Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads

Technical threads All discussions about technical issues

Reply
 
Thread Tools Display Modes
  #71  
Old 10-23-2012, 01:24 PM
ParaB ParaB is offline
Approved Member
 
Join Date: Mar 2010
Location: Germany
Posts: 205
Default

Here a some shots of the settings I use, aiming for a more 'natural' look. The colour change seems much more noticeable ingame though.

8 AM:

(1st pic is default colours)



12 AM:



6 PM:


Last edited by ParaB; 10-23-2012 at 01:32 PM.
Reply With Quote
  #72  
Old 10-23-2012, 09:13 PM
Jaws2002 Jaws2002 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 851
Default

Quote:
Originally Posted by VMF214_Jupp View Post
Thanks!




With the new official patch, some recent tweaks, this very simple tool, the Tonemap information from this post, + this result, and I am ecstatic!

Windows 7
2GB Nv 550ti
650w PS
8 GB DDR3
AMD Quadcore 3.2 Ghz
Go put a blank white skin on a plane and take few scheenshots of it at different times of day. If you then open them in Photoshop and sample the "white" on the plane, you'll realize how much pink/purple you put allover everything.

This tool is only good for stylized screenshots, when you don't change the time of day or lighting too much. It's not really working in a dynamic scenario. You can do almost the same thing by adjusting your monitor.
__________________
----------------------------------------
Asus Sabertooth Z77
i7 3770k@4.3GHz+ Noctua NH D14 cooler
EVGA GTX 780 Superclocked+ACX cooler.
8GB G.Skill ripjaws DDR3-1600
Crucial M4 128GB SSD+Crucial M4 256GB SSD
Seagate 750GB HDD
CH Fighterstick+CH Pro pedals+Saitek X45
Win7 64bit
Reply With Quote
  #73  
Old 10-23-2012, 09:23 PM
IvanK IvanK is offline
Approved Member
 
Join Date: Oct 2007
Location: Australia
Posts: 886
Default

What are your settings ParaB ?
Reply With Quote
  #74  
Old 10-23-2012, 09:46 PM
ParaB ParaB is offline
Approved Member
 
Join Date: Mar 2010
Location: Germany
Posts: 205
Default

Tweaked my settings some more:

8 AM:



12 AM:



6 PM:



Of course brightness especially depends on your screen and its settings.

My FXAA settings:

/*================================================= =====================================
"USER" ADJUSTABLE SETTINGS
================================================== ====================================*/

// TODO: Normalize values to be on a human range scale, whole numbers prefered, decimals usable for micro adjustments
// These values should have min/max limit checks included in their functions, so that the end user doesn't get crazy results

/*------------------------------------------------------------------------------
FILTER SELECTION
------------------------------------------------------------------------------*/
// Comment to deactivate an effect.
// Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP
#define USE_ANTI_ALIASING
// #define USE_PRE_SHARPEN
// #define USE_BLOOM *NOT WORKING
#define USE_TECHNICOLOR
#define USE_TONEMAP
// #define USE_SEPIA
// #define USE_VIGNETTE
// #define USE_POST_SHARPEN
// #define USE_FINAL_LIMITER


/*------------------------------------------------------------------------------
FXAA SHADER
------------------------------------------------------------------------------*/
// Set values to calculate the amount of Anti Aliasing applied
float fxaaQualitySubpix = 0.62; // Default: 0.75 Raise to increase amount of blur
float fxaaQualityEdgeThreshold = 0.113; // Lower the value for more smoothing
float fxaaQualityEdgeThresholdMin = 0.0312; // Lower the value for more smoothing


/*------------------------------------------------------------------------------
PRE_SHARPEN
------------------------------------------------------------------------------*/
//For higher precision in the calculation of contour, requires slightly more processing power
bool highQualitySharpen = 0; //0 = Disable | 1 = Enable

// Set values to calculate the amount of AA produced blur to consider for the sharpening pass
#define Average 0.8
#define CoefBlur 2

// Set values of the sharpening amount
#define SharpenEdge 0.2
#define Sharpen_val0 1.2


/*------------------------------------------------------------------------------
BLOOM
------------------------------------------------------------------------------*/
// Number of samples per pixel taken for the Bloom effect. Don't set it to high! 4 = 25spp, 8 = 81spp, 16 = 289spp
#define NUM_SAMPLES2 4 // Must be set with a value dividable by 2
float BloomPreset = 0; // Disabled = 0 (Valid Preset Values = 1 to 9) Preset value 1 to 9 takes control over the next 3 settings.
float BloomThreshold = 0; // The min. level at which the effect starts (Valid Values = 1 to 9, use decimals for finetuning)
float BloomWidth = 0; // Sets the width of the effect (Valid Values = 1 to 9, use decimals for finetuning)
float BloomPower = 0; // The power of the effect (Valid Values = 1 to 9, use decimals for finetuning)


/*------------------------------------------------------------------------------
TECHNICOLOR
------------------------------------------------------------------------------*/
#define TechniAmount 0.3 // 1.00 = Max
#define TechniPower 5.0 // lower values = whitening

// lower values = stronger channel
#define redNegativeAmount 0.65 // 1.00 = Max
#define greenNegativeAmount 0.75 // 1.00 = Max
#define blueNegativeAmount 0.8 // 1.00 = Max


/*------------------------------------------------------------------------------
TONEMAP
------------------------------------------------------------------------------*/
#define Gamma 1.5
#define Exposure 0.00
#define Saturation -0.05 // use negative values for less saturation.
#define BlueShift 0.1 // Higher = more blue in image.
#define Bleach 0.05 // Bleach bypass, higher = stronger effect
#define Defog 0.0 // Strength of Lens Colors.
#define FogColor float4(0.08, 0.28, 0.10, 3.0) //Lens-style color filters for Blue, Red, Yellow, White.


