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#791
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I fought a six-assassin stack army and I opened the battle with Magic Shackles level III. Imagine my surprise when only 2 stacks were affected, even though the spell says "All troops".
Teleport split my Paladins into two stacks - see attachment. Three crashes in a row after defeating Loki, every time I click the OK button for the achievement: is there any workaround for this? I'm one step away of giving up on this obviously unfinished product. |
#792
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Replay battle Right click over enemy stack that did not shackle. Mouse over "leadership". It tells you how many leadership points the stack has in total. Next, go to your spellbook, mouse over magic shackles, and it says how much enemy leadership it will work on. If you are playing impossible, magic shackles will rarely work in round 1. The reason why I don't bother with magic shackles is because it only works if the enemy stack has < leadership than the stated amount. Considering I fight 110K leadership stacks, you can see how it is of no use to me. As a mage, my magic shackles only works on enemy stacks with <= 53K leadership. As for teleport splitting, that isn't normal. I use teleport a fair amount and never ran into that issue though but I'm not surprised. I never had a Dragon of Chaos before so maybe it is somewhat related. As for the Loki thing, I clicked through his dialogue and pressed enter really fast, then hit quicksave. I think I just use the mouse button to click through the victory dialogue, then press [enter] on keyboard to eliminate achievement then f5? Same thing happened to me and I unlocked the achievement too haha! Had to redo the battle. Also, what build are you on? |
#793
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I "think" I figured out what build the initial build was...
It's Build 6246 (same as the other one, rolls eyes). So now I have copies of Build 6246 Initial Release Build 6246 (nov-02) patch (data/data.kfs, data/patch_001.kfs, session/addon/location directory, session/addon/loc/ses.kfs files) Build 6249 (nov-20) patch (data/data.kfs, data/patch_001.kfs, session/addon/location directory, session/addon/loc/ses.kfs files) |
#794
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![]() One other thing that pops up was that even though I didn't move any of my army from their starting hexes, the enemy assassins moved and on the 2nd turn still used their backstab ability, repeatedly on the same unit. I don't remember being able to use my own assassin unit (when I had one) the same way. Backstab always worked as soon as an enemy unit moved, not otherwise. So is this another bug, blatant AI advantage or something that I simply didn't know about? If anyone's interested in checking this and assuming that particular enemy spawns on a regular basis, it can be found in Grotland, in Rod Rotmouth's cave. Quote:
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Something else I've noticed: I've got two helmets, Tournament Helmet (Knight set, gives +400 Leadership) and Prince's Crown (Vampire set, gives +500 Leadership). Trouble is, when I swap the former with the latter, my leadership actually goes down in regards to the elves and ranger units. I don't have either set completely equipped, so what gives?!? Which reminds me that the first time I defeated the dragon holding Tyr's (or whatever his name is) armor, right upon completion of the fight the game loaded it again from the beginning, but with my army, rage and mana at their values from the end of the previous fight. Nice, isn't it? ![]() Swear to God, it is downright unbelievable how this game was released in such a state, esp. considering the fact that it changes virtually nothing in terms of engine, gameplay, UI, units or even items. Last edited by Rork; 11-29-2012 at 02:56 PM. |
#795
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Butcher award count is bugging...
I try to lose my Phenix to be sure the count goes up. I did it regularly, I was about 7/25 or 8/25 and today I'm looking the count is 0/25... |
#796
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You aren't even on the latest patch. Latest patch is build 6249, but it has a lot of new problems it introduces. Are you not on steam? |
#797
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I did not move my units, just kept them on the starting hexes, so no back was facing at any moment. The actual backstab came from the right front hex of the unmoved unit. Also, the battle went on like this: 1st turn, my army waited, spells and rage rained down, assassins moved; 2nd turn, my army waited, used some more spells and rage, assassins used backstab on the center unmoved unit. At no point did the assassins used murder, as they were in no contact with any of my units and certainly no kill was involved. Trust me, I do know the assassins quite well ![]() Quote:
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Finally moved past Loki, but I'm not sure if I did what you said, since Enter apparently didn't work (there was a new title involved and then the achievement). I ended up moving mouse pointer on the OK button and pressing Enter repeatedly (yes, I know, not exactly a dignified sight). What I did change in the fight was to move my units on the up and down lateral rows (where Loki's firebreath doesn't reach) and kept them there, except the damage-dealing Dragons, for the duration of the fight. That meant the hexes affected by the the fire didn't activate - maybe it also helped. Anyway, five Death Stars later it was solved with minimal losses. Still, game-breaking bug there, so good luck circumventing it. Another, well, not bug, but definitely a mistake: Dragon Slayer's Sword doesn't mention in its description that it's part of the Dragon Hunter Set. Last edited by Rork; 11-29-2012 at 04:35 PM. |
#798
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If you trap them, they get stuck in your side of the field, all alone. You can take them out really fast in the first round then. If they are too strong to finish in one round, you can use phantom or a summoner unit as a decoy so they burn their backstabs on it. You still need to worry about murder but that isn't a big deal. Trap and Phantom (level 2) can be cast for <= 20 mana so you can still double cast. Most mages will have trap maxed out by then, so you can have your interdictor (usually black dragon or archdemon) stand in front of the pre-dropped traps to bait the assassins to backstab over and fail. (assuming that is out of range of their melee/range) AND you still get free spells to cast for less mana. Shackles you can precast one spell then it might work on some or other units as you've seen. Not to mention it costs a LOT of crystals to get. Quote:
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What happens is if the new patch fixes an old Quest bug, continuing your existing game will not HAVE that quest bug fixed despite being in the new patch because your save was generated in the old one. I know why but ugh it's annoying (because they patch it by using quest item generation and new games generate items). I can complete the game with my "initial saved game build 6246" with current build 6249. But again, you will find some new bugs which may or may not alarm you, but it will fix other bugs. Quote:
However, it seems they kept the old "crash after" battle one. Yeah, Dragon slayer sword set is fixed in 6249 as well. |
#799
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What ckdamascus was pointing at is the fact that if you one day decide to switch to a difficulty level a little more challenging than "Normal", as you currently play, you should hopefully come to realize that Magic Shackles only ever applies when you are way more powerful than the enemy anyways, due to the leadership cap he mentioned. He wasn't telling you "not turning your back on your enemy is a better defense than tying your enemy's hands", as you apparently understood; he was more telling you "if you're in a position where an enemy will let you tie his hands easily, then this enemy is not much of a threat to begin with". Seriously, man, think about that. WotN's "Impossible" mode is already ridiculously easy to beat, I can't even fathom how overpowered you must be in "Normal" mode. If you really have a thing for "Magic Shackles", try recruiting Witch Hunters if you get the chance. Their shackles are not limited by leadership. You should have fun. ![]() |
#800
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Wow, develop with hands, not with feet... |
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