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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #71  
Old 01-07-2012, 11:26 AM
Ataros Ataros is offline
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Quote:
Originally Posted by LeadTurn_SD View Post
Here are two links for missions our small group has been flying recently:
Thanks for sharing. Did you manage to start a mission via HyperLobby? I am sure some would prefer to do it this way. If it is possible we can announce a coop night in HL for everyone to join.
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  #72  
Old 01-08-2012, 09:07 PM
LeadTurn_SD LeadTurn_SD is offline
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Quote:
Originally Posted by Ataros View Post
Thanks for sharing. Did you manage to start a mission via HyperLobby? I am sure some would prefer to do it this way. If it is possible we can announce a coop night in HL for everyone to join.
Our small group does not use Hyperlobby, just the in-game multiplayer connection (for all of the flight sims we fly together).

I tried downloading & installing Hyperlobby (the current non-beta version) and CoD does not seem to be supported.

There does appear to be a beta version supporting CoD, but with some "issues"???

Someone who is more "fluent" in Hyperlobby might want to test the concept.... I have not used Hyperlobby in years, and any errors I find could easily be "user errors" due to my lack of knowledge.

Again, 41Sqn_Banks' lobby has worked for us when we connect via the in game multiplayer screen... I don't know enough about Hyperlobby to be able to test it properly there.

Sorry!

Best wishes.
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  #73  
Old 02-18-2012, 08:51 PM
Dai-San Dai-San is offline
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Could someone please post up an idiots guide to what the HOST has to do, then what the CLIENT has to do to use this mod please.

We are new to COD and as the host I am unsure if you need to start a server or a lobby from the MP screen.

If you are the client do you have to DIRECT connect or should you see the server/lobby?

The user guide unfortunately isn't idiot proof and i must be an idiot

So a step by step guide would be great.

Cheers
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  #74  
Old 02-18-2012, 09:01 PM
41Sqn_Banks 41Sqn_Banks is offline
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This is more a general question and not "mod" related, however this is what worked for me: The host opens a lobby and waits till a couple of player entered the lobby. Then the host starts the server and loads the mission. The clients obviously can enter the lobby or use direct connect if they know the ip address of the server.
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  #75  
Old 02-19-2012, 09:29 AM
Dai-San Dai-San is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
This is more a general question and not "mod" related, however this is what worked for me: The host opens a lobby and waits till a couple of player entered the lobby. Then the host starts the server and loads the mission. The clients obviously can enter the lobby or use direct connect if they know the ip address of the server.
Thanks for the reply Banks but I know how to start a lobby or server in COD, I mean once I have done that we are having problems starting YOUR mod.

I don't actually understand the correct sequence to start a CO-OP game.

WHEN do the CLIENTS join (at what stage) etc.
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  #76  
Old 02-19-2012, 01:13 PM
41Sqn_Banks 41Sqn_Banks is offline
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Clients can join as soon as the server is running. After the host has chosen a mission ("Select Mission") the clients and the host can use "Select Aircraft" to choose one.

After all players have chosen an aircraft the host calls "Start Mission".
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  #77  
Old 03-09-2012, 05:21 PM
daduck daduck is offline
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having similar problem, can start server players can join but cant select aircraft.
any ideas what im doing wrong
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  #78  
Old 03-09-2012, 05:24 PM
41Sqn_Banks 41Sqn_Banks is offline
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I will look at the issue in the next days and release a new version soon. It's almost ready, basically needs some more testing.
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  #79  
Old 03-10-2012, 01:26 AM
LeadTurn_SD LeadTurn_SD is offline
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Thumbs up Thanks for the continued help!

41Sqn_Banks,

Thanks for your continued work with this lobby.

I can confirm that an occasional mission will not allow clients to join. However, most of the missions I've built (with the lobby in mind) have worked just fine.

So, at least in my case, it seems to just be something in the mission that interacts with the lobby.... I have no idea what, since there were nothing really different in how I built the missions. Most worked, one or two did not.

Again, thanks for your hard work.

Best wishes.
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  #80  
Old 03-27-2012, 03:46 PM
BH_woodstock BH_woodstock is offline
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think about this,what does il2 1946 have that Cliffs of Dover dont??A meeting place!!!A community where pilots can talk, chat, and compare fps,settings,etc..If i dont see pilots in servers just like most are saying here.i either play single player or join the most populated one i can find and usually will fly for a bit, get bored and move on to another game.CloD does NOT have a meeting place!!
Il2 would NOT have survived 10 years without it.1st we had UBI lobby wich was an ok starting point for muiltyplayer experience.Then one day I found Hyperlobby and never looked back, not even once.In my opinion and this is "just" my opinion with all the support that HL has with the community CloD would be far more advanced and fixed and a lot more players if everyone would use a lobby or meeting place such as HL.Am i trying to endorse Hyperlobby? Yes i am.Lets give credit where it is due.Il2 would not have survived this long with out a community.Cliffs of Dover NEVER should have went with "Steam"...It "should" have went to the place where it belongs with a more dedicated community.And i am NOT just saying this because of myself being part of HL staff. "CloD" should have had hyperlobby on the box cover NOT steam.What it all comes down to is that CloD needs more than just a "server" list.it needs friends a common meeting ground, a place to thrive!


can i get an Amen??

BH_woodstock
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FYI:Hyperlobby is up and ready to fly Dover
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