/*------------------------------------------------------------------------------
SEPIA
------------------------------------------------------------------------------*/
#define Earthyellow // Color Tone, available tones can be seen in ColorTones.PNG (Do not use spaces in the name!)
#define GreyPower 1 //(Valid Values = 1 to 9, use decimals for finetuning), defines how much of the grey color you wish to blend in
#define SepiaPower 0 //(Valid Values = 1 to 9, use decimals for finetuning), defines how much of the color tone you wish to blend in


/*------------------------------------------------------------------------------
VIGNETTE
------------------------------------------------------------------------------*/
// Vignette effect, process by which there is loss in clarity towards the corners and sides of the image, like a picture frame
#define VignetteCenter float2(0.500, 0.500) // Center of screen for effect.
#define VignetteRadius 1.00 // lower values = stronger radial effect from center
#define VignetteAmount -0.70 // Strength of black. -2.00 = Max Black, 1.00 = Max White.


/*------------------------------------------------------------------------------
POST_SHARPEN
------------------------------------------------------------------------------*/
// Controls additional sharpening applied after previous processing. Strength should be max 0.25!
float Sharpen = 0.01;


/*------------------------------------------------------------------------------
FINAL_LIMITER
------------------------------------------------------------------------------*/
// Controls the strenght of the limiter. 1.000 for default setting
int LimiterStrenght = 1.000;
Reply With Quote
  #75  
Old 10-23-2012, 10:42 PM
Laszlo Laszlo is offline
Approved Member
 
Join Date: Oct 2007
Posts: 16
Default

@ParaB:

Hi,
könnten wir uns mal bei euch im DCS TS treffen? Würde gerne mal etwas mit dir besprechen`?!
Reply With Quote
  #76  
Old 10-23-2012, 11:21 PM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Nicely done ParaB looks great
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #77  
Old 10-23-2012, 11:48 PM
Jaws2002 Jaws2002 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 851
Default

I think that's way too dark. This was suposed to be a summer map. The sun should set at least two hours after that 6PM shot.
Take one shot exactly at sunset, see if you can see anything.
__________________
----------------------------------------
Asus Sabertooth Z77
i7 3770k@4.3GHz+ Noctua NH D14 cooler
EVGA GTX 780 Superclocked+ACX cooler.
8GB G.Skill ripjaws DDR3-1600
Crucial M4 128GB SSD+Crucial M4 256GB SSD
Seagate 750GB HDD
CH Fighterstick+CH Pro pedals+Saitek X45
Win7 64bit
Reply With Quote
  #78  
Old 10-24-2012, 06:02 AM
GrandSurf GrandSurf is offline
Registered Member
 
Join Date: Oct 2012
Posts: 6
Default

Here my TONEMAP settings and some shots... (only reduced from 1080)

Code:
*------------------------------------------------------------------------------
						TONEMAP
------------------------------------------------------------------------------*/
#define Gamma 1.20
#define Exposure 0.00
#define Saturation -0.70 // use negative values for less saturation. 
#define BlueShift 0.05 // Higher = more blue in image.
#define Bleach 0.10 // Bleach bypass, higher = stronger effect
#define Defog 0.055 // Strength of Lens Colors.
#define FogColor float4(0.00, 0.70, 0.00, 0.90) //Lens-style color filters for Blue, Red, Yellow, White.







Last edited by GrandSurf; 10-24-2012 at 06:05 AM.
Reply With Quote
  #79  
Old 10-24-2012, 06:48 AM
IvanK IvanK is offline
Approved Member
 
Join Date: Oct 2007
Location: Australia
Posts: 886
Default

Send photos over
Reply With Quote
  #80  
Old 10-24-2012, 06:57 AM
SQB SQB is offline
Approved Member
 
Join Date: Jun 2010
Posts: 281
Default

ParaB, I strongly suggest you do some modification to these lines:

#define Gamma 1.5
#define Exposure 0.00


By increasing the gamme you've darkened the screen and added contrast (awesome! This game really needs that), but to compensate I reccomend increasing exposure, as this gives a dynamic highlight to the contrast, meaning the whole screen doesn't appear so dark!

My go to is 1.3/0.3 (respectively), as this really fleshes out the shading on aircraft, without darkening the game to the point where an aircraft's dot blends in to the sea before 7pm.


Also, seeing as the only lines you're changing are in one section, could you only post those lines? e.g.

/*------------------------------------------------------------------------------
TONEMAP
------------------------------------------------------------------------------*/
#define Gamma 1.5
#define Exposure 0.00
#define Saturation -0.05 // use negative values for less saturation.
#define BlueShift 0.1 // Higher = more blue in image.
#define Bleach 0.05 // Bleach bypass, higher = stronger effect
#define Defog 0.0 // Strength of Lens Colors.
#define FogColor float4(0.08, 0.28, 0.10, 3.0) //Lens-style color filters for Blue, Red, Yellow, White.

Though I see you're using technicolour as well! What modifications are you doing through that?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:05 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.