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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 02-18-2010, 04:01 AM
MikkOwl MikkOwl is offline
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Join Date: Jan 2010
Location: Sweden
Posts: 309
Question Rolling in a Bf 110

That Fw 190 topic was so brilliant (I loved the advice, thanks guys) that I named my topic along the same name. Now let's see if anyone knows anything about how to fly the Bf 110, my favourite.




I have only found A SINGLE GUIDE on how to fly it - the WWII online wiki article. Nothing else. Here it is (and it is not bad, but there should be more out there): http://wiki.wwiionline.com/index.php/Bf110 Surely we have better information available so many years later. Aces here have more flight time and experience than any real WW2 pilot had, and the benefit of all the experience preserved from the WW2 pilots.

I imagine that P-38 flying tactics can be applied to the Bf 110 to some extent so feel free to share that if you know anything about how to fly the P-38. The planes are not that dissimilar. The 110 is a bit less agile while having a rear pair of eyes and a rear firing gun position. Climbs worse too and all that. But still.

To cover situations I commonly experience. What to do when...
1. Having lots of altitude above enemy fighter. How to bounce? Both if already detected and if not detected.

2. Coming near enemy fighter at comparable altitudes. Both with altitude and near the deck. And both when spotted and when not yet detected (the fighter highly likely to engage in dogfight due to superior maneuverability).

3. When about to be bounced by fighter. At altitude and when near the deck (especially if it keeps up the energy tactics).

4. When finding a fighter on one's six at comparable energy states, both at altitude and on the deck (under no circumstances do I want to hear anything about switching to gunner position and using the mouse).

5. Bomber without escort, catching up with it.

6. General air combat maneuvers that work and don't work in the Bf 110's. Yo-yo's are obviously one that work, and possibly long range shooting going head on since having much more system redudancy, heavier weapons and no convergence problems. Snap rolls? Barrel rolls? Slips with tons of flaps forcing a quick overshoot (like Stukas during BoB)? Hammerhead types?

7. Opinions on the regular loadout version (2xMG FF/M or 151s with 4xMg17). Are the Mg-17's useful at all? They have lots of ammo and they are always converged.

8. BordKanone 3.7 (Can shoot down bombers at 2km almost though aiming is difficult if much more than 1km. I brought this into combat before and shot at tempests busy chasing someone or running away, and they rarely seemed to notice the single light grey streaks coming past them. I guess they all expect the blue tracers of the 151 cannons. It especially seems like a fun proposal to try to gun down people running away on the deck, since it shoots super accurately and far with little drop, and a single hit is all it takes).

9. 2xMk.108 nose cannons instead of 4xMg17's. I think my two kills (one was a Thunderbolt near the deck and I was follpowing on it's six through some wild maneuvers. The other I think was a spitfire that turned in front of me) were done with the Mk.108's. How badly do they affect maneuvering? They don't weigh that much. They have some drop but they actually have higher velocity, and overtake, the 151's after a few hundred meters because the shells are so heavy they don't slow down as much from the air resistance).

10. MG 151 gunpods.

11. Offline I can do snap rolls often in the 110, but online it almost never works. Have ping of 140-180. Any knowledge on this issue? I am fairly skilled with snap rolling in aircraft and it is amazingly useful against the more sluggish spit/tempest type planes.
Help me Obi-Wan Kenobi. You are my only hope.

Last edited by MikkOwl; 02-18-2010 at 06:09 AM.
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