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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #61  
Old 07-05-2011, 03:26 AM
julian265 julian265 is offline
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IMO this issue is a large immersion killer, and I would be quite annoyed if I saw people using trees to hide in. Obviously the effect becomes much more noticable with ground attack missions, which quite a number of people focus on.

IL2 seemed to do it alright - except for the "invisible from underneath" bit.

I don't buy the "can't do it" argument, I think it's more "can't be bothered to do it", since it seems a pretty important thing to me. The dev's can't simulate each and every eddie that occurs with turbulent air flow, but they have written some good simplified algorythms to give a practical result. I would have expected the same with trees collisions.

With individual random style trees I don't particularly care, but not with forests.
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  #62  
Old 07-05-2011, 05:55 AM
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Quote:
Originally Posted by jimbop View Post
Yes, good idea in the interim. Couldn't this be done in FMB anyway?

Also, I don't see how it can broadly be called cheating when you can turn forests off. The pilot may be flying low but not in forest on his machine.
Thats why i asked him first, he admited it...it was his "escape tactic"
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  #63  
Old 07-05-2011, 06:20 AM
Lixma Lixma is offline
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Even the Speccy had solid trees!

http://www.twinbee.org/hob/play.php?snap=deathchase
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  #64  
Old 07-05-2011, 06:31 AM
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I played that! (shows my age)
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  #65  
Old 07-05-2011, 06:41 AM
jimbop jimbop is offline
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Thats why i asked him first, he admited it...it was his "escape tactic"
Yeah, that's pretty poor form. Definitely an exploit.
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  #66  
Old 07-05-2011, 07:05 AM
MadTommy MadTommy is offline
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I don't see the big issue or why people are getting their knickers in a twist.

Flying through trees will hardly keep you alive.. I find it hard to believe its a successful tactic. They can hardly stay in the trees long enough to loose you.

The lack of collision mesh is a suitable compromise. If you look at the other sims we can compare to.. neither DCS BlackShark or A10c have tree collision mesh, Rise of Flight has a poorly modelled one that does not truly represent the actual tree. You can fly very close to the tree but hit its mesh, i find that more annoying.

i don't expect collision mesh will ever be added and it does not concern me one iota, flying through then is hardly a big exploit.
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  #67  
Old 07-05-2011, 07:34 AM
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klem klem is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
Perfect!

Just turn off forest in competitive MP. Simple as that.
+1

If the trees 'aren't there' (no hit box) why bother looking at them? BERLIN and the other dweebs will get a surprise when you shoot them down at 30 feet

I suggested ages ago the simple solution of a selection of different size Forest blocks with single hit boxes, acting rather like a vertical terrain extension as someone else suggested. A large forest can be built with a few larger blocks, a copse with a small one. After all where in CoD is there a historically accurate forest and who really cares if individual branches aren't waving? They could always put a perimeter of the 'no hitbox' trees round the edge if people want that. The individual stand-alone trees with no hit box don't matter and can stay as there's nowhere to hide.

That would also bring a huge improvement in fps.

If you like the idea go here to vote for it:

http://forum.1cpublishing.eu/showthr...d=1#post305762
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Last edited by klem; 07-05-2011 at 07:38 AM.
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  #68  
Old 07-05-2011, 07:41 AM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by MadTommy View Post
They can hardly stay in the trees long enough to loose you.
Why not? If escaping player has trees off, he only need to find large patch of green (where forest is supposed to be) and fly over it low enough. Not very hard thing to do.

But the problem is not that escape exploit only. In old IL2 or RoF there is always a reason not to fly over large forest with dying engine, in CoD there isn't any such reason. It is bizarre how ditching inside forest works well in CoD. This will become even more obvious and annoying when we will get to Eastern front, where fighting altitudes are lower.
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  #69  
Old 07-05-2011, 08:04 AM
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JG52Uther JG52Uther is offline
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Anyone remember that development shot of the Hurricane crash landed in the tree's and we wondered how it got there?
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  #70  
Old 07-05-2011, 08:04 AM
MadTommy MadTommy is offline
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Quote:
Originally Posted by ZaltysZ View Post
Why not? If escaping player has trees off, he only need to find large patch of green (where forest is supposed to be) and fly over it low enough. Not very hard thing to do.
Bit of a flaw in the logic there.. as if the escaping player has trees off how the hell can even find the trees let alone stay in them!

Either way its easy to follow someone through a forest.. they are not very big in CloD.

If an individual has a big issue with it.. i suppose they will have to turn trees off.

Maybe a good compromise would be to have VERY simple collision mesh, say just a truck much like a telegraph pole.. that would make landing in them and flying through them a little more interesting!
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