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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-08-2010, 06:26 PM
_ITAF_UgoRipley _ITAF_UgoRipley is offline
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Quote:
Originally Posted by Oleg Maddox View Post
...say training targets for the training novice...
What what what ?????
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  #2  
Old 10-08-2010, 06:27 PM
Kudlius Kudlius is offline
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That Spit looks great
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Old 10-08-2010, 06:28 PM
Pahvi Pahvi is offline
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Thank you for your update and for your answers.
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  #4  
Old 10-09-2010, 06:34 PM
Insuber Insuber is offline
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I like a lot the details of the Spitfire, like this one (I don't care about the dented shadow, as I assume it's a WIP issue):





Radiator fins and internals, half open damper in the back, wheel well in 3D ...

... a real artwork ... passion is behind all this, not business!

Last edited by Insuber; 10-09-2010 at 06:49 PM.
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  #5  
Old 10-10-2010, 01:43 AM
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zapatista zapatista is offline
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Originally Posted by Insuber View Post
Radiator fins and internals, half open damper in the back, wheel well in 3D ...
... a real artwork ... passion is behind all this, not business!
i am seeing the exact same thing

the current business model for the last 20 yrs in the west has now become making a product as cheaply as possible to maximize profits (while at the same time trying to maximize wages for the executives and managers that run the company), and "marketing" has become a tool to sell something to the public which they might not want or need. the quality of the product has now become a very secondary focus

good to see oleg and his group focus on the quality and detail of the product they are making, and then marketing that end product to the consumer as the best they can make it with current resources (and limited time) at their disposal
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Old 10-10-2010, 04:28 AM
Blackdog_kt Blackdog_kt is offline
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Yes, i think that's one of the things that makes simulations special compared to other games today. Maybe 10 years ago most games were driven by the same things, but today it's only a handful of titles each year that stick to that old method of making something in a way that you would enjoy it yourself if you were a customer, instead of just making it in order to milk a cash-cow franchise through sequels.

I was talking to a friend who's into graphics programming and he told me that he e-mailed mr Carmack of ID software himself with some coding questions. The guy is probably a millionaire but he took the time to respond to my buddy because for him making games is not just a job, it's also a hobby.

I think this is also the best anti-piracy method available, make something good, maintain a healthy community connection and sell it at a reasonable price so that the true hobbyists, those who maintain each particular genre, would feel guilty not to buy it


Quote:
Originally Posted by Chivas View Post
Questions for Oleg...

How big will you be able to model new maps?
Will the other theaters be a series of small maps? or
Will you be able to model the whole Mediterranean Theater with one large map?
Will you be able to model a map from England too Germany for a Bomber Campaign?
Or will all this have to wait until computers are powerful enough to handle large highly detailed maps. Although by the time you are able to make these theaters, computers may be strong enough.
Some interesting questions here. While i think they are not to be answered by the first release in the upcoming series, it still is an intriguing topic. I suspect i'm not the only one who would be interested in a 1:1 map of most of Europe, or in a similar fashion an expansive map depicting part of the pacific theater of operations.

My guess is we'll see things like that, just not now but in the future, probably midway through the life-cycle of the series as it would be pretty taxing on PC resources.

Cutting up a theater into pieces worked well enough for IL2, but i think where big maps would come in handy for Sow is the possible addition of an improved multiplayer environment. For example if people could fly an online dynamic campaign spanning a few weeks or even months, bigger maps would really add a lot to it. I tend to think this is not doable with current PCs, but i'd still be interested to know if there's a provision for it in the simulator engine for when stronger PCs make their appearance.
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Old 10-10-2010, 05:26 AM
GengisKhan GengisKhan is offline
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  #8  
Old 10-10-2010, 07:05 AM
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Xilon_x Xilon_x is offline
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Dear OLEG MADDOX I ask to you if the next week e' possible to see cracking(cutaway) of an airplane in order to understand like e' fact within.



this is italian reconnaissance aircraft in battle of brittain


it would appeal to also to see to me l' airplane with all the open doors
door of the open motor
door open crew enter pilot
door of the space open radio and comunication.
door of the open space bombs
door of fuel open
door of amunition open
ec.ecc.
Attached Images
File Type: jpg cantz1007alcionebiscopi.jpg (17.0 KB, 24 views)

Last edited by Xilon_x; 10-10-2010 at 08:21 AM.
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