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7,62 Tactical action game, sequel to Brigade E5

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  #721  
Old 07-26-2011, 04:21 PM
lucifer1306217 lucifer1306217 is offline
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Default HI

First, I never said all "variants" were the same, nor do they perform the same. Aspects of a firearm such as barrel length, weight, lining, muzzle brake style, fittings, method of attachment, rifling twist, and even age/use can cause variants of the same style to differ in performance. Stocks, grips, mode of fire, and every functional component can also cause variances in performance data. What I'm talking about is when a weapon is a nearly 100% identical copy of another other than the name. Where every little part is interchangeable with the other. Where upon inspection, with markings removed, one person could not tell the difference between the two, then I really don't see the point in having them.

You are trying to compare an M4 with an M16, or an AK-47 with an AK-74? Those are completely different weapon systems, with different calibers, barrel lengths, or other major functional differences. There are no simple cosmetic differences between them.

If someone were to lead me to a table covered in different AK-47's, all fresh from the factory with identical handling and identical number of rounds put through them, but just made by a different factory, then nearly 99% of them will fire the same. Sure, different factories will have different tolerances that lead them to produce items that are slightly better or worse than the other, but their overall performance difference is going to be so slight that the average shooter will not be able to tell. I'm talking very minimal MOA changes, doesn't matter if it was made in Russia, China, Yugoslavia, or wherever.
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  #722  
Old 07-27-2011, 03:55 AM
IceShade IceShade is offline
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Uhh... Where did this come from?
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  #723  
Old 07-28-2011, 04:27 AM
Naserve Naserve is offline
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Just wanted to drop in and tell you great mod R@S, I'm enjoying 7.62 a ton more than I had previously.

A question I have is would it be possible to make it so you can edit the amount of enemies for random encounters and not have to start a new game? Unless I'm doing it wrong changing it and continuing off a save doesn't work, unlike changing the hospital settings.

Also I can't seem to find anything on slaves in the FAQ or forums, can I get a quick rundown on them? I'm not interested in purchasing them really but are there ways to obtain them so I can sell em at a profit?

Last edited by Naserve; 07-28-2011 at 04:29 AM.
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  #724  
Old 07-28-2011, 09:52 AM
R@S R@S is offline
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Quote:
Originally Posted by Naserve View Post
A question I have is would it be possible to make it so you can edit the amount of enemies for random encounters and not have to start a new game? Unless I'm doing it wrong changing it and continuing off a save doesn't work, unlike changing the hospital settings.
I thought that changing the number would work in a current game, and looking at the code it should. I'm not entirely sure but I think you need to fight one encounter before the new settings are used since the numbers are calculated as soon as you finished fighting the last encounter. If the numbers doesn't change at the second encounter after changing the ini file, please let me know and I'll see if there's something wrong with the code.

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Originally Posted by Naserve View Post
Also I can't seem to find anything on slaves in the FAQ or forums, can I get a quick rundown on them? I'm not interested in purchasing them really but are there ways to obtain them so I can sell em at a profit?
I'm very glad you made the effort of finding info on this yourself, but I think I only explained it in this very, very deep thread. So here's the run-down.

Selling slaves in Cali-Cantinos gives you the best price for them, it's the weapon trader, not the bartender, that does the buying. Slaves are cheapest at the slave camp, buying them there and selling them in Cali would give you the largest profit margin.
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  #725  
Old 07-28-2011, 11:29 AM
IceShade IceShade is offline
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I often forget to change the ini settings before I've started a new game.. so 9 out of 10 times I change them after. I have noticed no problems at all. I'm pretty sure changing the amount of enemies in a random encounter works just as well..
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  #726  
Old 07-29-2011, 03:05 AM
Naserve Naserve is offline
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If random encounters are the little fights you get into in the restricted zone then it is not working by changing and continuing on an existing save. I set the min and max to 1 as a proof of concept and I'm still hitting 6 or so guys usually. It doesnt bother me now that I have a full crew but at the beginning of the game I was looking to lower it after my first 2 battles had me at a 1 vs 10-12 guys.
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  #727  
Old 07-29-2011, 07:34 AM
R@S R@S is offline
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So if you are hitting 6 enemies when the MinEnemies is set to 1, then I would assume you are at CGL 5, is that correct?

This is the equation as it is explained in the ini file:
call RND(MinEnemies, MaxEnemies)+CurrentGameLevel
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  #728  
Old 07-29-2011, 08:42 AM
Naserve Naserve is offline
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I feel really stupid for not seeing that equation and comparing it to my enemies. They're right around my CGL+1 so it would appear to be working. Sorry to make a fuss.

(On a side note, shouldn't the M16A4 have a 3rnd burst and no full auto option instead of it being the other way around?)

Also once again this is a great mod. Ever since I got 7.62 i've really wanted to like it but some things really put me off. Blue Sun has fixed nearly everything I disliked about vanilla 7.62.
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  #729  
Old 07-30-2011, 04:40 PM
OneMug OneMug is offline
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Default Glad to see the forum alive

Hadn't played 7.62 for quite a while. Last week my computer crashed big time. Had to reinstall OS/programs. Argh. Wanted 7.62 back. Did a lot of work but couldn't get the old 7.62 saves to work.

Glad to find that the forum is alive & well & there's a Blue Sun 1.8 ver. I'm d/l-ing the game from Gamers Gate & the BSMod from mediafire.* Eager to get back into the fray and have this source for info.

THANKS, R@S, and all! OneMug

*I found the mediafire website before I found the 1C forum and was badgerd to join all kinds of deals before I could d/l. Clicking on the links from this forum allowed me to d/l w/o being hassled. Sweet. Now to follow instructions.
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  #730  
Old 07-30-2011, 10:59 PM
OneMug OneMug is offline
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Default Blue Sun Parts 1, 2, 3 all the same

I d/l all 3 parts, extracted them to .ISO files. They all have the same name, size, date. Since they all had the same name, I put 1, 2, 3, each in a separate folder. Got an ISO burner program. Burned "Part 1" to a DVD. Burned part 2 - the ISO erased part 1 and I the same set of files on the DVD...um...

Do I have to install all 3 parts? Or do I install part 1 & set it up, then burn part 2 separately to another disk, and set up that one also, then part 3, etc.? Or will just any one part be sufficient? If they're all the same, why have 3 parts?

As you can see, I'm confused. <--See? Please explain. TIA.
OneMug
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