![]() |
|
Tips and Hints Different solutions, tips and hints. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
||||
|
||||
![]()
Fresh my my successes on Hard as a Paladin and Mage, I am ready to try Impossible for the first time. Firstly, I feel certain that playing as a Mage MUST be easier than as a Paladin and especially a Warrior, so I'm going with the Mage. Why? Because as a Mage you can limit your troop losses moreso than as a Warrior. I know Warriors get higher leadership (i.e. more troops) and faster ragebox progression, but I feel that this isn't as good as the Mage's access to the Magic tree (including Higher Magic) and Alchemy.
Plus, rage progression is slowed significantly on Impossible. I think it's 70% of the normal rate of progression. But it says nothing about spell progression, i.e. Mage is suited to Impossible. Okay, looking at the starting screen, it seems that the biggest issue the Mage (and any class) will face on Impossible is that of money. You only get 60% of the money you would get on Medium, which I am guessing will be a serious issue as the game goes on. I just about managed to deal with money problems on Hard, but 60% sounds very low. The other difference is listed as Enemy Strength on the startup screen. I take this to mean the size of enemy stacks, but I'm not sure this is the case. If Enemy Strength on Impossible is 170%, this should mean that the stacks of enemies are 1.7 times bigger, correct. Well, in actual fact it seems to relate to the amount of experience needed to gain a level. I noticed that on Medium you need 100 xp to reach level 2, and on Impossible you need 170. So is this what is meant by Enemy Strength? Or are the stacks bigger as well? ![]() Those of you who have beaten the game on Impossible (i.e. Russian guys), I am looking for a few tips. I realise that I need to develop a strategy that revolves around NOT losing troops, but how do you do this early in the game? I know Demon Portals are great but I won't have access to them for ages, will I? Any advice would be appreciated. ![]() |
#2
|
||||
|
||||
![]()
Okay I worked it out myself. You do need 1.7 times more experience to level up AND the stacks are 1.7 times bigger, but this actually makes sense as it means that there is still about enough enemies in the game to reach level 30.
I am in Greenwort still, level 2. My team consists of Archers, Priests, Horsemen (a whopping two of them), Peasants and Swordsmen. I don't think there are any other ranged units available this early? ![]() |
#3
|
|||
|
|||
![]()
I have also only just started playing with a Mage at Impossible difficulty (for exactly the same reasons you've listed in the first post on the thread).
Based on my own prior experience of Mage on Hard, I think the key is going to be SACRIFICE. I know based on some of the other threads on sacrifice that you're not a big fan of the spell, but take it from another Mage-Hard player, it is an awesome cost saver early-mid game and lets you keep your favourite units w/o excess travel. Now, some people have used ancient vampires + sacrifice + letting them regain numbers, but I am not a fan of mixing undead with my troops. The stategy that I used early and mid game was to get cyclops or giants, monitor your sacrifice strength to be just under the health of 1 cyclops/giant (if you have peacefulness, thats even better - you can increase health by 40% at its level 1 before casting sacrifice). Just cast the spell before close of battle - basically ensuring that you don't lose the cyclops/giant to enemy attack Final point on the trick is if you have Orc Shamans (probably the most strategic unit in the game) hopefully in the Orc Embassy at Freedom Isles and giants, you can actually heal the giants enough using the magic axes for another go at the sacrifice spell. This is a great alternative to maxing out the healing spell (I prefer to not waste a spell turn on heal). It'll only work with giants though as Cyclops cannot be healed that way.. Btw, I will be looking out at this thread for swapping strategy being in the same boat as you ![]() |
#4
|
||||
|
||||
![]()
Awesome stuff Leo - this will be fun. You are right about me being hesitant to use Sacrifice, I completely missed it in my first game and in the second I tried it once, and sent my troop into a murderous rage for being over cap. So I don't know how to use it effectively. But I will try when I find the spell.
Things are going very smoothly so far (day 2 - level 4). My strategy at the moment is very simple. Three ranged units (Thorn Hunter, Archer, Priest), a stack of Swordsmen who usually do nothing but occasionally deliver a coup de grace, and most importantly a stack of 4 Horsemen. Horsemen are VERY strong in the early game which is probably why they aren't really supposed to be available, except by the trick of getting past the king's tent guard that someone worked out weeks ago. I think there are 13 Horsemen in the tent so I need to make sure I don't lose any. I am still spamming Fireball at this early stage. This is a great strength of the Mage, who starts with Fireball without access to Chaos magic as yet. All I do is fireball whatever looks weakest (it's great on Thorns - they take double damage from fire) and then attack strategically with the Horsemen. And the Priests are perfect for Blessing/Healing the Horsemen. With this strategy, and only taking on enemies that are listed as Slightly Weaker or below, I have virtually ZERO losses. Sometimes against a somewhat harder enemy I will lose a couple of archers or a swordsman. And I am up to 25,000 gold already which is a lot for this early stage. There is plenty to do in Darion while you are still weak, and I know the continent so well now that I know which enemy stacks and locations are too hard for me. This is great fun. ![]() |
#5
|
|||
|
|||
![]()
Great story again, keep us posted.
