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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#71
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@Tvrdi
As there are only a few, very vocal, people are having problems in such dimensions and the majority is able to get some kind of fun out of this unfinished game, it must be that you, or at least your view of the things, are the problem. ![]() Me, i am happy as it is atm, except the soundbug. But when the next patch works i am really happy again with CloD. Btw, ranting and whining doesn't solve problems, it creates problems.
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#72
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All personal opinions aside regarding sounds, colour of terrain and such, things thats not a bugg etc. What you are basically saying is that its a "fail" bacause u cant run it on high/max and u refuse to lower the settings to get it to run? Rgr. Oh, and btw, how come everyone having problems is convinced they are running a monster machine? Before my upgrade i ran a Q9550 and Gtx470, could i run it on max, hell no. Was i suprised, lol, not even the slightest. I was however extremly suprises ir look as good as it did on the settings i could run (mostly medium and a few highs) Last edited by Baron; 06-13-2011 at 10:08 PM. |
#73
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True, they weren't very talkative but i'd rather have a small team of 25 working on the sim than taking extra time to word updates in a way they can't be misunderstood. They talked about a lot of features but they didn't really say all of them would be in the release or even when they would come. In fact, when asking for "funky" stuff the usual response was a simple "it's supported by the new engine". No definite commitment as to when or even if it will be included there. They did promise certain features that got the axe and didn't make it in the release, but regarding most of the groundbreaking stuff they usually replied with "it's possible". This doesn't mean it will be in the first release version, the first patch, or within the first six months of the sim's life, it just means that it can be done. If people want to go ahead and take this as a given certainty it's their problem. This ties in to the final part of your post: people chose to get deluded and misunderstand a lot of things, then they were naturally mega-disappointed it turned out differently. I was holding a smaller basket and got exactly what i expected: a foundation for the future inclusion of a bunch of features i would like to see, many of which have never been done before. I didn't expect a complete sim out of the box and i didn't expect the complete simulated battle of Britain experience. I expected a sort of flight sim framework/operating system with an early war setting as an excuse to actually release and sell it, so that we can do cool things in the future and by the way, that was mostly inferred by the developers' words and how they described things. It seems other members of the community were so excited and impatient they were unable to read between the lines a bit, it's ok, mistakes are human. In short, that's all i expected and i got it, so that's why i'm not disappointed ![]() |
#74
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#75
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RoF has had a long time to develop and the community is very positive and pro-active. People there are behind the product despite its' shortcomings (and it does have them).
I believe that CloD has the potential to be for WW2 what RoF is for WW1 in a few years time. Anyone who wants to see that potential of CloD should look at Freycinets' videos which do a marvelous job of displaying the unedited game. They show a fairly stable and good quality product so the foundation is there. As I've mentioned elsewhere, all it requires is polish, bug-zapping, proper external sounds, AI revision and game-modes for SP and MP which do the games' features justice. When I upgrade form my 9800GT to a GTX460 I'll be considering buying it on the strength of what I've seen in Freycinets' videos alone... BUT I wont commit until the development team addresses the core issues which seem to have been carried over from 1946. AI, Sounds, game modes (campaign). I also want to see the devs listening to the community and interacting to find solutions and improvements. Things become a lot more positive when you know that somebody is listening and the tone of the forums here might lift a little if the posters felt like they were being acknowledged. (I'm not saying every post should get a response but a little personal touch here and there where it counts would be a boon for PR) |
#76
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#77
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Everyone who did their homework knew that they were getting an unfinished product. I bought the collector's ed. happily in the hope of getting a playable game after a year or two. (I keep telling myself..)I'm still a young man, I can wait
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#78
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My personal feeling is that Oleg and team simply bit off more than they could chew when planning for the IL2-successor. They wanted it to have everything that IL2 didn't have as well as all it did have. In effect, a top down approach to building and they ended up with it trying to do too much.
So it's not so much built for "tomorrow's computers" as merely trying to do too much. However, with it released and being steadily optimised and debugged, the fact is that PC's will continue to gain power and memory and thus will slowly catch up to the features that are currently "overoptimistic". Taking the long view, it's going to be pretty amazing, even if the short view is a tad frustrating. |
#79
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so you are a seer?
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#80
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Nope hes just pointing out the obvious and that's something that appears to be evading u
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