Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Fulqrum PublishingGames > 7,62

7,62 Tactical action game, sequel to Brigade E5

Reply
 
Thread Tools Display Modes
  #911  
Old 04-21-2012, 12:55 AM
Hurzwa Hurzwa is offline
Approved Member
 
Join Date: Nov 2010
Posts: 39
Default

Quote:
Originally Posted by Worbah View Post
Is it possible to add animations to, say, a new weapon type? Because if there's one that'd be fun, it's definitely mortars. I know, they'd be incredibly difficult to implement to the game, but I still fondly remember mortaring enemies in Jagged Alliance 2.
I had the same idea years ago (man, how long do I play this game now?). But adding mortars is next to impossible. Even easier things like a crossbow is not really possible as the modding of the game is limited.
Btw: Go r@ts, go!
Reply With Quote
  #912  
Old 04-24-2012, 02:46 AM
silentype2121 silentype2121 is offline
Approved Member
 
Join Date: Jun 2011
Posts: 3
Default

Hi all. I was wondering if there is anyway to get the player character to speak. Such as make a comment when he/ she is hit or makes a hit, spots and enemy etc (like in Jagged Alliance 2). I'm kinda tired of the silent treatment i am getting from my merc. I think it would involve messing with some game files and i really don't mind doing this, i just need to be pointed in the right direction. any help will be greatly appreciated
Reply With Quote
  #913  
Old 04-24-2012, 09:39 AM
Hurzwa Hurzwa is offline
Approved Member
 
Join Date: Nov 2010
Posts: 39
Default

This is a bug which occured even in the older game Brigade E5.
Reply With Quote
  #914  
Old 05-05-2012, 05:31 PM
Greyfoot Greyfoot is offline
Approved Member
 
Join Date: Nov 2010
Posts: 13
Default Been here b4

Well just here to say thanks again to R@S for his excellent and unique work on BSM as it truly is a great experience after all these years. Been through some monster of a PC and laptop but always find my way back to this game and enjoy every minute of it.(well, sometimes I could smash the screen when a rookie bandit shoots me in da head from 70+ meters at 2am in the jungle with a pistol but f*** yeah, the game still rocks-with BSM only )
Reply With Quote
  #915  
Old 05-07-2012, 04:16 PM
Greyfoot Greyfoot is offline
Approved Member
 
Join Date: Nov 2010
Posts: 13
Default Boot camp

Well, well I was told having a true grit for completing it. Well deserved to say the least. Took me 3 full days to finish it, level 8-12 being a major pita. All slaves died on me rather quickly bar the very last one who served me well as a spotter, and with cross support fire.

Finishing boot camp to realize all my equipment gone along with Kelly and the smelly one. Somehow I did not feel any loss of my Remington or Benelli simply because of my appreciation for using high end guns recently. I miss them rookies though, just had a quick look around in the major cities but they nowhere to be found.

As for boot camp, I played it on beginner, started on lvl5, finished on lvl9 hooray!

EDIT: Companions were at the other entry point.

Some of the fight were incredible tough, see my advice below:

Spoiler!

Around level 8 try to get a hold of a 7.62 gun as later on 5.56mm ammo barely scratches the enemy. During night time don`t be afraid to sneak up close and shoot as with good camo they won`t be able to see you. However on later stages they equipped with nvg`s and ambient light scopes. Choose weapons wisely and clean them regularly. Go suppressed whenever you can, but never opt for a small calibre suppressed in favour of a 7,62mm. A 1% wear FN-FAL served me well throughout the later levels-1 to 2 shots drops most enemies.

Last edited by Greyfoot; 05-08-2012 at 06:44 AM.
Reply With Quote
  #916  
Old 05-10-2012, 05:19 PM
Melthorse Melthorse is offline
Approved Member
 
Join Date: Sep 2008
Posts: 23
Default Next release

@ R@S:

Are there any news about the next release date?

Is there a possiblity to integrate a "Browning M1919" in the mod? That would be cool.
Reply With Quote
  #917  
Old 05-11-2012, 08:39 AM
Greyfoot Greyfoot is offline
Approved Member
 
Join Date: Nov 2010
Posts: 13
Default M.E.R.C. bug?

When calling Speck and choosing mercs from AIM, the list seems to be stuck. It starts from 27.(forgot who that is) and I am unable to see the previous mercs. I can still select them by pressing the arrow up, but the screen wouldn't scroll so its now a wild guess who you get. And more importantly the better mercs are in the first section too.

EDIT: On 800x600 the merc list starts at 27, on 1280x800 it starts at 31, and still unable to scroll up.

Last edited by Greyfoot; 05-11-2012 at 08:47 AM.
Reply With Quote
  #918  
Old 05-18-2012, 11:18 AM
Hurzwa Hurzwa is offline
Approved Member
 
Join Date: Nov 2010
Posts: 39
Default

Go, R@s, go!
Reply With Quote
  #919  
Old 06-06-2012, 12:23 PM
adrees83912 adrees83912 is offline
Registered Member
 
Join Date: Jun 2012
Location: NEw York
Posts: 1
Default Re : The Blue Sun Mod

Default
Quote:
Originally Posted by void1984 View Post
I've asked a bartender to take care of my Ford and that way I haven't lost any car.
You can do the same in your home-base. If the the quest "fails" you lose whatever your current vehicle is.
Reply With Quote Multi-Quote This Message Quick reply to this message
Reply With Quote
  #920  
Old 06-12-2012, 11:36 PM
Strong Reaction Strong Reaction is offline
Approved Member
 
Join Date: Apr 2012
Posts: 11
Default

Is there a comprehensive list of the changes the mod makes? Like a readme? I want to try it, but I am not really sure what it changes.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:15 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.