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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Stutters and FPS post patch
Better FPS and less stutters 176 45.71%
Better FPS and same stutters 115 29.87%
Same FPS and less stutters 40 10.39%
Less FPS and more stutters 31 8.05%
Much worse FPS and much more stutters 8 2.08%
Much better FPS and much less stutters 15 3.90%
Voters: 385. You may not vote on this poll

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  #81  
Old 04-09-2011, 03:35 PM
F16_Neo F16_Neo is offline
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Better fps overall, but stutters are worse.
Especially over buildings. Trees don't seem to affect stutters that much.
Seems like (I'm not sure) that the they are not actual freezes; rather terrain makes small jumps as it flows by. One per second or so. *Edit: They are both freezes and jumps.*
Seem to vary both in frequency and amplitude, depending on number of buildings in FOV. More buildings, more and stronger jumps.

I no longer have problems with fps, but these stutters make it unplayable low over land atm.

Settings: 1920x1080, medium but buildings=low.

System: P8P67, 2600K @ 4400, 16GB RAM, GTX580.

Last edited by F16_Neo; 04-09-2011 at 03:54 PM.
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  #82  
Old 04-09-2011, 03:36 PM
Supernaturalist Supernaturalist is offline
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Location: South Africa
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Pre patch: I was running on an MSI 4870 512MB OC, the fps was below 10 ave on lowest settings at 1680*1050 with lots of stutters.

Upgraded to a Gigabyte 6950 OC 1GB and could play on medium settings with minimal stutters.

Beta patch: Changed settings to high, except forest on Very Low and building detail and number on Low. Improved fps to an average of 25 over land and in the 40s over water, while looking around in the cockpit. Haven't been able to notice any stuttering. I didn't have much time to play with the beta patch before the official patch was applied.

Official patch:

Settings currently are:
1680*1050 60Hz
Model Detail: High
Buildings Detail: Very Low
Land Detail: Medium
Forest: Very Low
Visual Effect: High
Anti Aliasing: Off
Anti-Epilepsy: Off
Damage Decals: High
Buildings Amount: Low
Land Shading: High
Grass: Off
Shadows: On
Roads: Off


Fps stayed around with the same levels, with no noticeable stutters. However, I have found a few graphical anomalies.

1st: I can see the outline of a square box (I think this is the new 8x8km load box?) If I pan around the cockpit the line continues around the plane to make a square/




2nd: Not sure what the gray things are to the left of the gun sight?



More examples:





3rd: The rear view mirror flashes and lines appear across it obscuring the view. It will then flick back to sea or land, depending what I'm flying over.



#Also tracer rounds are not working in the Spitfire IIa after I changed the ammo types. I made sure I had tracer rounds selected by they don't show up in game.

#Hurricane rear view mirror doesn't show

#Can't seem to get the HE 111 or Ju 88 to load bombs?

PC specs are below.

Driver version. Catalyst 11.3
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  #83  
Old 04-09-2011, 03:53 PM
Fansadox Fansadox is offline
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nough shown

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  #84  
Old 04-09-2011, 05:07 PM
Winger Winger is offline
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Same FPS as Betapatch but much more Stuttering!

Core i7 930 @ 4 GHz
6GB Gskill RAM
Gigabyte X58A-UD5
Geforce GTX 480 SLI (SLI disabled)
Windows 7 64 Premium

winger
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  #85  
Old 04-09-2011, 05:31 PM
ATAG_Dutch ATAG_Dutch is offline
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Free Flight - England, throttle off from start, descend to belly landing.
All settings on Very High, 4xAA. 1920x1080, Time of day 19.00.

Fraps Benchmarks;

Pre-Patch
Frames, Time (ms), Min, Max, Avg
1632, 153801, 3, 17, 10.611

Post Patch
Frames, Time (ms), Min, Max, Avg
1586, 162377, 3, 26, 9.767

In spite of avg frame rate being slightly lower, overall the flight is much smoother.

