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7,62 Tactical action game, sequel to Brigade E5

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  #751  
Old 08-07-2011, 06:44 PM
OneMug OneMug is offline
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Location: Salem OR USA
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Default Top Secret Mission

Just as I was getting started, Alex Lond gave my noobie merc the Top Secret mission. Just to see if it could be done, I took over the secret army base. It wasn't easy but I won't go into detail unless someone is curious.

Along with all the goodies in the base locker, I found the Top Secret documents. I couldn't put either of the TS documents into my inventory or the mission specific box. Went back to Lond and got only the "remind me of my mission" dialogue.

Did I break the mission by taking the base over too early in the game? Or when I advance my merc's CGL will I be able to complete the mission?

From my previous 0.08 BSM ver. campaigns over a year ago, I seem I recall that a black ops squad intercepts my team on the way back to Lond. I'm sure my new merc would be toast if that were to happen right now, so I'm hoping I just need to level up (& hire at least 2-3 mercs, which I can't afford now!).

Hope I didn't break the mission for good and all. But, if that's the case, why would Lond give the mission so early in the campaign?
Please advise. TIA OneMug
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  #752  
Old 08-07-2011, 08:08 PM
Kuujis Kuujis is offline
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Join Date: Dec 2009
Posts: 42
Default

Quote:
Originally Posted by OneMug View Post
Just as I was getting started, Alex Lond gave my noobie merc the Top Secret mission. Just to see if it could be done, I took over the secret army base. It wasn't easy but I won't go into detail unless someone is curious.

Along with all the goodies in the base locker, I found the Top Secret documents. I couldn't put either of the TS documents into my inventory or the mission specific box. Went back to Lond and got only the "remind me of my mission" dialogue.

Did I break the mission by taking the base over too early in the game? Or when I advance my merc's CGL will I be able to complete the mission?

From my previous 0.08 BSM ver. campaigns over a year ago, I seem I recall that a black ops squad intercepts my team on the way back to Lond. I'm sure my new merc would be toast if that were to happen right now, so I'm hoping I just need to level up (& hire at least 2-3 mercs, which I can't afford now!).

Hope I didn't break the mission for good and all. But, if that's the case, why would Lond give the mission so early in the campaign?
Please advise. TIA OneMug
Document go to the special items list, which is separate from the inventory. Its a line of items below all the backpack/pockets/vest slots. And I don't thing you broke anything, just go back and take the documents: either ctrl+left click OR left click + drag them to the line of misc items in the bottom of inventory screen.

Also - SOME glitches might occur due to grenades being dropped near loot laying on the ground or simply due to bad handling of dropped items. I once participate in rebels Vs government battle in one of the cities and waited to get the loot while being neutral... Almost every second weapon disappeared... They reappeared a day later, when I came back though...
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  #753  
Old 08-07-2011, 08:10 PM
Schobbejak Schobbejak is offline
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Join Date: Apr 2011
Posts: 2
Thumbs up Greetings

Hi all, these mods keep getting better and better
R@S and all they others who created these mods ... Thanks !!
The fun you brought into this game, again thanks !!
And please keep making them.
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  #754  
Old 08-09-2011, 08:19 PM
OneMug OneMug is offline
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Location: Salem OR USA
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Default

BSM 1.8 has been running fine for several days but now the dialog with Bernice goes into a continuous loop and I can't give her the weapon. All my other missions & dialog scripts have been working just fine.

The Desert Eagle isn't removed from my pack or hand after I click the dialog for her to take the weapon. I get a "continue" scrip but it won't work. By clicking the left mouse button elsewhere I can get the dialog to move off of "continue" but it repeats her telling me who she is and takes me back to my option of telling her to take the weapon and I can't stop the loop. Furthermore, I can't get out of the dialog window to do anything else. I have to close the program with Task Manager.

Also, the servant doesn't have a "get a bottle of wine" choice but will let me talk to Bernice. But he just stands there in the hall. I think some scripting is missing or corrupted.

I've tried to follow the procedure of Thisone & More Dread from Jun 2010. Same result.
Any ideas for fixing this problem? OneMug
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  #755  
Old 08-12-2011, 10:00 AM
UselessHeathen UselessHeathen is offline
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Join Date: May 2010
Posts: 13
Default Librarian bug

During the Jingo Mine quest, when talking to the librarian, the sector begins to load and crashes right before finishing. I can post a log if it would help, does anyone else have this problem/ know how to fix it?
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  #756  
Old 08-12-2011, 10:33 AM
Kuujis Kuujis is offline
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Default

Quote:
Originally Posted by UselessHeathen View Post
During the Jingo Mine quest, when talking to the librarian, the sector begins to load and crashes right before finishing. I can post a log if it would help, does anyone else have this problem/ know how to fix it?
Logs are definitely needed IMO
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  #757  
Old 08-12-2011, 11:57 AM
killerx243 killerx243 is offline
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Join Date: Jun 2011
Posts: 6
Default

Quote:
Originally Posted by OneMug View Post
BSM 1.8 has been running fine for several days but now the dialog with Bernice goes into a continuous loop and I can't give her the weapon. All my other missions & dialog scripts have been working just fine.

The Desert Eagle isn't removed from my pack or hand after I click the dialog for her to take the weapon. I get a "continue" scrip but it won't work. By clicking the left mouse button elsewhere I can get the dialog to move off of "continue" but it repeats her telling me who she is and takes me back to my option of telling her to take the weapon and I can't stop the loop. Furthermore, I can't get out of the dialog window to do anything else. I have to close the program with Task Manager.

Also, the servant doesn't have a "get a bottle of wine" choice but will let me talk to Bernice. But he just stands there in the hall. I think some scripting is missing or corrupted.

I've tried to follow the procedure of Thisone & More Dread from Jun 2010. Same result.
Any ideas for fixing this problem? OneMug
I have the same problem too, you're not alone...
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  #758  
Old 08-12-2011, 03:45 PM
Badbru Badbru is offline
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Join Date: May 2011
Posts: 19
Default

Quote:
Originally Posted by UselessHeathen View Post
During the Jingo Mine quest, when talking to the librarian, the sector begins to load and crashes right before finishing. I can post a log if it would help, does anyone else have this problem/ know how to fix it?
I had the same problem and don't know how to "fix it" as such but the work around is to just go to the mine sector and fight your way in. I had some crashes at entry point with grenades so I also suggest not using them

The fight inside is nice bunker clearing stuff, but for me the fight outside was just another "oh have they stopped rushing at me yet?" style of fight.
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  #759  
Old 08-13-2011, 03:00 AM
UselessHeathen UselessHeathen is offline
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Posts: 13
Default Right on

I agree 100%. I love the tense CQB in the bunker, but gettin there is just another fight. I used an AKS-74U and utterly reamed the guys rushing me with MAC-11s.

Crazy Jingo Moment: I caught one of them off guard via Fast Turn, and in his shock-addled state he threw his gun at me. It landed at my feet, and he stood there for a moment looking at me (I imagine he was wondering why he did that) before attempting to escape my 12-gauge justice machine. He did not.
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  #760  
Old 08-13-2011, 02:50 PM
IceShade IceShade is offline
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Join Date: Jul 2010
Posts: 114
Default

Cant say I liked the mine/bunker. There's no roof so everyone just threw grenades over the walls. The explosions then take out every lightsource and it becomes pitchblack.

90% of the fighting took place in the first three rooms, leaving an enormous part of the bunker empty.

So bleh.
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