![]() |
|
Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers. |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
![]()
First a warning: I know I'm crazy, so there's no need to be rude and tell me to my face
![]() As some of you know, time ago I posted a topic about each unit fighting it out against the others in a tennis-tournament style competition. The post got some very interesting responses, and so I went to draw an actual "grand slam2 tournament for our beloved KBAP units. A few words about how it works: 1) I only used those units that can be bought. No Book of evil, no angelic guard, no adult gobots, above all no ancient phoenix (a very strong contender for the championship) 2) rather than picking at random I extended the seeding system to all 96 placing them according to a ranking based on a) leadership b) cost c) health 3) just as happened years ago in one specific tournament (Key Biscayne) having 96 competitors means the 32 highest seeded get a bye for the first round 4) I did not calculate every uncertain fight to the last detail. So my scoring system, based again on the "best out of 5 sets" in tennis reads: a) 3-0 a clear victory, no doubts for me (which is not to say I may not have overlooked something) b) 3-1 I am pretty sure but there is room for some doubt c) 3-2 a very close fight, deeper analysis by experts would be welcome d) when a T appears, it means win through "tie-break". 5) So what is a tie-break? My problem was, what happens when a fight is to be considered undecided from here to eternity, when A can outrun B but not kill him from a distance (think giant vs forest fairy)? One option was to eliminate both opponents, another to toss a coin. In the end, just as in tennis a tie-break reproduces the essentials of a match - alternate serve, two points ahead needed to win - in a smaller context, I decided to imagine our two competitors secluded in a grid of only 7 hexes, where no running away is possible. So any comments are welcome (in the spirit of the game, no need to tell me this does not actually learn us anything new or useful about the campaign) - feel free to correct me if you think I misjudged the outcome of some fights. Here we go with the top half of the draw, first round Black Dragon (1) – bye Decaying Zombie – Priest 1-3 Black Unicorn – Peasant 3-0 bye – Assassin (32) Ent (17) – bye Hyena – Elf 0-3 Griffin – Miner 3-0 bye – Alchemist (16) Ancient Ent (9) – bye Snake – Gorgul 0-3 Beholder – Venomous Spider 3-0 bye – Archmage (24) Shaman (25) – bye Devilfish – Guard Droid 0-3 Bear – Marauder 3-0 bye – Bone Dragon ( ![]() Giant (5) – bye Berserker – Guardsman 0-3 Veteran Orc – Lake Dragonfly 3-0T bye – Ancient Vampire (2 ![]() Cannoneer (21) – bye Skeleton Archer – Catapult 0-3 Vampire – Wolf 3-0 bye – Royal Thorn (12) Executioner (13) – bye Swamp Snake – Dwarf 0-3 Inquisitor – Cave Spider 3-0 bye – Chosha (20) Knight (29) – bye Thorn Warrior – Hayterant 0-3 Sea Dog – Swordsman 3-0 bye – Green Dragon (4) |
Thread Tools | |
Display Modes | |
|
|