I think I still don't know how sacrifice works, will have to look into it when I finally get the spell. |
#6
|
|||
|
|||
![]() Quote:
I haven't read all your threads of course ![]() ![]() |
#7
|
|||
|
|||
![]()
About Hypnosis...
Don't look only at scrolls sellers. There are artifact which gives you hypnosis when you will win "keepers". An that artifact is not "rare" (especially if your have lvl 22 ![]() |
#8
|
|||
|
|||
![]()
As it turns out, I never got the hypotize spell in the last run of the game at Mage-Hard, so I am not sure if it works in combination with sacrifice.
I did however use Druids to convert animal troops using their tame ability, and then sacrificed them for the double joy it provided. There were three drawbacks though: - I could only convert low level creatures (I think 1-2 or 1-3) and I had to thin the troop before I could convert it - The ability works only on animals and that too not all creatures with that "paw" sign indicating animals - The druids soon turned out to be not very sturdy survivors, and for the most time I was resurrecting the druids themselves. Basically they outlived their utility. On this note, the beholder hypotise and the demoness charmed creatures did not allow me to sacrifice them. If someone has another experience, do share - maybe I was doing something wrong. Sorry, I don't mean this to become a sacrifice thread. I think Zhuangzi has a great thread going for Mage-Impossible game experience, and I am keen to contribute to it, and learn from it. |
#9
|
|||
|
|||
![]()
I have only played the game to level 9 as a warrior, but didn't really find much challenge, and figured I would try it on impossible as well.
So far only lvl 4 as a mage, and doing well I guess... have the gift and trap spells thus far... also luckily inquisitors aren't in short supply. I guess it coulda started off better, but I don't want to keep restarting the game untill I see an uber spell at the vendor. So far it's basically feeling like easy mode with fireball, but that won't last long I guess... |
#10
|
||||
|
||||
![]()
Fireball is very useful early - helps to minimise losses, but it quickly loses its effectiveness. You need to stay above the 'difficulty curve' in this game by constantly increasing the damage you can deliver.
Freedom Isles was actually the easiest part of the game for me this time because I was ahead of the difficulty curve (even on Impossible) at level 9. This was due to finding Ice Snake, having prioritised Chaos 3, and having 15 Intellect. My game is plodding along at level 21 now. I had left a few hard fights in Kordar when I started on Ellinia, but I decided that I needed Xeona. I had used Feanora for the whole game due to her very useful children, but it was getting to the stage where I had some items I wanted to equip, and Xeona is the best for this IMO. I also found that my team of Royal Thorns/Shamans/Royal Snakes/Griffins/Demonesses was losing effectiveness. There were a lot of big stacks (Very Strong or higher) in Great Forest that looked like I might start to struggle with. So off to Demonis, before which I cleared out just about everything in Kordar (Underground Sea etc) as well as the first 'double fight.' This time I had a lot of trouble with the fight against Xeona. I guess level 19 is a bit early for this, and on Impossible she has massive stacks (like a stack of 400 Cerebus - ouch) I had to reload and go get Kerus's sword first, which I got from completing the Ultrax world quest (well, I still had to pay for it). Interestingly, I noticed that Griffins were really seeming to lose their damage power, so I traded them out and went for an all demon team (I don't have tolerance). Having whipped Xeona the second time, I stocked up on demons (Demons, Cerebus, Demoness, Scoffer Imp, Imp - couldn't find any Archdemons) and headed back to Ellinia to clear that out. I still can't find Fire Rain which is annoying, but I am having fun with Demon Portals and Geyser. I've got two Archmage's Staffs again (5 Int each), one which was an upgraded Disciples Staff, and the other which I got from clearing the Magic Range. So my Int is 27 now. I want to get it above 30 and max out Higher Magic soon. But I need Fire Rain - that's the best direct damage spell in the game IMO (except Armageddon, but I don't like hitting my own units). |
![]() |
Thread Tools | |
Display Modes | |
|
|