototype, but all the game's internal files list it as MK3)
Lion Cruiser MK2 (MSF)
Manticore

Mission Specific Motherships:
MSF Supply Ship
Pirate Mastiff

Not used:
Lion Cruiser MK1
Military Transport
Lion Cruiser MK2 (Grey)? (This one may be used, not sure...)
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