For comparison, the Bomber intercept mission on same settings and time of day gives

Pre Patch
Frames, Time (ms), Min, Max, Avg
2981, 175579, 8, 24, 16.978

Post Patch
Frames, Time (ms), Min, Max, Avg
4741, 273411, 3, 26, 17.340

i7860@2.8ghz
6 gig DDR3
ATI 5770, unlocked but standard clock settings.
Win7 64bit

I'm loving every minute of this sim!

Last edited by ATAG_Dutch; 04-09-2011 at 06:21 PM.
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  #86  
Old 04-09-2011, 05:34 PM
SacaSoh SacaSoh is offline
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i5-760; hd6870; 4gb ddr3 1333; 1 defraged HD for games and 1 for w7 32bits;

Better fps here over land and water, but still having stutters. I'm playing with models and decals high, and everything else medium, 4x AA. Playable with stutters over land (almost no stutters if I'm flying over 4000f) and smooth over water in combat 10x15.
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  #87  
Old 04-09-2011, 06:05 PM
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bigchump bigchump is offline
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i-7 970, 2xGTX560 270.51, 12gb cheap ram, W7/64U 1680x1050 all settings high except grass=off, building amount=small and forest=low.

Modest fps gain but stutters when low or on runway are still awful.
Probably 70% of us are using 64 bit O/S so how about multicore, SLI and 64 bit exe.?
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  #88  
Old 04-09-2011, 07:09 PM
M_B M_B is offline
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Stutters are worse over land now. Could play the campaign before but now the stuttering is preventing it.

1920x1080, AA off, Model: High, Build: Low, Land: Med, Forest: Low, Visual: high, Damage: high, Grass off, Shadows and Roads On.

i7 920@4ghz
6GB RAM
HD5970
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  #89  
Old 04-09-2011, 07:22 PM
GOA_Potenz GOA_Potenz is offline
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Ok, after some testing after patching, i made some kind of review.

Res: 1680 x 1050 60mhz
Settings: very high
AA: 2x
EF: off

First test was without Dxtory (FPS limiter)
second test was using Dxtory

1º launched the sim using Dogficght low mission to test (as is the mission i mostly fly) and see that FPS were locked at 60 (my refresh rate) all the time
with some minor drops to 55 in some ocations, but stutters still there less than before but still annoying.
After some fighting, went to see how performance is over land, fps were 50-55 when i start to get close to it. here were issues start, as far as fps were way good a really annoying stuttering start and fps start to fluctate from 45-50 high to 12-18 lowest, without any reason even if i was looking
at a fixed point fps were crazy and plenty of stutters.

2º start same mission but this time using Dxtory with FPS limited at 40fps.
As the mission starts FPS were locked at 40 all the time exept when i started to follow a spit in a 90º climb and start to close in with my emil
fps drops down to 17, with no reason as sky is the less graphical charge,
so the problem when closing into planes is still there. So apart from that
with Dxtory the fight over water was smooth as it can be, so i went to land my plane, with locked 40fps as i start to aproach land fps start to fluctate again but due to this tool were in a small range 36-40 to 26-32 and again
without any reason when flying close to groud and over land stutters were
so annoying even at 40 fps, what it makes as in the first test really buggy to
fly properly over land.

As far i could see as luthier said this patch was pointed mostly to mid range
systems, i found after patching the game were most stable in performance,
but still is not as optimized as it should be, a friend with the same PC did same test at lower settings and had the same results, i also did some at lower setting and same results as above for that i rather to share test in very high settings. Also flew over london and is still unplayable 18-20 fps
with mayor stutter.

here 2 bugs i found during test

1º gosth textures when canopy is ejected from 109 (also can see the fps fluctation i said before in it's lowest peak)


2º square damage decalas on 109 wing
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  #90  
Old 04-09-2011, 08:38 PM
Tvrdi
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same FPS bit stutters are even worse....stutters more noticable when im near or over the land...
i7920@3.5Ghz
GTX470 twinfrozr (750mhz on core)
6GB of RAM
X-FI Exterme gamer
Win7 64bit
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