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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #61  
Old 10-10-2012, 10:46 AM
III/JG53_Don III/JG53_Don is offline
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I thought he meant empty servers.... You in your spitfire with no one else around you
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  #62  
Old 10-10-2012, 12:04 PM
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Well there are plenty still flying iL2 because COD is still a bloody shambles so I don't think you could make the situation any worse by making small improvements.
I for one simply can't be bothered getting deeply into it untill it's significantly improved, and I bought three copies to support the team. I wish them well.
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  #63  
Old 10-10-2012, 03:09 PM
Anders_And Anders_And is offline
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Quote:
Originally Posted by Mysticpuma View Post
I think it shows the 'non dayglo' colours with less saturation?

I think?
http://www.youtube.com/watch?feature...&v=dHEN-zRPFGY

This is what it should look like!! (the landscape I mean)...

By the way, nice to meet you again MP!
Its me VA_Kling from warclouds... p51...
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  #64  
Old 10-10-2012, 03:15 PM
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Mysticpuma Mysticpuma is offline
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To quote (nearly) Disney "The Kling has returned!"

Seriously I completely agree with you but I think you aught to beware as you may be opening:



I love GRAPHICS of WoP, but agree that as a Sim....the IL2 series rules the roost
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  #65  
Old 10-10-2012, 05:40 PM
Anders_And Anders_And is offline
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Quote:
Originally Posted by Mysticpuma View Post
To quote (nearly) Disney "The Kling has returned!"

Seriously I completely agree with you but I think you aught to beware as you may be opening:



I love GRAPHICS of WoP, but agree that as a Sim....the IL2 series rules the roost
Yes i know.... But since IL21946 got ALOT better with community mods so can CLOD The community knows what needs to be fixed... The developers dont listen.. Its a win win!
And as I said, lowering the trees resolution to from 2048 to 1024 maybe might be a good start... Now.. I know NOTHING about mods so not sure it can be done...
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  #66  
Old 10-10-2012, 06:34 PM
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The game engine is still influx, modding would be folly at this time. If major improvements are made most people will move on to the Sequel. I would expect a coherent 50 person development crew who have the sim tools, and understanding of the game engine would be able to make more improvements in the next year or two than community modders. Whether or not the development survives, the time to mod would be after the Sequel. Thats not to say that some modding wouldn't work, if those mods can be integrated into the changes made by the developer in the Sequel.

Gaijin sims do look good overall, if you don't look too closely, but when you fly only a few minutes, a message flashes on the screen "you are leaving the battle area" and a minute more your automatically turned 180* is an immersion killer. It will be interesting to see if their future sims will have larger maps that can keep the overall decent look with decent performance. I think the COD terrain is just OK, but the development is still working on the terrain engine and tools that will allow the community to improve it as well. Even as is I prefer the size of the COD map and its more complex transportation infrastructure, which allows far more complex and immersive missions and campaigns. That said I hope Gaijin has learned from its previous sims and will have sim options that will attract the IL-2 community into buying their sim as well. This would be very good for the genre.
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  #67  
Old 10-11-2012, 04:50 PM
McHilt McHilt is offline
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I don't play CLoD, neither do I post here alot but may I add to Baronwastelan's observation that the colors in that shot look a bit like these HDRI images which are commonly found on flickr (not the HDRI images used to light a scene in 3D but another kind, they call 'm HDRI for whatever reason and they look somewhat unnatural)... just saying.
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  #68  
Old 11-21-2012, 10:25 AM
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the killmarkings feature....i really miss that one, although its not the only feature which was completely taken out of f..... up.
any chance to get that feature back, with maybe a file which was just deleted during the patches?
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  #69  
Old 11-21-2012, 02:11 PM
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I don't have any problem with modding CoD, I think it would be a good thing. But, not if the modding is done as in IL2 1946, in which us computer illiterates are mostly kept from adding mods because of the contortions you have to go through to add something. I'm a flyer, not a computer guy.

If a CoD mod were to be as easy to add as a CoD patch, where you download a file and run it, that would be fine. But, having to deal with config ini's, etc. is just beyond me. I am trying, right now, to learn how to add IL2 1946 mods, because there are so many great addons available. If CoD mods can be done, please keep the process simple.

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  #70  
Old 11-21-2012, 02:51 PM
s_goretsky s_goretsky is offline
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I think every person who wants mod CloD should be like a doctor. First of all its "Do No Harm" Considering that I'm against changing flight models, planes durability or ammo effectiveness. However if we could find a 3D programmer who could fix some graphical issues (for example, make 7.92mm decals to not dissappear after some limit) and provide devs with fixed files, its possible that the community update could be officially added to steam.
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