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IL-2 Sturmovik The famous combat flight simulator.

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  #821  
Old 05-09-2010, 05:32 AM
Fafnir_6 Fafnir_6 is offline
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Quote:
Originally Posted by heywooood View Post
this last post was in January....?

is 4.10 going to happen before SoW - and are there any updates / screenshots ?

will there be new Pacific content in 4.10 - carriers, Avengers etc...
See page one for the latest update and a list of announced upgrades in the 4.10 patch.

SoW is rumored to be out in Oct?? and 4.10 was expected by easter prior to the delay in beta testing. If you look on the last page, you'll see that DT is planning to issue an announcement concerning the delay. Patience

No carriers or flyable Avengers have been announced (you never know) for 4.10. You could go here http://forum.1cpublishing.eu/showthr...=8815&page=122 and request those things..respectfully...and perhaps you will be rewarded.

Cheers,

Fafnir_6
  #822  
Old 05-09-2010, 07:46 AM
SPITACE SPITACE is offline
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how many updates is team daidalos going to do for IL2? and when are they going to stop? when will it all end.
  #823  
Old 05-09-2010, 08:50 AM
Hawker17 Hawker17 is offline
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The planning goes to patch 4.13 (june 2011). See 4.10 patch overview first picture at the beginning of this topic.
  #824  
Old 05-09-2010, 09:00 AM
csThor csThor is offline
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Again (for the umpteenth time):

There won't be a flyable Avenger from Daidalos for we are subject to the same limitations as Maddox Games WRT to "the Grumman incident". We can modify what is there - texture, FM, probably weapons package etc - but we will not make a type flyable that is touched by "the Grumman incident".
  #825  
Old 05-09-2010, 01:50 PM
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Furio Furio is offline
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Thank you for your patience, Thor.

I think that we have enough flyable planes to make any conceivable campaign or mission, save for the heavy bomber, that are ill suited for the game engine. I feel that we actually need some more AI types. Correct me if I’m mistaken, but AI types are much less complicated to do than flyable ones. If – just an educated guess – four AI types require as much work as a single flyable, I would surely choose the four AIs. An example: instead of the G**m**n A**n**r, I would prefer the complete series of Navy types on carrier deck: Devastator and Vindicator for early war years (needed to recreate Midway) and Helldiver for late war years (needed to recreate the Leyte Gulf battle). I repeat: AI only!

But, of course, to ask is easy, and we must be grateful to DT for anything they had done and will do in future!
  #826  
Old 05-09-2010, 04:59 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by heywooood View Post

will there be new Pacific content in 4.10 - carriers, Avengers etc...
Leaving the NG planes outside, there is still enough room for pacific content.
There will be nothing in 4.10 though, but DT is aware and has the oppinion, that the PTO is underdeveloped, compared to other theatres in game. We already are working on such content, there is no defined content list yet.

I think this will get interesting after 4.10 release.
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  #827  
Old 05-09-2010, 05:37 PM
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bf-110 bf-110 is offline
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Damn,chill out.
You don´t need to harass new members because they don´t know what´s happening here.
  #828  
Old 05-09-2010, 05:54 PM
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@bf-110

Nobody has to feel harassed, but any new member should be so polite and read the thread before asking questions already answered or self-explanatory.
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  #829  
Old 05-09-2010, 06:56 PM
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ElAurens ElAurens is offline
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Thank you Caspar for mentioning the Pacific.

There is a wealth of things that could be done in this theater that won't touch the Grumman problem.

Mostly maps. I know the wonderful Slot map is coming. A good start as it is a beautiful map. I'm sure you are aware of the NGNB map that is in process. Another beautiful piece of work. Hopefully it too will make some future official release.

Another suggestion is a map of operations in China. An almost totally forgotten battle. It would fill a huge gap in combat simulation.

I will only suggest two aircraft for the Allies and the Imperial Japanese. All of which present no corporate issues.

Curtiss P40 N Warhawk. The highest performing, most produced version of the Hawk 87 series. It was widely used throughout the Pacific/CBI areas of operation.

Curtiss Helldiver. Though much maligned early on, it became a workhorse of the USN.

Nakajima Ki44 Shoki. Seen thoughout the Western areas and in China. A bit of variety for the middle war period.

Mitsubishi Ki51 "Sonia". A very widely used single engne, fixed gear, Army two seat attack aircraft. Seen anywhere the Imperial Army operated. Would give the IJA a much needed attack type.

Just some thoughts.

Thanks for all your hard work.
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  #830  
Old 05-09-2010, 08:12 PM
IceFire IceFire is offline
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Quote:
Originally Posted by ElAurens View Post
Thank you Caspar for mentioning the Pacific.

There is a wealth of things that could be done in this theater that won't touch the Grumman problem.

Mostly maps. I know the wonderful Slot map is coming. A good start as it is a beautiful map. I'm sure you are aware of the NGNB map that is in process. Another beautiful piece of work. Hopefully it too will make some future official release.

Another suggestion is a map of operations in China. An almost totally forgotten battle. It would fill a huge gap in combat simulation.

I will only suggest two aircraft for the Allies and the Imperial Japanese. All of which present no corporate issues.

Curtiss P40 N Warhawk. The highest performing, most produced version of the Hawk 87 series. It was widely used throughout the Pacific/CBI areas of operation.

Curtiss Helldiver. Though much maligned early on, it became a workhorse of the USN.

Nakajima Ki44 Shoki. Seen thoughout the Western areas and in China. A bit of variety for the middle war period.

Mitsubishi Ki51 "Sonia". A very widely used single engne, fixed gear, Army two seat attack aircraft. Seen anywhere the Imperial Army operated. Would give the IJA a much needed attack type.

Just some thoughts.

Thanks for all your hard work.
I'd love to see that happen. CBI theater has so little representation anywhere and it would be fairly "easy" to set something up there and expand the gameplay area significantly.
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